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Created by

Semael

Uploaded by

Semaelero

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About this mod

Replaces the default skin of:

Sub Zero
Rain
Tremor
Ermac

To their UMK3 Kostume (No Bat Ears)

Update 1.1

Scorpion
Smoke
Reptile
Tremor (Rock Body)

Permissions and credits
Install by pasting the .pak .utoc and .ucas files inside MK12/Content/Paks/pakchunk91-ucas


Requirements: The Thiny's patcher atleast version 0.2.3

After the latest patch introducing Peacemaker, slight changes need to be made for mods to load most effectively, refer to this post by The Thiny


Things to note
1. Tremor's Mask has some weird textures on the right side, will update if I manage to fix it.
2. Rain's Staff had to be removed (Which looks better imo) otherwise he would have the same mask problem as Tremor
3. Messing with Reptiles model atm crashes the game, so I cant remove his bat ears yet..
4. Tremors Rock Body version has weird textures on the wrist pads and armbands, I can fix it but it takes a lot of work in blender or alternatively editing all the textures and maps 



Important
Replaces all DEFAULT Skins and Gears of these kharacters: SubZero, Rain, Tremor, Ermac, meaning you will have to equip all their DEFAULT Skins and Gears to be able to see the mod 

Replaces all DLC Skins and Gears of these kharacters: Smoke, Scorpion, Reptile, meaning you will still need to BUY the skins from the shop



Contents
This mod includes: UMK3 Versions of SubZero, Rain, Tremor, Ermac & Human Ermac 


Update 1.1

Ver. 1.1 includes:
Smoke, Scorpion with removed bat ears and changed textures
Reptile with changed textures
Tremor Rock Body version
SubZero, Rain, Ermac with more accurate textures


Update 1.2
Ver. 1.2 includes:
Fixed Tremor Human & Rock versions with more accurate textures
Human Ermac works now and isnt bright anymore
Added an optional lighter version of SubZero
Added UMK3 Noob Saibot (Replacing SubZero)

Everything from last version

Small Update 1.2.1
Added Human and Decayed UMK3 version for Ermac as a standalone file since he fully released today


Credit
Special thanks to USSCrazybat for letting me know that human ermac is indeed possible, he notified me that he had already released a human version of ermac months ago, and after talking to him and also looking at his mod, I realised all I had to do was keep the alpha channel in the body texture..