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shnapp

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shnappp

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About this mod

An experimental addon that enables breast, butt, and thigh physics on female characters.

Requirements
Permissions and credits
Changelogs
MK12TTH required.
Be aware this mod is buggy!
This mod enables jiggle physics to female characters.


Installation
Drop all of the included files into the "MK12\Content\Paks" folder.
A_Physics_P adds real time physics during the match.
A_Anim_P adds physics to Intros and Fatalities (but not all of them as of yet!). This module can crash the game.

Important, please read:

  • Don't use this in online play. It may crash your game or cause other unknown issues.
  • Please note that specific steps need to be taken to make this mod compatible with your skins. This mod will not work out of the box with all skins. All of the skins that I have released to date should be compatible with this addon.
  • This mod is buggy. The in game physics are real-time, and can some times bug out when characters make large movements or time slows down. Some brutalities have messed up ragdolls (mostly the ones with exploding body parts).
  • Intros and fatalities don't have real-time physics, so I baked the physics into the animations. Not all animations are supported yet.
  • Again, this mod is buggy. In my experience, the game will crash the first time I load it up and try to select a character. On the next boot up, it works fine. In my experience trying this on 2 PCs, this works well after crashing the game once or twice right after startup. No clue why it does that.
  • For most default skins, this should add butt and thigh jiggle. Breast jiggle needs to be weight painted in the mesh. Some modding experience required. Instructions for implementing in your own mods is shown below.

Known issues:
  • Real time physics are disabled after a fatal blow.
  • Ashrah's physics often disable at the beginning of a match. If you are using MK1Hook, you can pause intro animations (F2), and unpause (F2) at the beginning of the match and it will work again. Dunno why this happens.
  • Some brutalities that use ragdoll physics will be a little (or very) wonky.
  • Large movements and the game's timewarping can cause some weird temporary physics glitches.


Adding physics to your models:
  • Adding Breast jiggle needs to be enabled by weight painting meshes. Paint "RightPecA_helper" and "LeftPecA_helper" approximately as shown in the screenshot.
  • In your UE4 project folder, make a physics asset named "SK_FemM_Template_PhysicsAsset" in the directory "Content\Disk\Shared\Base\FemM\Template\Mesh". Do not assign to chunk.
  • Assign the physics asset above to you imported fbx mesh file.
  • Package your project, and load it with these mods.
  • Note: you can always deactivate the physics by removing the "A_Physics_P" and "A_Anim_P" mods from your game directory. Nothing needs to be done to your mod to disable it.