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- MK12TTH - Mod Loader
MK12TTH - Mod Loader
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Version3.0
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- Manual
File information
Last updated
Original upload
Created by
thethinyUploaded by
thethinyVirus scan
Safe to use
Current section
About this mod
A DLL mod loader that allows you to apply patches to the game without having to modify the exe.
- Requirements
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Off-site requirements
Mod name Notes :Latest Version This is the link to the latest version Ermaccer's MK1Hook (Optional) This is Ermaccer's MK1Hook, watch video to see if you need it. Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do not bundle this mod with your mods, instead provide a link to download it. This is because this mod is meant to be always updated to add new features/bug fixes, and there is no need to have different versions lying around.
Always use the latest version as seen on https://github.com/thethiny/MK12TTH/releases/latestFile credits
Based on DSound Proxy by Ermaccer
Compatible as an EHP plugin for MK1HookDonation Points system
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No donations accepted
Formerly ASIMK12
MK12 TTH is the name I'm giving to the dll hook mods. Basically they're similar to Cheat Engine mods but they're applied to the game directly, this means you don't have to manually open Cheat Engine everytime you want to apply some mods, and you don't have to patch the exe to apply anti cheats. What is it used for? It's used to modify game functions to make them do whatever you want them to, making the game act like you coded it.
Current Features:
How to use:
Download the Latest MK12TTH version, and select the mods you want in the provided ini file. When a game updates, you might need to change the patches in the [Patterns] section. The updated patterns will be provided by me below, and in the downloaded file. The zip file will contain 3 files. MK12TTH.ehp, MK12TTH.ini, and dsound.dll. You need to place the files into your game's folder, next to SDL2.dll.
Ermaccer's MK1Hook Compatibility:
This mod is designed to be compatible with Ermaccer's MK1Hook. When the hook is detected to be present, MK12TTH becomes a plugin instead of a standalone mod. If you intend to use the 2 together, then use the dsound.dll from Ermaccer's MK1Hook and not the one provided in the downloaded zip file.
The mod contains 2 files, MK12TTH.ehp and .asi. The .asi file simply loads the .ehp, this is only for compatibility with version 2.3 and ermaccer's MK1Hook.
MK12 TTH is the name I'm giving to the dll hook mods. Basically they're similar to Cheat Engine mods but they're applied to the game directly, this means you don't have to manually open Cheat Engine everytime you want to apply some mods, and you don't have to patch the exe to apply anti cheats. What is it used for? It's used to modify game functions to make them do whatever you want them to, making the game act like you coded it.
Current Features:
- Anti Pak Signature Patch. Allows you to run .pak files with invalid .sig signatures.
- Anti uToc Signature Patch. Allows you to use uToc files (and .uCas) with invalid Signature Headers
- Anti Pak Chunk Signature Patch. Optional, allows you to delete .sig files, since the game still loads the .sig files and runs checks against them on load, but will only give a warning. However, some large files require a .sig
file due to the warning assuming they're there, so this Patch disables this warning.
How to use:
Download the Latest MK12TTH version, and select the mods you want in the provided ini file. When a game updates, you might need to change the patches in the [Patterns] section. The updated patterns will be provided by me below, and in the downloaded file. The zip file will contain 3 files. MK12TTH.ehp, MK12TTH.ini, and dsound.dll. You need to place the files into your game's folder, next to SDL2.dll.
MK1Folder/MK12/Binaries/Win64/
To load modded files, create a folder called Pakchunk99 in the content directory MK1Folder/MK12/Content/Paks
and inside it create a new folder with the mod you're planning to install (optional). If the mod was a texture/model/utoc/ucas file, then place it in Paks directly, since they need to be loaded last, and MK1 loads folders first.Ermaccer's MK1Hook Compatibility:
This mod is designed to be compatible with Ermaccer's MK1Hook. When the hook is detected to be present, MK12TTH becomes a plugin instead of a standalone mod. If you intend to use the 2 together, then use the dsound.dll from Ermaccer's MK1Hook and not the one provided in the downloaded zip file.
The mod contains 2 files, MK12TTH.ehp and .asi. The .asi file simply loads the .ehp, this is only for compatibility with version 2.3 and ermaccer's MK1Hook.