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Arcimaestro Antares and OperatorJack

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OperatorJack

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About this mod

AI-enhanced textures, clean ESPs and improved packaging for several classic creatures: Antare's Trolls, Treants, Hill Giants, Frost Monarch, Frost Giants, Green Slime, Gargoyles, Medusa, Cecaelia, and Beholder.

Permissions and credits
Changelogs
Antares' Creatures Redux

By Arcimaestro Antares, OperatorJack


Description

In the 2000s-2010s, Arcimaestro Antares released a number of creature mods: Trolls, Treants, Frost Giants, Frost Monarch, Hill Giants, Green Slime, Medusa, Gargoyles, Cecaelia, and Beholder creature mods. These mods added exciting new creatures: a new Troll creature that turns to stone during the day, a tree that comes to life, a giant soldier of frost and ice, a dark-elf woman with the lower body of an octupus, a floating eye that beholds all, and more.

While the mods have generally held up well, the textures are lower resolution than MET or IT textures, and the ESPs contain some dirty references. Now, I cleaned the mods and upscaled the textures by 2x to help them better fit in with modern texture packs. Gigapixel 8 was utilized to perform the 2x upscale. These upscales have very few artifacts. I have also combined the mods into a single package, cleaned up several meshes, and created a combined ESP for all of the creatures.

List of Redux Changes:

- Used Gigapixel 8 to 2x upscale textures (see screenshots for comparison!)
- Converted textures to appropriate DDS formats.
- Cleaned dirty references, increasing mod compatibility.
- Packages all creatures into a single mod.
- Created combined ESP for all creatures.

For the latest updates, check the Nexus mods page for this mod or visit my GitHub: https://github.com/OperatorJack/MWSE-mods.

This mod was made as part of the 2025 Winter Modjam.

Trolls
From Arcimaestro Antares description of the mod:
"Horrid carnivores, man-eaters that know no fear. They are evil, stupid, with crude habits.
They are sometimes described as turning to stone upon contact with sunlight and able to regenerate."

- Falx Carius, Captain of the imperial guards at Fort Frostmoth.

Adds a new Troll creature that turns to stone during the day. The trolls can be found only in the green areas of Solstheim and in some
caves. When turned to stone, they can be attacked and destroyed with no
risk.

Comparison Sliders:
Troll Skin Texture Before/After Slider
Troll Loincloth Texture Before/After Slider

This is a direct replacement for the original mod, but you can find the original here: https://www.nexusmods.com/morrowind/mods/40073.

Treants

From Arcimaestro Antares description of the mod:
"I've heard talk of the walking trees. This island holds many secrets it seems."

Falx Carius, Captain of the Imperial Guards at Fort Frostmoth.


"The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his breath blew through the trees as well. Some of these trees kept a part of this life, and these are the treants you see today."

Korst Wind-Eye, Shaman of the Skaal Village

Adds a new creature, the Treant, in the Hirstaang Forest, Solstheim. When first encountered, they may be sleeping and look like other trees.

This is a direct replacement for the original mod, but you can find the original here: https://www.nexusmods.com/morrowind/mods/40078.

Frost Giants
Adds a new Frost Giant creature to Solstheim. They are located near Castle Karstaag and near the Moesring Mountains, often accompanied by rieklings or wolves. They are unique and do not respawn.

This is a direct replacement for the original mod, but you can find the original here: https://www.nexusmods.com/morrowind/mods/40077.

Cecaelia
Adds a new creature that is half woman, half octupus. The creature can be found in Tusenend, Shrine. Cecaelia is unique and does not respawn.

Comparison Sliders:
- Cecaelia Skin Texture Before/After Slider

This is a direct replacement for the original mod, but you can find the original here: https://www.nexusmods.com/morrowind/mods/40075.

Beholder
Adds a Beholder creature to Ald Daedroth. Defeeat the Beholder to gain access to its portal, granting travel access to any other Daedric Shrine in Vvardenfell. Beholders are malevolent creatures, appearing as an orb of flesh comprising a large eye and a mouth filled with sharp teeth. On top of the beholder's body are fleshy stalks which each end with another eye. Beholders are strong magical creatures. The Beholder is unique and does not respawn.

This is a direct replacement for the original mod, but you can find the original here: https://www.nexusmods.com/morrowind/mods/40031.

Frost Monarch
Adds a new creature, the Frost Monarch, in Solstheim. There is only one of them, located in the Solstheim, Aesliip's Lair, Caverns. It's a unique creature and does not respawn.

This is a direct replacement for the original mod. Since this mod is no longer hosted anywhere, I have uploaded the original, unedited mod to this mod page under 'Misc Files.'

Gargoyles
Adds a new creature, the Gargoyle, in the daedric shrines Maelkashishi (West Gash Region) and Ularradallaku (Red Mountain Region).

This is a direct replacement for the original mod. Since this mod is no longer hosted anywhere, I have uploaded the original, unedited mod to this mod page under 'Misc Files.'

Green Slime
Adds a new creature, the green slime, to the Lleran Ancestral Tomb (Ascadian Isles Region) and Falas Ancestral Tomb (West Gash Region). It looks like an inoffensive green pool of green mud. When approached, it rises and attacks. It attacks using its corrosive touch (a spell) that damages health, armor and weapons, and striking with the bones of its past victims.

It is immune to normal weapons, poison and paralysis, but very vulnerable to fire.

This is a direct replacement for the original mod. Since this mod is no longer hosted anywhere, I have uploaded the original, unedited mod to this mod page under 'Misc Files.'

Hill Giants
Adds a new creature, the Hill Giant, in Solstheim. There is only one of them, located in the Solstheim, Hirstaang Forest Region, on the hill next the Earth Stone. It's a unique creature and does not respawn.

This is a direct replacement for the original mod. Since this mod is no longer hosted anywhere, I have uploaded the original, unedited mod to this mod page under 'Misc Files.'

Medusa
Adds a new creature, the Medusa, in a new daedric shrine named Yshumishali. The shrine is on a small island north of Vvardenfell and south east of the dunmer stronghold of Rotheram.

This is a direct replacement for the original mod. Since this mod is no longer hosted anywhere, I have uploaded the original, unedited mod to this mod page under 'Misc Files.'

Requirements
- Morrowind
- Bloodmoon
- Tribunal

Installation
I encourage everyone to use a mod manager like Wrye Mash. Otherwise, unzip the files and drop the contents of each subfolder into your Data Files folder. Activate the combined ESP in the Morrowind launcher.

The archive contains these subfolders, which Wrye Mash will automatically locate for you:
00 - Trolls
01 - Treant
02 - Frost Giant
03 - Cecaelia
04 - Beholder
05 - Frost Monarch
06 - Gargoyles
07 - Green Slime
08 - Hill Giants
09 - Medusa
10 - Combined ESP

00-09 contain their respective mods. 10 contains the combined ESP which you can use in place of the ESPs in 00-09, if you are enabling all of the creature mods.

Permissions
All assets in this mod are free to use for Morrowind, provided appropriate credit is given and unless those assets are exempted in the original mod readmes.

Credits
- Arcimaestro Antares (Original)
  - original mod designs
  - models and textures
  - see original readmes in each mod for full details.

- OperatorJack
  - upscaled textures 2x using Gigapixel 8
  - cleaned mods of dirty references
  - new mod packaging