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Version0.5.4
- Download:
- Manual
File information
Last updated
Original upload
Created by
ReasontechUploaded by
SalminarVirus scan
Safe to use
Current section
About this mod
Extends usefulness of companions adding new way for them to earn skill XP, to move them between your parties and many more features. Governors, Caravan leaders and many other roles are improved.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Translations
- Turkish
- Spanish
- Russian
- Polish
- French
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Translations available on the Nexus
Language Name Spanish Author:Coco Basile Useful Companion Spanish Turkish Author:Mattdown Useful companions - Turkish Translation 1.2.x Turkish Author:turan61273 Useful Companions - Turkish Translate Polish Author:Alvaror Useful companions (PL) Turkish Author:DatSpeed Useful Companions - Turkish Translation French Author:Salminar UsefulCompanions-FR Russian Author:Sol898 Useful companions - Russian Translation Russian Author:DolphinRU Useful companions - RUSSIAN Polish Author:Daedalus Useful Companions - Spolszczenie (Polish translation) - Changelogs
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Version 0.5.4
- Compatibility with 1.2.9
- Fixed translation issues
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Version 0.5.3
- Added an option to turn off auto party rebuild.
- Added an option to increase party number.
- Improved translation files.
- Fixed two potential crash caused by clans without leaders.
- Fixed a crash when quarter master buy food.
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Version 0.5.2
- Compatibility update for latests M&B2 versions
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Version 0.5.1
- Fixed a crash when partyleader hero died and trying to rebuild the party
- Improved compatibility with other mods
- Some code optimization
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Version 0.5.0e
- Fixed an issue with Transfer companion after last silent update
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Version 0.5.0
- Added Transfer Companions features, you can now move heroes to other parties if they are not affected to a job.
- Added an auto rebuild party feature that saves how your parties are set up. (Not properly tested)
- Fixed a crash with autobuy feature when food in town is too low.
- Updated translation files.
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Version 0.4.7
- Fixed a crash with autobuy feature when food in town is too low.
- Governors can now reduce the prosperity of a town to try to avoid starvation
- Updated translation files
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Version 0.4.6
- NH2 updated with decorated pattern feature
- Clanmodel, Partysizelimitmodel and inventorycapacitymodel now uses the new decorated pattern to improve mod compatibility (including with improved Garisson)
- Governors now ransoms prisoners over the castle or town max limit (to avoid prisoners to escape)
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Version 0.4.5
- QuarterMaster now earn trade XP when autobuying food
- Improved the autobuy food feature to be more efficient
- InBloom and YoungAndRespectful charm perks are now used by quartermasters to recruit prisoners
- Governor get some XP depending on the milita training in one of the 6 fighting skill randomly
- Governors of castles can change the trading town for each bound village
- InBloom and YoungAndRespectful charm perks are now used by governors to get notables support
- Added a soft respect for companions as a dialogue option
- Fixed versionning issue
- UC clan model is now turned off by default
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Version 0.4.4
- Fixed an issue where your parties where dropping troops in your garrisons even if forbidden to in the config file
- Removed the dummy culture introduced in 0.4.3
- Fixed the display bug at culture selection screen on a new game
- Added a compatibility patch as optional downloads for those who played UC 0.4.3. Please use this file only if necessary, it will allow you to continue using 0.4.3 saves but will corrupt in the same way any made with a new version. It's advised to remove it as soon as you start a new campaign. This file is not required if you choose to start a new campaign or do not played 0.4.3
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Version 0.4.3
- Fixed an issue were bandits weren't leaving their hideout when successfully luring them out.
- Fixed an issue preventing "the wise" wanderer from spawning in game since m&b2 1.7
- Minor optimization in code spwaning wanderers.
- Mod path have been changed, you may need to uninstall previous versions of the mod before installing this one, translations might not work until updated.
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Version 0.4.2b
- Solved crash with custom battles or the benchmark
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Version 0.4.2a
- Messages telling the player a notable is now supporting him have been tweaked to not spam the chat anymore.
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Version 0.4.1
- NoHarmony2 updated to 1.0.5 and then 1.0.6 for compatibility issues with M&B2 1.7.1 and after
- Converted all files to UTF8 with no BOM as they should be
- Removed the 5 gold given everyday to player
- Solved Quatermaster amnesia issue after saving/loading introduced with Bannerlord 1.7.1
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Version 0.4.0
- Update for new version of M&B2
- Added a new governor wanderer : The wise
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Version 0.3.17
- Fixed a random crash on wanderer generation
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Version 0.3.14
- Fixed XP not being correctly awarded to player's clan parties
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Version 0.3.13
- Upgrade NH2loader again
- Improved Turkish translation thanks Murat Mansur Çıkıntoğlu
- Various typos
- Change in config file
- Governor update prepatch 1/3
- Compatibility with new M&B versions
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Version 0.3.12a
- Upgrade NH2loader for full 1.6.x compatibility
- Fixed the party size issues for caravans.
- Fixed prisoner number not affected by scouts roguery issue.
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Version 0.3.12
- Fixed issue with Two Faced perk.
- Fixed crash when luring bandit boss out.
- Slightly changed how disguise chance are calculated.
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Version 0.3.11
- Compatibility update
- TR localization update for Beta branch.
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Version 0.3.9
- Fixed possible bug for hideouts menu when being in an army.
- Improved descriptions of UC models changes in party size and inventory size models.
- Introduced new texts for future localisations in UC models.
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Version 0.3.8
- Added more options to UC config file.
- Beta Only :
- Change in UC inventory and partysize model's logic
- Update of noHarmony2 for localization issues
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Version 0.3.7
- Compatibility update
- Added to the the file the version of the game UC was designed for.
- For Beta branch only, change in prisoner recruitment system.
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Version 0.3.6
- Fixed some localization errors.
- Fixed some typos.
- Code cleaning.
- Dead wanderers are replaced by the UC generator if activated.
- Daily engineering XP is also granted to to governor of castles at half the rate.
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Version 0.3.5
- Updated Loader to NoHarmony2 beta
- Config file moved in doctuments\Mount and Blade II Bannerlord\Configs\ModSettings like many other mods and to prevent windows right issues
- Config file is now localized
- Added an option in config file to remove companions complains (disabled by default)
- Added an option in config file to prevent companions from donating to garrisons (disable by default)
- French translation was removed from the main file and bundled in a separate mod to allow more flexibility on updates.
- Turkish translation by Murat Mansur Çıkıntoğlu added to the game until i could bundle it as a separate mod. Thanks to him.
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Version 0.3.4
- Some code cleaning.
- Removed the quest fixes from the mod. My family feud fix is still available on the nexus.
- Compatibility with new M&B version.
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Version 0.3.3a
- Fixed issue preventing quartermaster resupply dialogues from showing.
- Added localisation for all the new options.
- Fixed an issue with localisation in hideout menus.
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Version 0.3.3
- Quartermasters are given an option to manage your party food supplies automatically. talk to him to access the new menu. Localisation will be added in next patch.
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Version 0.3.2d
- Compatibility fix with m&b new version.
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Version 0.3.2c
- Fixed a crash when generating new wanderers (day 8 on new campaign)
- Fixed an issue with moved wanderers.
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Version 0.3.2b
- Compatibility with new versions of M&B
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Version 0.3.2a
- Fixed a crash on modded tournament
- Fixed a crash when creating a new campaign
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Version 0.3.2
- Caravan leaders gains some scouting and tactics experience.
- The scout in a party influence the number of prisoners you can have, based on his Roguery skill.
- Quarter master can help you recruit prisoners, based on his charm skill. Up to tier 5 with at least 50 in charm and up to tier 6 with high charm value. (Still need some balancing, feel free to leave a comment)
- Lure hideout option is finished and allows you to use a new option on hideouts with too many bandits inside. The result is based on your Engineer skill in engineering and the Roguery skill of your scout. It can lead to having bandits wounder inside the hideout or having a party go out and engage you directly.
- Lure hideout give a small part of the Engineering and Roguery skill earned to all heroes in the team.
- Localisation added for the new options in french and english.
- Fixed a bug with the configuration file.
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Version 0.3.1
- Wanderer's recruiting by NPC lord have been removed and will be released as a separated mod. (should solve many issues)
- Fixed a bug with the config file.
- Added an option to have player earn caravan trade XP from his caravans. Deactivated in config file by default.
- Fixed a divided by 0 error in the "Lure them out" option.
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Version 0.3.0
- Engineers are given options to deal with hideouts. If there are more than one party of bandits and their number is greater than 15 you have the option to lure them out. Really barebones now, can only wound a few of them and give a bit of engineer XP.
- Some engineer XP are given to governors of city every day.
- NPC Lords can fire companions they do not need anymore.
- Allow configuring the mod. The first time you run the mod a XML file will be added to it's directory allowing you to configure a few aspects of the mod.
- Multi threading model have been changed to be completely safe now and avoid the errors of collections being changed.
- Massive rework of the engine.
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Version 0.2.5
- Improved compatibility with other mods
- Improved stability
- Fixed a rare crash on daily tick
- Fixed a rare random crash
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Version 0.2.4
- Fixed a rare crash on weekly tick while wanderers were created.
- Fixed a rare crash with unsynchronized tasks.
- Slightly reduced multi threading to improve stability.
- Improved Family Feud's bugged NPC removal.
- Updated to NoHarmony 1.0.1.0
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Version 0.2.3
- Improved bugged quest's NPC removal.
- Fixed a errors on weekly tick.
- Fixed a rare crash when NPC lords were recruiting wanderers.
- Improved performance of weekly tick.
- Added a new wander spawn method. It's happening every week and spawn only useful types. (The normal method is still working too). This should make recruiting easier during the first weeks of a game.
- Added a delay before NPC lords can recruit wanderers. It's currently set on 3 weeks.
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Version 0.2.2
- Compatibility fix for beta branch with last TW update.
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Version 0.2.1
- Added engineer and quartermaster to companion list the AI will be looking for.
- Changed the way companions where dispatched around the map, making them move less from city to city.
- Fixed an issue with governors at game start that were causing performance issues.
- NPC heroes will not recruit companions for a role if their related skill is above 75.
- NPC heroes might not recruit a companion even if it's suited for their party, many complains they were stealing companions, this should give more chance to recruit companions before AI.
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Version 0.2.0
- Allow NPC heroes to recruit companions too. (only scouts and surgeons for now)
- NPC heroes upgrade their companions' stuff and buy it to local towns.
- Fixed heroes not giving their gold to the clan.
- Manage clan parties' inventory. (accessed through dialogues)
- Multi threading support for heavy tasks
- Improved quests generated heroes removing fixes. (Specially family feud)
- Added localization file for French and English.
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Version 0.1.3a
- Compatibility fix for both branches.
- Removed XP trade for caravan leader on successful trade. TW added it to the main game and it's huge (But will most likely be nerfed). The small gain on each town visited remains.
- Made error messages more visible.
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Version 0.1.3
- Release of two versions, as 1.3.0 of Bannerlord will stay beta longer than expected. Be sure to grab the right version for your game. Do not install both.
- Added some code to catch errors induced by other mods.
- Added skill XP rewards for heroes (and companions) winning tournament. (But couldn't get the item sadly)
- Small optimizations.
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Version 0.1.2
- Castle governors are now handled properly (Villages governors are still excluded)
- Caravan leader heroes earn trade XP every day they made some profits
- Governors earn Engineering XP for every building built or upgraded
- Various skill XP gains have been raised and rebalanced to be at the same level than the rest of the game
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Version 0.1.1
- Fixes removed for compatibility issues with M&B beta branch are back.
- Wanderers that were sometime being stacked in a city are now send into cities without any wanderer.
- Wanderers might pop in cities the player never visited before.
- Fixed a crash when recruiting prisoners and no quarter-master were affected.
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Version 0.1.0b
- This is the same file as 0.1.1 compiled for the stable version of Mount and Blade 2.
- It will not work with version 1.3 or later of the game.
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Version 0.1.0a
- Removed quest fixes for compatibility issues with beta branch
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Version 0.1.0
- Initial release
XP leveling :
Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday.
Caravan leaders gains Trade XP for each city they visits.
Scouts gains Roguery XP depending on the number of prisoners carried by the party.
Surgeon gains Steward XP depending on the number of pack animals in the party.
Quartermasters gains Charm XP if the party moral is high.
SkillEffects :
Scout's Roguery gives a small bonus to the player when trying to sneak in a town.
QuarterMaster's Steward gives a small bonus to carry capacity of the party.
Caravan hero leader's steward gives a small bonus to carry capacity of the caravan.
Fixes :
SlipIntoShadows scout's skill is correctly implemented.
Heros generated by the quest "family feud" that stuck in a town and in your clan without ever leaving are removed every day.
Heroes generated by the quest "wants his daugher found" that were never removed from the game now are, one every day.
Caravans party size limit is affected by hero leader steward (Even if less than regular parties)
Caravans recruit troops when they are below their max party size. It cost some gold and grants leadership XP for each recruit.
- Initial release
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- Donations
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Straight donations accepted
What does this mod aims at :
First it will make companions, yours and those of the AI, earn XP when they do tasks out of fight, so it will allow them to raise their skills that they actually can never levelup in the native game.
Secondly it will improve companion roles, adding new features to the game depending on their skills.
Thirdly will fix/change how wanderers are created, having their skills and attributes less randomly spent and make more sense.
If you like my mod, don't forget to endorse and track for future updates.
For a list of feature, how to use the configuration file, alternate download source or even more, check my wiki. (It will be expended regularly)
Compatibility and more :
Currently work in progress :
First it will make companions, yours and those of the AI, earn XP when they do tasks out of fight, so it will allow them to raise their skills that they actually can never levelup in the native game.
Secondly it will improve companion roles, adding new features to the game depending on their skills.
Thirdly will fix/change how wanderers are created, having their skills and attributes less randomly spent and make more sense.
If you like my mod, don't forget to endorse and track for future updates.
For a list of feature, how to use the configuration file, alternate download source or even more, check my wiki. (It will be expended regularly)
Compatibility and more :
- Completely save compatible, you can turn it on or off whenever you want.
- Since 0.4.6 UC uses the decorated pattern to make it compatible with other mods changing game models.
- No dependencies are required, there might be some in the future but will be fully optional.
- The config file is located in your document and is a XML file you can open with any text editor, keeping your preferences even if you uninstall and reinstall the mod.
- It doesn't use Harmony and will never.
- Quartermaster autobuy food preferences are stored into your savegame using Bannerlord system, it should keep them even if you remove the mod. Simple data types are used to not bloat your save and keep the mod as compatible as possible.
Currently work in progress :
- Solve potential mod conflicts
- Improve performance
- Prepare for NPCsWanders mod