Magic
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A lua-based framework for creating new, fully functional magic effects. Currently adds 110 new magic effects.
- 9.9MB
- 1.4k
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A lua-based framework for creating new, fully functional magic effects. Currently adds 110 new magic effects.
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
- 60.8MB
- 531
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
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Removes sparkle effects from Shield.
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The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.
- 1.7MB
- 354
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The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.
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This mod makes in-world soulgems that are filled appear as enchanted items.
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Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
- 11KB
- 341
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Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
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The 5th entry in the Magic Mechanics series. Using invisibility now changes the way you view the world. Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you. Also, under the effect of invisibility, Daedra and undead creatures will seem... different.
- 3.0MB
- 334
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The 5th entry in the Magic Mechanics series. Using invisibility now changes the way you view the world. Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you. Also, under the effect of invisibility, Daedra and undead creatures will seem... different.
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The 6th entry in the Magic Mechanics series. The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.
- 3.9MB
- 333
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The 6th entry in the Magic Mechanics series. The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.
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Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
- 4KB
- 298
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Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
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Ultimate magicka regeneration mod for Morrowind!
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Adds a spell merchant, near Balmora's South Wall Cornerclub, that sells spells that are not normally sold.
- 2KB
- 230
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Adds a spell merchant, near Balmora's South Wall Cornerclub, that sells spells that are not normally sold.
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With this mod, players may learn to raise permanent undead followers and trap the souls of NPCs using Black Soul Gems. A skilled enough Necromancer can learn to transcend the bounds of mortality and become a powerful undead Lich.
- 679KB
- 228
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With this mod, players may learn to raise permanent undead followers and trap the souls of NPCs using Black Soul Gems. A skilled enough Necromancer can learn to transcend the bounds of mortality and become a powerful undead Lich.
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OpenMW 0.48 or newer required. Allows the player to have multiple marked locations. Very configurable, uses lua to allow marking of any location.
- 18KB
- 223
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OpenMW 0.48 or newer required. Allows the player to have multiple marked locations. Very configurable, uses lua to allow marking of any location.
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Visually Trapped Objects applies the enchanted effect to any doors or containers with traps
- 1KB
- 219
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Visually Trapped Objects applies the enchanted effect to any doors or containers with traps
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Inspired by the Miscast mod from years ago, this mod adds consequences to casting spells that are beyond the caster's abilities. Unique miscast effects for every vanilla magic effect.
- 9KB
- 208
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Inspired by the Miscast mod from years ago, this mod adds consequences to casting spells that are beyond the caster's abilities. Unique miscast effects for every vanilla magic effect.
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Adds spellbooks to the loot tables so that they can be found in various containers and held by NPCs. Reading a spellbook teaches the player the spell associated with the spellbook, offering an alternate method of learning spells instead of only acquiring spells by purchasing them from spell merchants
- 72KB
- 192
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Adds spellbooks to the loot tables so that they can be found in various containers and held by NPCs. Reading a spellbook teaches the player the spell associated with the spellbook, offering an alternate method of learning spells instead of only acquiring spells by purchasing them from spell merchants
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Lite version of Enhanced Detection that adds the cool new visual effects without changes such as new magic effects and spells. Includes less lite version with two new effects only.
- 8KB
- 166
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Lite version of Enhanced Detection that adds the cool new visual effects without changes such as new magic effects and spells. Includes less lite version with two new effects only.
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This mod adds reflection mechanics to the Reflect, Shield, Fire Shield, Shock Shield, and Frost Shield magic effects for both the Player and NPCs.
- 4KB
- 162
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This mod adds reflection mechanics to the Reflect, Shield, Fire Shield, Shock Shield, and Frost Shield magic effects for both the Player and NPCs.
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Enchant Constant Effect Earlier
Want to put a +2 Fatigue constant effect on that common ring? All you have is a Kwama soul? Nothing to worry about. This simply reduces the soul value for constant effect to 5, so you can do it anytime. However, sucky items still have sucky enchant values, so it's not really unbalanced, just kind of fun for enchanter characters.
- 1KB
- 146
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Enchant Constant Effect Earlier
Want to put a +2 Fatigue constant effect on that common ring? All you have is a Kwama soul? Nothing to worry about. This simply reduces the soul value for constant effect to 5, so you can do it anytime. However, sucky items still have sucky enchant values, so it's not really unbalanced, just kind of fun for enchanter characters.
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Allows the ability to enchant the Restore Magicka effect onto items. You must learn this effect from the spell 'Feedback' that can be bought from Sharn gra-Muzgob in the Balmora branch of the Mage's Guild.
- 2KB
- 140
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Allows the ability to enchant the Restore Magicka effect onto items. You must learn this effect from the spell 'Feedback' that can be bought from Sharn gra-Muzgob in the Balmora branch of the Mage's Guild.