About this mod
Doc Connors over Reptiles 001 skin
Carnage over Kameo Goro's 001 skin
- Requirements
- Permissions and credits

I originally had an idea for a spider foes pack but released Electro a bit early. I also intended on maybe Rhino or Kingpin over Reiko but I wasn't happy with how it turned out! Carnage looks great and has access to some of his pallet slots so you can change what version color you'd like. That was a lot of fun to figure out. Idk if the time it takes to replicate the _ID and _Tone maps are worth it be honest but its good to know for the future. This is as good as a time as any to say forgive me for the insanely old Doc Connors model. There aren't that many available and the one I have from the ps5 game is untextured. Still learning that for a bit and hope to update this down the road.
Mods
Doc Connors over Reptiles 001 skin
Carnage over Kameo Goro's 001 skin
New Obstacles
- Deciphering pallets and the ID, Tone maps. Extract these 2 maps and replicate to the pattern of your characters UV layout. If anyone has questions feel free to message me on discord, ioi632671
- Viewing textures from the game (Have to remove every mod for the textures to be visible)
- Cancelling out texture maps I dont want and understanding what colors do what
Known Bugs
- Doc Connors is extremely low poly. This was one of the better models that I can find that was textured. A friend was able to locate the PS5 spiderman version and partial textures but it was not enough to get a working version in game. Due to the low poly, weight painting is drastically difficult and often follows the poly lines. That causes harsh bends and makes the creases a bit more drastic.
- Doc Connors also suffers from some solidify issues at the crease between the shirt and the lab coat. Adding solidify causes the model to drastically deform in game when it bends.
- Doc Connors textures could be improved. Could also take him into substance painter and add some pbr textures.
- Lizard only has 3 textures I can utilize which makes upgrading the lizard form a bit harder. Too much shine on it atm.
- Carnage has a few weight painting issues that are not as noticeable due to his tentacles random nature.
Special Thanks to the Following
TheThiny - For the Game patcher - patreon.com/thethiny
Peek - for the MKSecrets guide that opened a lot of doors for the newbies
Beyonderz - for the tips and strategies on accomplishing this
Ermaccer - For the MK12TTH mod that allows us to boot up mods
KonanGod - for the video guide to get started modding that held our hands the whole way through - https://www.nexusmods.com/mortalkombat/users/194814845 & https://www.youtube.com/@konangod1400
Kboykboy2 - for the custom game engine - https://www.youtube.com/channel/UCQR4SyrCV2SXd7ze2KKLnqQ
cavity - for the creation of the Carnage model! - https://www.cgtrader.com/3d-models/character/fantasy-character/carnage-c19600df-11a6-488e-aaf8-e56d21fcb150
thed4rkslayer - for the Lizard 3d model - https://www.deviantart.com/thed4rkslayer/art/Lizard-Marvel-Future-Revolution-902134218
jamesmiller - for the port of the 3d model of Doc Connors - https://sketchfab.com/3d-models/dr-curt-connors-7ed09e4f0ef54c47b5e2ef884f24a91e
Marvel and Disney - For the creation of the original lizard model and doc connors model
