This mod is a complete rework of Motorsport Manager. You can select from different starting years, actually 1996, 1998, 2000 and 2002. Hire drivers like Michael Schumacher, Mika Hakkinen or even legends like Taki Inoue or Ricardo Rosset! Watch future talents like Lewis Hamilton or Sergio Pérez make their way to F1!
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Changelogs
Version 0.44.13
- the calculation of the driver potential has been corrected
- fixed a bug that named an incorrect part in the test report email, which was not improved at all
- fixed a bug that showed incorrect results in testing report mail
- fixed a bug that did not show some driver's history entries
- fixed a bug that allowed the team to have a 10/10 chassis, even though the conditions for this were not met
- if you change a car part, both driver will now evaluate their cars (no exploit anymore)
- offers from main sponsors are now only available after the start of the season
- removed all remaining vanilla tracks for the voting of the rule changes
- maximum account of tracks changed to 16 to 20 per Season in F1
- FIA will present a provisional race calendar for the years 1995 to 2001 (will be based on the original race calendars) - this can then be adapted by rule changes
- we have reactivated many rule changes (e.g. qualifying rules, points system, driver aids) - they will be selectable a year before they actually appear in F1
- expectation of the chairman: you will now receive a -15 discount on marketability if you choose the worst option for the current Season
- team marketability is now capped by last seasons championship result; first place means 100% and is reduced by 3% per place
- when changing teams, the account balance of the target team is now retained in any case
- the staff centre no longer increases the capabilities of the pit crew
- reworked components for engine design
- reworked the way AI teams build new parts
- components provided by designers can now only be built if the corresponding building also has the appropriate level
- HQ buildings no longer support driver development for non-F1 teams. This is to prevent young drivers from developing to their maximum too quickly
- rebalanced 1996 season
- added special team events for 1996 season (Sauber, Minardi, Forti, Footwork, Ligier)
Version 0.40.46a
Change List
Game Database based on the "1996 F1/Indycar Season Mod" from "eddiemarkwick". All credits to him!
Gameplay
deactivated options for season lenght and tutorial, mod contains only full race length
created an option to select the start season (v.0.37.4)
disabled the championship selection menus, because this mod contains only formula 1 (v.0.37.4)
removed option for the backstory of the character (v.0.37.4)
fixed several bugs according to mechanic-driver-relationship (v.0.40.45)
Saisons:
in addition to the 1998 season, the 1996 and 2000 season can now be played (v.0.37.4)
added season 2002 (v.0.39.14)
Player contracts:
player should not be able to sign contracts with non-F1 teams
Drivers and Teams:
added all Teams from the era 1995 to 2002 of Formula One
filled up the Database with more optional real drivers
corrected the day of births for all drivers
rebalanced driver stats
raised basic earnings for drivers
added different personality traits; changed some personality traits (e.g. Timesheet Hero)
corrected team nationalities and country flags
AI will now appoint the reserve driver if one of the main drivers will have serious injuries (like "broken metatarsal")
alteration of drivers morale is set to max. of 10%, reworked race weekend morale system
high skill drivers will not sign contracs with weak teams
drivers can now only enter Formula One if the earned the "Super License" trait
changed the behavior how AI teams and drivers will make contracts; now there will be a lot more action on drivers market in preseason
reworked the marketability-system of the drivers
demoting a driver to reserve driver now costs 60 morale
pay drivers will only pay for taking part in a race (not practice)
the planned retirements of drivers and staff will now take place at the beginning of the pre-season
fundamental changes in the behavior of drivers during contract negotiations
added long-term rivalries between drivers
the creation of new youth drivers has been adjusted (all values, quality distribution curve, male to female ratio - sorry girls!) (v.0.40.45)
drivers now gain experience levels in F1 (v.0.40.45)
added an email that lists all drivers with a recently acquired super licence (v.0.40.45)
Staff:
corrected the day of births for all staff (engineers, mechanics, chairman, ect.)
staff impact on reliability improvement decreased to 0,2% per day
pit crew contracts expanded to 34 races
raised basic earnings for engineers
engineers now influences performance improveability of new parts more dramatic and raises max reliability
quality of engineers now raises stat points for next years chassis (read under Chassis)
alteration of chairmans morale reworked
Car Performance:
changed the way the game determines how fast all cars are compared to each other; every performance point has now a direct influence on cars performance; removed the static time differences between all cars
all kinds of car parts will now be considered with all track specifications (former the game has only counted parts with a "3" rating)
Parts and Components:
reworked components
added maximum reliability stat to components
parts now have maximum reliablity of 98%
reliability can not be better than max reliability
bug fixed: the game now won't ignore if an engineer component is restricted to certain part types
demotion system after reaching base max stats during season change completely reworked
part developement now starts with activated Tier 2 slot
AI teams now equip their vehicles fairly when both drivers have equal contracts; if a driver has number one status, their vehicle is still preferred
AI teams now improve their vehicles based on a newly introduced aggressiveness score; aggressive teams focus more on performance, defensive teams focus more on reliability
Supplier:
added all real suppliers of the era 1995 to 2002
removed battery and ERS suppliers
renamed brakes suppliers to tyre suppliers (like Good Year ect.)
engine suppliers may have different types of engines at the same season (Ford)
better engine suppliers now offer contracts depending on lasts seasons Championship position
special engine suppliers like Ferrari sell only to there works team
removed improveability from engine and fuel suppliers
added maximum reliability to engine and fuel suppliers
engine, tyre and fuel suppliers will have a maximum of number contracs, this will not impact the player but provides more variety between AI teams
chassis materials supplier renamed to chassis constructers
added three basic chassis constructor suppliers
all teams can invent there own chassis for next season; chassis stats will depend on overall quality of the engineer from last (complete) season, overall quality of the reserve driver from last (complete) season and the amount of money invested in "next years car"
stat points for new self invented chassis will be added randomly on tyre heating and tyre wearing
AI teams now compare suppliers more accurate when making a choice for new season
Buildings:
reduced the number of scouting slots (1; 2; 3 ; 4) (reworked in v.0.40.45)
changed staff count for factory level (15;20;25;30)
rebalanced construction costs
Race Weekend:
reliability ticks increased to 30 in long races
more crashes, safety car occurrence adjusted
crashes depend on driver skills, weather, tyres, driving mode ect.
collisions are now more often in racing and may cause special damages to the car
drivers can spin
it is now possible that car parts will break suddenly (depends on components overall reliability)
it is no longer possible to repair engine, gearbox, brakes and suspension during races
increased the stamina of intermediate and wet tyres
if the FIA will find an illegal car part the driver will be dropped down 23 places for the current race result
AI pit strategy is now more intellegent
AI won't waiste as many tyres during practice
in collisions, suspension or tyres can now be damaged in addition to front or rear wings
AI tyre condition is no longer visible (added v.0.34)
Sponsors: (reworked in v.0.35.5)
added a lot of sponsors for the era of 1995 to 2002
sponsor bonuses: sponsors now pay out 25% for achieving the qualification target and 75% for achieving the race target
sponsors are now divided into main and minor sponsors
sponsorship offers expire after a race
Main sponsor contracts are concluded for the entire season
only main sponsors pay bonuses for race results
supplier sponsors are only available if they supply the team
Dilemmas: (reworked in v.0.38.2 up to v0.38.8)
added new season and preseason dilemmas (more to come)
removed dilemmas that included "improvability"-stats
User Interface
added "Did not Finish" and "Disqualified" notes in championships standings
fixed a bug in "fit parts" menue where drivers opinions where mixed up
renamed fictional tracks; tried to find fitting track versions for real tracks (still not satisfied)
added engine supplier names for race result screen, starting grid and team standings screen
added specific informations for engine suppliers to make them more comparable (mouseover)
added a "former career history" entry for drivers to sum up there experience before game start
fixed a bug that displayed the year incorrectly when signing a one-year contract
driver history now shows fewer entries if the driver has not raced with the team at all
added new hints in the loading screen (v.0.40.45)
personality traits are now provided with a colour scale (v.0.40.45)
Notes:
Please do not modify or use the mod or parts of the mod for other projects without our permission.
We are happy to help with questions or problems and provide tips for mod creators.
This mod is developed for more than two years in our spare time.
Thanks to:
eddiemarkwick for helping with several questions
gravegrawler for his outstanding rework of team and sponsor logos
jojorso for creating some liveries
we used some liveries from the "Vanilla Retro/Fantasy Livery Pack" as base for our own - made by Maian
Ultimate F1 Retro Season Mod
This is a complete rework of Motorsport Manager! Work in progress!
If you have trouble using this version, please download from steam workshop!
Please use a clean installation and no other mods! Read the manual before playing!
Enjoy F1 from late 90s to early 2000 and further on!
- different starting years in a single mod - complete rework of reliability and part system - all drivers, teams, suplliers, sponsors and many more from that era - complete reworked pre-season and new inplemented mid-season testings - player and AI teams create their own chassis every season - new driver experience level and super licence system - youngster need to make their way to F1 - complete rework of driver marketability system - complete rework sponsor contract system - many ui improvements and qualilty of life upgrades - reworked a lot of personality traits - new dilemmas for pre- and mid-season - every starting year has their own driver images according to the actual team - rebalanced performance system for car parts - fixed many vanilla bugs - many, many, many other things - and still more to come!
Installation (Nexusmods version)
– If you have reinstalled the game, start it once without downloading a mod. This prevents a bug that occurs when selecting 2D and 3D mode. Then quit the game, download the mod and follow the instructions. – use a clean installation – make backups of all files you replace – do not use any other mod besides the following: – EnhancedGraphics – ExtendedCamera – extract archive into your steam folder, overwrite all files – you will now find mod database, images ect. under the following location: – drive:\...\steamapps\workshop\content\415200\2827485583 – start the game and start a new career – activate the mod in the mod list, deactive all other mods that change database, gameplay ect. – choose an initial year in the character optimization screen – choose a team and start your career