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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please contact Lord Zircon, SouloEater, OmnipotentFNarr or AnrohaNexus if you have questions about permissions.
File credits
Lord Zarcon - Small Bust, Soul Anchor (Some blender materials used were based off those by Ryan King Art on Youtube)
SoulOEater
omnipotentfnarr - Crystal Staff, Final Boss voice acting, Ogre Models (Based off Ruffin Vangarr's Concept Art Ogrim Replacer)
anrohanexus - Goblin Weapons, Alyied Statue, Star Compass
(Helluva Weapons and armor) sandman101 Danae123 BladeMaster - Oblivion Blade Death's Doorstep - Death Scythe
NicholasDeStefano - Magical Amulet - Enchanted Fantasy Accessory
(Tel Erus) Dreamy Dreamers Billyfighter- Blue Crystals
Elinen (Oldrim Nexus) Blue Rock textures.
Donation Points system
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Changelogs
Version 1.3.7
Added a plugin for Project Cryodiil travel
Version 1.3.6
Optimized meshes in layer 4 so they no longer CTD.
Added a FOMOD for convient download and installation.
Version 1.3.5
Fixed the teleport scripts so they point the payer in the right direction
Added 1st person to the crystalline gauntlets
Version 1.3.4
Fixed a misnamed quest icon
Fixed gap in Sulphur Maze
Fixed Sovereign pauldrons not being assigned an icon
Fixed SSQN support for real this time
Added OpenMW SSQN support in both vanilla and LE style
Added MWSE Achievements
Version 1.3.3
Fixed bad icon size for main quest icon
Fixed broken interop for both versions of quest icons
Fixed Goblin greeting being overridden if already killed before quest started
Fixed cursed Bosmer typo
Improved bust quest icon
Version 1.3.2
Fixed teleportation bugs caused by cell renames.
Version 1.3.1
Added quotes to journal index changes and addtopics to dialogue to hopefully prevent as many silent failures as possible
Fixed a whole bunch of typos
Cell name standardization: No weird capital in the middle of the word and it now goes comma, then colon
Moved ship so it doesn't block the dock
The Soul Anchors get taken away
You can now turn in the Bust
Added Soul Anchor icon
Fixed Bust of Auriel bad icon
Fixed Goblin quest not completable if you killed them before getting it
Final Boss is permanently aggressive after talking
Fixed ingredients missing choice index softlocking it
Reduced intro forcegreet distance to 600 instead of 1000 so it's more apparent the guard intercepts you
Added a script to the final boss to move back to his throne once the compass is purified because he tends to get stuck chasing you up the stairs
More clear journal entries: added directions for locations, and the items to collect for errands
Added one guaranteed piece of loot in all alyeid containers
Locked Joohius' room
Version 1.3
Fixed rotated plank in Altmer ship showing invisible face
Fixed crazy Bosmer silent line
Fixed quest not completable on vanilla MW
Fixed quest not starting due to mod conflict (Hopefully)
Fixed misnamed final boss
Fixed a couple typos
Added some attack and hit lines for the final boss, as well as some final words on death
Version 1.2
Removed Goblin Bone Spear from Goblin weapons leveled list since they don't have spear anims
Fixed Goblin Bone Dagger texture path
Added missing enchantment to Tempest Staff
Removed Aldruhn and Edwinna dirty edit
Voice Acting added to final boss
Version 1.1
Added additional dialog to replace the Vanilla morrowind lines that didn't make sense for the NPC's
Version 1.0
Initial release
In the center of the Abecean sea, often called the Crosswaters, lies the island of the great abyss. A large crater in which no one can see the bottom. A settlement was built on the ridges of the island as a joint operation between Cryodiil, and the Summerset Isles. Craterhold would be its name.
Every year, the island would attract sailors and other such adventurers to come see the great Abyss, some of which would venture it's depths. Hoping to uncover its secrets and riches. But few would ever return. For the Abyss, is cursed....
Into the Abyss is a large scale quest and landmass mod inspired by the Anime "Made in Abyss".
Part of Morrowind Modding Madness 2024
Features:
A new island that's within the overworld.
A new settlement using the Gold Coast Architecture.
several side quests and a small three quest questline for the mages guild.
A massive dungeon complex with seven different layers, each with it's own cave type and biomes
New artifacts for you to collect. Some from modders resources, other made for this mod.
A main quest which will have you diving into the abyss with the end goal of reaching the bottom.
New Aylied Ruins, courtesy of Tamriel Data.
To Begin, Head to the Ald Ruhn Mages guild and speak with Edwinna. Note that you must be level 10. Being a mages guild member is not required to play the mod, however it is recommended that you join before starting as the guild questline requires you to be a member, with the last quest requiring the rank of Evoker. So it is recommended that you reach that rank in the guild if you want to play all the content.
A few of the new textures come with Normal Maps for OpenMW users.
Compatibility:
Every mod should be compatible as the mod only makes one edit to the vannila game, which is put a guild guide marker in the Ald Ruhn mages guild. But most mods don't move that place anyway.
Works on both MWSE and OpenMW.
Coherers:
Lord Zarcon SouloEater AnrohaNexus OmnipotentFNarr