OpenMW exclusive — gives the daedric ruins a makeover worth of Sheogorath — very intense
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OpenMW exclusive
An intense retexture of Daedric ruins, worthy of Sheogorath.
The original textures are from Connary. I created the normals textures and edited the meshes to make the daedric writing glow red. The result is intense and quite insane looking. ĐØ₦'₮ ⱠØØ₭ ₮ØØ ĐɆɆ₱.ɬɧɛཞɛ ąཞɛ ɬɧıŋɠʂ ŋơɬ ɱɛąŋɬ ɬơ ცɛ ƙŋơῳŋ.
OpenMW loads the normal and specular textures when in the Shaders section of your settings.cfg file are the following lines, so double check the settings:
[Shaders] auto use object normal maps = true auto use object specular maps = true normal map pattern = _n normal height map pattern = _nh specular map pattern = _spec