Mods
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Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
- 6.6MB
- 52.3k
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Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
- 11.6MB
- 35.9k
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
- 1.7GB
- 30.7k
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
- 4.1MB
- 17.7k
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
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Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
- 4KB
- 11.9k
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Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
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To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
- 236KB
- 10.5k
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To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
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Run Faster - Faster Running Speed
This mod lets your character run faster than the default snail's pace of morrowind,with different levels of speed available!
- 3KB
- 10.2k
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Run Faster - Faster Running Speed
This mod lets your character run faster than the default snail's pace of morrowind,with different levels of speed available!
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This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
- 4KB
- 6.1k
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This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
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Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
- 3.9MB
- 5.2k
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Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
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As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
- 453KB
- 4.7k
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As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
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Tired of arrows encumbering you? Well, no more!
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To the downloaders: I am not the author of this file, but a submitter. Tired of having slow Frames per Second rates due to large towns or large amounts of monsters? This program helps with that problem. This mod was made by Alexander Stasenko. Why should I use it? Did you notice that, while playing Morrowind, your FPS rate is sometimes
- 192KB
- 3.8k
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To the downloaders: I am not the author of this file, but a submitter. Tired of having slow Frames per Second rates due to large towns or large amounts of monsters? This program helps with that problem. This mod was made by Alexander Stasenko. Why should I use it? Did you notice that, while playing Morrowind, your FPS rate is sometimes
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This mod rebalances a few speechcraft parameters to make it generally less frustrating.
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Wrye Mash - Polemos fork - 2021
A stand alone edition of Wrye Mash, based on the latest Yacoby source. The "editing the file header" bug is fixed and retains all the extra functionality like drag and drop. It supports MGE XE, mlox, TES3cmd, TES3llint, MWSE and many more new features like: Menubar, mod order snaps, UNICODE, BSA support and more. Tested on WinXP, Win7 x64, Win10
- 12.8MB
- 3.5k
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Wrye Mash - Polemos fork - 2021
A stand alone edition of Wrye Mash, based on the latest Yacoby source. The "editing the file header" bug is fixed and retains all the extra functionality like drag and drop. It supports MGE XE, mlox, TES3cmd, TES3llint, MWSE and many more new features like: Menubar, mod order snaps, UNICODE, BSA support and more. Tested on WinXP, Win7 x64, Win10
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Better Bodies is also REQUIRED to minimize errors that will occur without it. This mod is the English translation of the original French mod Romance v3.7. The mod allows the player to romance, marry, and have children. Men can discover the joys of fatherhood by fathering the child of female NPCs. Women carry their children to term themselves.
- 9.1MB
- 3.5k
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Better Bodies is also REQUIRED to minimize errors that will occur without it. This mod is the English translation of the original French mod Romance v3.7. The mod allows the player to romance, marry, and have children. Men can discover the joys of fatherhood by fathering the child of female NPCs. Women carry their children to term themselves.
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Increases overall movement speed and changes fatigue while running to work like in Oblivion.
- 1KB
- 3.3k
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Increases overall movement speed and changes fatigue while running to work like in Oblivion.
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This simple mod lowers the position of the first person camera when sneaking/crouching.
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Strength Encumberance Multiplier - Carry more Weight per Str
Lets you carry more weight per strength point instead of the default 5. 5 different flavors available.
- 2KB
- 3.2k
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Strength Encumberance Multiplier - Carry more Weight per Str
Lets you carry more weight per strength point instead of the default 5. 5 different flavors available.
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The Unofficial Morrowind Patch (UMP) fixes almost all of the bugs and problems with Morrowind and its expansions.
- 619KB
- 2.6k
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The Unofficial Morrowind Patch (UMP) fixes almost all of the bugs and problems with Morrowind and its expansions.
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- Makes player, non playing characters (NPC) and creatures generate visual elements (blood, chunks, smoke) when they're hit - Visual elements are based on the NPC/creature nature and what they've been hit by. The elements can include : blood, dark blood, meat chunks, dark meat chunks, bones, bone powder, metal chunks, oil, dark smoke, white
- 359KB
- 2.6k
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- Makes player, non playing characters (NPC) and creatures generate visual elements (blood, chunks, smoke) when they're hit - Visual elements are based on the NPC/creature nature and what they've been hit by. The elements can include : blood, dark blood, meat chunks, dark meat chunks, bones, bone powder, metal chunks, oil, dark smoke, white