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DetailDevil

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DetailDevil

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About this mod

Eat specific mushrooms (Hypha Facia) and experience a psychedelic trip with shader effects.

Permissions and credits
Changelogs
Credits:
-Merlord for Immersive Alcohol, which this mods scripts are based on (makes up a large chunk of the features).
-Epoch for converting the shader effects to OpenMW from noita developers
-noita developers

Requirements:
- OpenMW (make sure to enable postprocessing effects in your launcher, see screenshots)
- Tamriel Data (I will probably add some of their mushrooms in the future. Let me know which one would make most sense)

Installation:

Activate:
- Devilish Magic Mushrooms.ESP
- Devilish Magic Mushrooms.omwscripts

Make sure postprocessing effects are enabled in the launcher (see screenshot)

Features:
-
currently only works for Hypha Facia mushroom (find it in Bittercoast region) or cheat: player->additem "ingred_bc_hypha_facia" 5
- Shroom shader effects for each of the 4 stages of drunkeness and withdrawal effects.
- Shroom magic effects
- Shroom addiction
- Shroom withdrawal symptoms
- Scripts are based of Merlord's Immersive Alcohol (modified to my preferences, such as harsher withdrawel symptoms)

But why, DetailDevil?:
- roleplay as an druid / drug addict / barbarian
- more reasons to explore and find specific mushrooms

Features in detail:
Drunkeness: 
There are 4 stages of the shroom trip: Sober, Tipsy, Drunk, Blind Drunk, Wasted and Comatose:

Stage 1:
* Increases Personality by 1-10
* Increases Personality by 1-10
* Detect Key, Animal, Enchantment 1-10
* Decreases Speed by 1-10
* Decreases Personality by 1-10
Stage 2:
* Increases Personality by 1-20
* Increases Personality by 1-20
* Detect Key, Animal, Enchantment 1-40
* Decreases Speed by 1-20
* Decreases Personality by 1-20
Stage 3:
* Increases Personality by 1-30
* Increases Personality by 1-30
* Detect Key, Animal, Enchantment 1-80
* Decreases Speed by 1-30
* Decreases Personality by 1-30
Stage 4:
* Increases Personality by 1-40
* Increases Personality by 1-10
* Detect Key, Animal, Enchantment 1-120
* Decreases Speed by 1-60
* Decreases Personality by 1-40
* Night Eye 20
Comatose
* Collapse on the ground unconscious (wait a few moments to get back up)

Hangovers:
Getting high will result in a hangover when you wake up, doing periodic damage to your magicka. Lasts between 30-90 minutes (in-game time), and can be overcome by sleeping it out or doing shrooms again.

Addiction:
Every time you eat a magic mushroom, you have a chance to become addicted. This is based on your Willpower (at 100 willpower you can not get addicted, but watch out, some drinks drain willpower!). When you are addicted, you will begin to suffer withdrawal effects the longer you go without drinking. In order to overcome your addiction, you must suffer through withdrawals for three days. You must be awake for the final 72 hours (during severe withdrawals) to count down. This means sleeping or waiting will not progress your recovery. In comparison to Merlord's Immersive Alcohol, I made the alcohol addiction stronger and gave it more debilitating effects. You can cure your addiction by visiting a shrine and receiving Almsivi Restoration

There are 3 levels of withdrawal: Mild, Medium and Severe (progresses every day without alcohol):

Mild Withdrawal
* Decreases Personality by 10
* Decreases Agility by 10
* Decreases Intelligence by 10
* Decreases Endurance by 10

Withdrawal
* Decreases Personality by 30
* Decreases Agility by 30
* Decreases Intelligence by 30
* Decreases Endurance by 30

Severe Withdrawal
* Decreases Personality by 60
* Decreases Agility by 60
* Decreases Intelligence by 60
* Decreases Endurance by 60

Other:
- I tested this on OpenMW 0.49 nightly build, I think it should work on 0.48 but I do not know for certain.
- I recommend to also use Devilish Alcohol Overhaul (for OpenMW)