About this mod
The Wake of Hanin overhauls and expands the vanilla dungeon of Ibar-Dad. Venture into the unfathomable depths of Ibar-Dad and solve two quests to find Mordrin Hanin's burial chamber and claim all its treasure for yourself!
- Requirements
- Permissions and credits

The Wake of Hanin Sneak Peek:
Description & Features
The Wake of Hanin overhauls and vastly expands the vanilla dungeon of Ibar-Dad, the place where players will find the legendary shield Eleidon's Ward. Features of this mod include:
- 3 new and richly detailed cells for you to explore, with a total of about 8000 handplaced objects
- 2 new quests for you to embark upon
- 1 new NPC + one old NPC who is not quite as hostile as she used to be
- Tons of loot to uncover
- The opportunity to revel in the mystery that is the great Mordrin Hanin
Compatability
Compatible with OpenMW (I recommend to dial up your light distance as far as your machine can handle to make the final cell pop)
Compatible with MGE XE
The Wake of Hanin should be compatible with most mods, even those that make edits to Ibar-Dad because the new dungeon was built far away from the original. So if another mod adds something to Ibar-Dad, you should not notice.
Please make sure to load The Wake of Hanin after any mod that might make edits to Ibar-Dad to ensure that the door marker is in the right place.
Special Thanks
Thank you to Melchior Dahrk for playtesting the mod, giving feedback and making the awesome title banner!
Thank you to R0 for troubleshooting those pesky scripting issues!
Thank you to Katya for helping me figure out how to set up animations!
Thank you to Hurdrax Custos for coming up with the idea for the puzzle in the final cell and for inspiring me to make the final cell as crazy as it is!