Mount & Blade II: Bannerlord
Eagle Rising 3-2-0 Update Status

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BenjiG91

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1.2.x released at an inopportune time as we were still mid-development for the new update, so we thank you for your patience!

We plan to release the new update on 2/4. The mod is still very heavily a WIP 

Eagle Rising 3.2.0

  • Updated for 1.2.9
  • REQUIRES RBM with combat module ENABLED (troop overhaul / tournament should be disabled and shoulder shields enabled)
  • Tweaked all item values to work with RBM
  • Revised all troop trees, inspired by TWB and DRM.
  • Basic = 1-3, Specialty = 2-4, Elite = 3-5, Specialists = 5-7
  • New specialists
  • Germanic Faction + assets (Tunics, Mail, Helms, Pants, Swords, Shields) by Garrettich replacing Sturgia, research by Halluwarduz
  • New musculata, cavalry officer helm, pants, calcei, and cavalry greaves for Rome set by Garrettich
  • New legate outfit sets by GulagEnabler - replacing clan leaders and faction leaders, slightly retextured for ER
  • Celt faction temporarily leverages Germanic chest armor
  • Updated scripts by LL Muse
  • Disabled vanilla troops in encyclopedia
  • Cost / Value reworked for all items
  • Mercenaries, bandits, minor factions temporarily replaced – these will be finalized / updated as we complete more assets
  • Europe Map sub-mod released; load order is RBM> Europe Map > ER > ER Sub-mod. The new cultures will not have
  • specialists / missing some things and currently just leverage existing
  • cultures. Avoid playing as them for now.
  • A lot of older assets were removed and replaced with improved assets
  • 13 Masked Helm variants including the Arminius helm
  • New Republican helms and shields from the Polybian Era
  • Redid faces of Imperial Lords
  • Adjust feather sizes of Attic helms (now tribune helms).
  • Dozens if not hundreds of new / replaced assets and items
Known Issues:
  • Germanic armor currently hides the body, and you will get clipping / invisible body parts if used with assets from other cultures.
  • Balance – a never ending pain. We hope to come up with interesting ways to increase balance without eliminating fun.
  • Roman faction is quite over-powered due to how well the gladii works with RBM - Combat module. We don't want to nerf the gladii, but we'll be considering other ways to balance out the empire for future updates. Just consider them as "EZ" mode if you're playing as them, and hard mode if you're playing against them.

Future Plans:
  • We have been taking polls in our discord, and it seems with a 4:1 ratio, most of our users would prefer us to go full Europe Map. This would mean we would have an anachronistic faction line-up initially, but we plan for the main ER mod to be a framework of sorts - with historically accurate sub-mods released down the line.
  • Hellenic faction line-up is next as we already promised we would do this.
  • First sub-mod covered will be in the Imperial era - set around the year of the four emperors. ACAN will be a heavy inspiration for us. 
  • We may do Marian and Polybian mods down the line.

Correct Load order with EU Map:
  • RBM
  • Europe Map
  • ER
  • ER Europe Sub-mod

Required RBM Settings:
  • Most options are your own choice but the following is required
  • RBM Combat Module > Enabled
  • Troop Overhaul > Inactive
  • RBM Tournament Module Status: Disabled
  • We suggest keeping Player Posture Multiplier at 1.5x or 2x

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