About this mod
Adds 14 female companions.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Russian
- Mandarin
- Donations

Update LogSpoiler:Show
V1.0 ~ V2.5
- Added four more characters. Svana, Ladogual were only modified from the original.
- Added two more characters. Rhagaea, Ira were only modified from the original.
- a little change
- Added Preset for Corein
V3.0 ~ V3.3
- Updated it to eliminate the inconvenience of requiring users to place the mod list.
- No longer have to place this mod at top. (Now place under Native like other mods)
- The characters are a little younger. (Rhagaea turned 37 years old)
- Some characters' personalities have changed a little. (Because of facial expressions)
- Some characters' outfits were changed.
- Minor bug fix.
- Slight changes in appearance.
- Added Equipment Set.
- Some characters' personalities and voices have changed by little.
- Uploaded a Simple version for compatibility with Total Conversion mod.
V4.0 ~ V4.5
- V1.0.1 or lower version required.
- Now contain skin files that improve skin.
- Several slight changes.
- Mela (Khuzait) has been added.
- Apolanea deleted.
- Some characters' personalities and voices have changed by little.
- Simple version bug fix.
- Uploaded a version that only includes skin files.
- Applies to Sora instead of Phaea.
- As the animation changes in V1.0.2, some characters' personalities and voices have been rolled back.
- I set their tooth as the most straight tooth.
V5.0 ~ V5.2
- Apolanea (Sturgia) is added.
- Manan (Aserai) is added.
- Ranaon (Battania) is added.
- Slight changes in appearance.
- As the animation changes in V1.1.0, some characters' personalities changed.
V5.3
- Removed Svana, Manan, Ranaon.
- Ranaon's preset has been applied to Radogual.
- Slight changes in appearance and personalities.
V5.4
- 'No Big Smiles' mod included. (However, it is excluded from the Simple version, so download separately if you necessary)
- Several slight changes
V5.5
- The Simple version now also includes the 'No Big Smiles' mod. (Using this mod, no need to download the 'No Big Smiles' mod separately.)
- Several slight changes
V5.6
- Slight change in appearance (Radogual, Apolanea)
V5.7
- Several slight changes
- There are new : Elys (Vlandia), Milanka (Sturgia)
V5.8
- Fixed some tiny errors.
- Applied to Milanka instead of Idrun.
V5.9
- Updated due to add of No Big Smiles mod.
V6.1
- Several slight changes
V7.0
- Slight change in appearance (Ira, Sora, Ladogual)
- Added skin options instead of overwriting vanilla skin (for reduce CTD)
- There are new : Zuad (Aserai), Wythuin (Battania)
V7.1
- Several slight changes
V8.0
- Starting with version 8.0, it is added as a new wanderer, not as an existing NPC replacement.
- Added new wanderers apart from the existing wanderer system. (Wanderers added in this mode are not duplicated.)
- If you start a new game, or run the mod in the middle of a save, immediately create new wanderers in the world.
- Each name has been changed to distinguish it from the existing NPC.
- The NPCs added in this version have relatively low initial levels and skills, but get additional points.
- This option can be installed mid-playthrough.
- It will be compatible with Total Conversion mod.
V8.1
- The characters' background stories have been slightly modified and added.
- 1 character has been added. There are a total of 14.
- I uploaded a file for translation separately. You can send it to me and integrate it into this mod, or you can upload it separately to Nexus.
- The equipment has been changed a little.
V8.2
- The additional points of the heroes were fixed, at 1~2 attribute point and 5 focus points. (for equity)
- The heroes have with a little more attribute level.
- Fixed a NULL error that occurred when loading a save. (Please let me know if there is still.)
V8.3
- If your mod list has the Hairstyles_dlx mod, it will automatically detect and modify some hairstyles. (Only valid when it is first created)
V9.0
- Added some backstory.
- Now you can build intimacy with them and marry them.
- New dialogue options added.
- You can gain relationship points when talking within a settlement. (You gain additional relationship points when talking in village.)
- If you win a tournament, you can give a prize as a gift. (Must be done within one day of winning.)
- The higher the tier of the winning product, the more relationship points you get.
- Each person has a different favorite winning prize, and if they receive their favorite prize, they earn additional relationship points.
- They are affected by how long they have been with you, their relationship, attractiveness, money they have, clan tier, territory, etc.
- They each have their own personal tastes and will find you attractive if you have the traits or skills that match them.
- If you get a certain number of points, they will accept your offer for love or marriage.
- If you have more than one lover at the same time, someone will hate it.
- If you get a certain number of points, they will accept your marriage proposal, but if not, you will move on to the persuasion stage.
- Persuasion will tell you their concerns, and you need to convince them by finding evidence in yourself.
- Depending on your actions, the results may or may not change.
- I recommend using it with this mod. Hairstyles dlx
V9.0 ~ V9.1
The template file for translation has been uploaded.
You can send it to me and integrate it into this mod, or you can upload it separately to Nexus.
V9.2
Fixed a bug that could not access inventory.
V9.3
- When a pregnancy event occurs due to an event, the probability changes depending on the mother's age.
- Some missing parts have been fixed.
- You can turn on Generate option in config.xml. In this case, heroes are created in random 2 people with a time interval of 1 year. It takes a total of 7 years for them to all be created.
- Fixied a problem that did not apply Spanish.
- Added Spanish Language. (Thanks for superchuky2)
- Added Turkish Language. (Thanks for turan61273)
V9.4
- The pregnancy probability of pregnancy events in mod has increased slightly.
- It is safe to update from V9.2, V9.3 version.
- I did the last update on the NPC replacement version. Renaming the module name to avoid confusion with the main version. (V7.3, There will be no more support for this version.)
V9.5
- The amount of meat you bring when you go hunting is determined by the tier of the clan.
- If temptation fails, actions other than hunting will not be rewarded.
- There were inquiries about Rhagaea and Ira, which were excluded from the Wanderer version, so those 2 changed their appearance as NPC Replacement like previous version. But it only changes if the NPC name and in-game id are vanilla (Not Total Conversion) that will match, so it doesn't cause compatibility issues with other mods.
- Added a conversation that shows how long been together.
- Fixed a bug the blank status was being output after the conversation.
- Added Traditional Chinese Language. (Thanks for JediSeyren)
V9.6
- Fixed the problem that the button was deactivated when tried to marry with ex-spouse again.
- Added more exceptions for stability when a wanderer joins a clan.
V9.7
- Added facial expressions depending on the situation.
- Fixed a bug that money earned from events would double the player's money.
- Fixed a bug that the same dialog option appeared twice.
V9.8
- It is safe to update from V9.2~V9.7 version.
- Added some options for compatibility to config.xml.
- Added some code for compatibility.
- Added Italian Language. (Thanks for Reyngade)
- Added Russian Language. (Thanks for cuchulain83)
- Translation correction (Spanish, Traditional Chinese)
V9.9
- Added console cheat : wic.spawn [Hero.Number]
- This can be used when they disappeared from the world or were not spawned.
- Reduced the additional attribute points given randomly at the beginning (8 -> 4)
- Now all heroes are given the same points at the beginning. (1 attribute point, 5 focus points)
- Mina (Battania culture -> Empire culture)
- The proficiency of the main hero required for weapons training is reduced (150 -> 100)
- There is a slight change in appearance and outfits.
+ Added Português (BR) language support
V10.0
Characters
1. Added 3 male characters. (Vitomir, Franz, Leswin)
2. For compatibility, divided it like a new race. They use the face and body skin they provide in mod.
3. Additional improvements are made to the face skin of female characters (mainly related outdoors)
4. The appearance of the Anette changes.
A Suspicious Peddler
1. You can pay him gold and ask for rumours. Mostly information related to this mod.
2. You can buy anti-aging potions. The expected effects vary depending on the options. You can also give them to your colleagues.
3. You can purchase transparent equipment. There are helmets and shoulder armors(or capes), and each comes with four options.
4. Jealousy reduction items are available.
5. You can call out heroes that haven't been spawned or just disappeared. It's still possible with console cheat, but you can also do it through this merchant.
6. The suspicious peddler roams randomly through the cities. It is usually in a tavern, but it can also be inside a castle.
Improvements
1. Added events that they come and talk to you first.
2. Even if you made them independent from the player clan as lord, you expanded them to still be interact if you were in the same kingdom.
3. The probability of events have been changed little by little.
4. I deleted the Jealousy reduction option and Generation mode from config.xml. Instead, it adds the option not to age and the option to turn off the Suspicious Peddler.
5. An option to keep the age in the settings until you hire them. (Not keep the age after being hired)
6. Uploaded a template for the strings added to the V10.0 version on the Miscellaneous files.
V10.1
- Caution! Please do not update during the save you were currently using the previous version.
- Fixed a bug that anti-aging potions didn't work for companions.
- The file size was reduced by removing unnecessary image sources from the mod file.
- I re-created the code for the event that they come to the player first. (more stable and correct)
- Now they are more anomalous. So, for example, today it's no, but tomorrow it might be yes. If the relationship is high enough, can reduce this possibility.
V10.1.1
- Performance optimization updates, and code integration cleanup updates.
- Now can give anti-aging potions to your friends as well.
- Anti-aging potion is slightly improved.
- Invisible equipment are slightly improved.
- Fixed some minor bugs.
V10.1.2
- If a player character changes for some reason during a campaign, the relationship figures will be reset.
V10.2
- Caution! Please do not update during the save you were currently using the previous version. (There are no feature updates.)
- For compatibility, I've eliminated race additions. Instead, as before, the type of skin is added.
- All the English sentences within the mod have been refined. (But there was no added sentence.)
V10.3
- Fixed an issue that after you could grant a fief to a companion and then can't marry them.
- For compatibility with other mods, made it so that even if you get married using another mod, it will recognize that are married.
- For compatibility with other mods, some items are not added separately and instead use internal storage.
- In cases where compatibility issues were anticipated, some events were changed to skip or not occur to avoid them.
- Created an option to turn 3 male colleagues ON/OFF. In this case, there is a minor issue that causes boundaries between the face and the body. (But No issues to work)
- I applied AI translation to some languages. (Only cases where a translator helped but was unable to complete the work)
V10.3.1
- Fixed an issue that variable was not initialized when the conversation was rejected.
- Now if you call a hero through a merchant, the hero will spawn in the current settlement, not at a random point.
- Changes to relevant descriptions due to some functional simplifications.
V10.3.2
- Minor bugs fixed.
- Added Français language. (Thanks for Farhaam)
V10.3.3
- It was also considered when used with Detailed Character Creation mod.
- The price and price growth of anti-aging portions have decreased.
- a slight change in appearance
- From this version, the added male companions have been deleted. (I'll consider this later.)
V10.3.4
- Fixed No Aging option didn't work properly
V10.3.5
- Fixed an issue where variables were not initialized properly when married using other mods.
- The issue of duplicate anti-aging related options being displayed has been fixed.
V10.3.6
- Fixed minor bug
V10.3.7
- Performance optimization (reducing CPU usage)
- Updated Replacement version
V10.3.8
- Added exception handling in case play a campaign using characters added in this mod.
V10.3.9
- The variable names in the XML have been changed.
V10.4.0
- Checked the syntax of NPC and item XML files.
I uploaded a template for translation.
The list of languages currently in need of support. I look forward to your help!
(German, Japanese, Polish).
Supported languages
English - by mod author
Korean - by mod author
Portuguese - by anonymous
Spanish - by superchuky2
Turkish - by turan61273
Traditional Chinese - by JediSeyren
Italian - by Reyngade
Russian - by cuchulain83
Simplified Chinese - by Kora0h
French - by Farhaam
Introduction
There are two versions: Wanderer Version and NPC Replacement Version.
Details
Wanderer Version
14 additional companions with backstories and various interactions are added.
They start with relatively low levels and skills but receive additional points as they progress.
This mod is compatible with Total Conversion mods and can be installed mid-playthrough.
Each companion has their own preferences, gifts, and rewards they provide.
Relationship
Each companion has a relationship point system.
The points are influenced by factors such as time spent together, relationship status, attractiveness, current money, and your clan's reputation.
Each companion has certain characteristics or skills they particularly value.
You receive a relationship bonus when speaking within a settlement, and villages provide double the bonus (must be indoors).
Depending on their relationship points, they may be the first to suggest something to you.
Tournament Gift
After winning a tournament, you can gift the prize to a companion (the gift will disappear).
The amount of relationship increase depends on the tier of the prize.
Each companion has their preferred types of gifts.
Jealousy and Breakup
Companions will become unhappy if you take another lover, get married, or engage in actions that may raise suspicions while in a romantic relationship.
Even becoming friendly with other nobles or added heroes will cause them to notice and feel disappointed.
You can break up with them, causing the relationship to shift from a lover to a regular relationship, or even result in a divorce.
If your relationship falls below a certain threshold, they may be the first to announce a breakup.
In the breakup state, you will need to rebuild the relationship before being able to meet them again.
Marriage
You can interact with and marry them.
Sometimes they will accept a marriage proposal immediately, while other times, you may need to persuade them.
Your ability to persuade them will increase based on your skills or characteristics.
If you succeed in persuading them to marry you, they will bring a dowry (this depends on your clan tier).
Pregnancy
In principle, you must be married to have a child, but under certain circumstances, pregnancy can occur without marriage.
If you have certain skills, you may have a higher chance of becoming pregnant.
When you have a child, they become part of your family.
Training
Available when your combat skill level is 100 or higher, and your opponent's level is 100 or lower.
You gain a certain amount of experience for that skill.
The relationship with the companion will affect how the training progresses to the next event stage.
Event
Each companion has a special event that occurs if certain conditions are met.
The conditions and outcomes vary for each companion.
If you are injured, you can ask them to help you recover, and the opposite is also possible.
If you run out of stamina at the blacksmith shop, you can ask them for recovery assistance.
If your party runs out of food, you can go hunting.
A Suspicious Peddler
You can pay the suspicious peddler gold in exchange for rumors, mostly related to this mod.
You can purchase anti-aging potions, with the expected effects varying depending on the options. You can also give these potions to your companions.
Transparent equipment is available for purchase, including helmets and shoulder armors (or capes), each with four options.
Jealousy-reducing items are also available.
You can summon heroes who haven’t spawned yet or have disappeared. This can still be done with console cheats, but it is also possible through the peddler.
The suspicious peddler roams randomly through cities, usually found in taverns but occasionally inside castles.
NPC Replacement Version
The NPC alternative version is an old version but I've still left it for those looking, and should only be used in vanilla world where total conversion mod is not applied. This version change the appearance of an existing in vanilla world's 16 NPCs.
Needs a new game to apply.
Installation
Manual Installation
Download the mod, and unzip.
Drag and drop the mod folder onto the Mount & Blade II Bannerlord\Modules directory.
Check the mod in the game launcher.
Vortex Installation
Download and enable, the same way as with other mods.
It will remain the latest version except Beta version.
Customize
How to modify config.xml
