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Dorfklaus

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Dorfklaus

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About this mod

Fixes and cleans the beautiful Player Home Mods by Skil8/Jan Heuser. No more "Tür Bug"

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Permissions and credits
Full List - Links to the originals(buggy)
Seyda Neen Houseboat (Windsänger)
Pelagiad Home Abendgold
Ebonheart Home Seeblick
Seyda Neen House Morgenrot
Vivec Home Domus Foraminis
Balmore House Der Turm
Player Home Penumbra and Quest
Yes, they're all in English.

About
I was checking out Skil8's Pelagiad Home Abendgold mod to spice up Pelagiad a little. Reading and noting that it contained German text I, being German, thought it would be a fun exercise to translate it. Turns out, there was no translating to be done at all, skil8's English is great, he just for some bizarre reason made English language mods using a German language Morrowind.esm . He mostly managed to work past that, but every accidental edit and misclick renamed cells, doors, light sources, NPCs in German. skil8 was only active (and incredibly productive) for a month, December 2014, and never learned how to properly clean mods. If he had used an English .esm people wouldn't have noticed (or only when there was conflict with other mods later).

Abendgold was very cute, unsettling, and cool, so after checking the permissions on his mods, I decided to make his body of work more accessible by efficiently fixing it: running tes3cmd over each file, using TESAME to remove contaminated edits, opening the file in CS to check for more empty and obviously accidental edits, using TESAME again on those, loading it into Morrowind and quickly coc through the cells. I only fully play-tested Abendgold. When you find anything broken, let me know.

Installation
The mods are all just .esps, you know what to do

Compatibility
Check skil8's mod pages for details. Note that there are terrain edits in the affected cells and one of the Seyda Neen homes also adds a tower in Suran. Penumbra edits Umbra to give him a key (door is simply Lock 100).

Notes
I like those a lot more than the average Player Homes because there is an earnest attempt to make them part of the world and give them a little story; but they suffer from a lot of the same tropes: tons and tons of free stuff, very non-immersive "storage solutions", unanswered questions why authorities let any murderhobo just claim a nice house, and so on. Also there happen to be some quest items or unique items placed as clutter... I decided not to edit those to better preserve skil8's vision. You can make your own versions!

If skil8's reading this: I hope you're doing well! I would be happy if you contacted me. Let me know if there's an issue with those bugfixes or if you'd like to upload them yourself.