Mods
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OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amount of new polies: they're optimized).
- 4.7MB
- 3.2k
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This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amount of new polies: they're optimized).
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Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.
- 305.8MB
- 1.8k
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Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
- 20.9MB
- 1.4k
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
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OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
- 4.1MB
- 1.1k
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OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
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This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
- 14.3MB
- 968
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This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
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This page will be used to upload minor mods which integrate content from OAAB_Data into the game by the OAAB team.
- 2KB
- 806
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This page will be used to upload minor mods which integrate content from OAAB_Data into the game by the OAAB team.
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Vanilla friendly creatures and undeads expansion
Vanilla friendly creatures and undeads expansion mod based on some of the great old creatures mods, TR_data and OAAB_Data
- 34.4MB
- 620
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Vanilla friendly creatures and undeads expansion
Vanilla friendly creatures and undeads expansion mod based on some of the great old creatures mods, TR_data and OAAB_Data
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A complete overhaul of every vanilla shipwreck.
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ReadMe - Library of Vivec Overhaul
This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.
- 2.8MB
- 569
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ReadMe - Library of Vivec Overhaul
This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.
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Tales from the Ashlands - The Great Hive Baan Binif
Implementation of the official concept art drawing by Michael Kirkbride.
- 9.0MB
- 534
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Tales from the Ashlands - The Great Hive Baan Binif
Implementation of the official concept art drawing by Michael Kirkbride.
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This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.
- 12.1MB
- 517
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This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.
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Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!
- 735KB
- 479
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Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!
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The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.
- 33.3MB
- 450
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The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.
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This mod places saplings from OAAB_Data in most regions on Vvardenfell.
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Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of light.
- 114KB
- 439
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Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of light.
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With this mod, if you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack lightning rods from the vanilla game. But be careful not to get too close lest you be shocked!
- 4KB
- 416
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With this mod, if you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack lightning rods from the vanilla game. But be careful not to get too close lest you be shocked!
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Better Dwarven Spectres - Mer and Maidens Edition
In collaboration with OAAB Leveled Creatures, this mod will add female dwarven spectres to your game and replace the dwarven spectres with BB-style meshes. It also adds dwarven robes as random drops from spectres.
- 752KB
- 411
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Better Dwarven Spectres - Mer and Maidens Edition
In collaboration with OAAB Leveled Creatures, this mod will add female dwarven spectres to your game and replace the dwarven spectres with BB-style meshes. It also adds dwarven robes as random drops from spectres.
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Many of the dwemer ruins use unfitting cobblestone textures in their exteriors. This mod replaces the cobblestone textures outside of all Vvardenfell-based dwemer ruins with a new texture. In addition to the texture swap, it also uses a "road edge" mesh which helps blend this new pavement into the ruins and the surrounding landscape.
- 284KB
- 397
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Many of the dwemer ruins use unfitting cobblestone textures in their exteriors. This mod replaces the cobblestone textures outside of all Vvardenfell-based dwemer ruins with a new texture. In addition to the texture swap, it also uses a "road edge" mesh which helps blend this new pavement into the ruins and the surrounding landscape.
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Adds named NPCs to all cities using leveled lists with items from TR_Data, Morrowind/Bloodmoon/Tribunal. OpenMW/MWSE/Vanilla compatible with optional Beautiful Cities of Morrowind, Tomb of the Snow Prince, Tamriel Rebuilt, and Balmora Waterworks support. Optional plugins for tons of mods, such as OAAB, SHOTN, etc.
- 11.8MB
- 393
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Adds named NPCs to all cities using leveled lists with items from TR_Data, Morrowind/Bloodmoon/Tribunal. OpenMW/MWSE/Vanilla compatible with optional Beautiful Cities of Morrowind, Tomb of the Snow Prince, Tamriel Rebuilt, and Balmora Waterworks support. Optional plugins for tons of mods, such as OAAB, SHOTN, etc.