Rebalances the leveling system to make the leveling rate more consistent compared to vanilla. Now you can actually reach skill level 300 before the heat death of the universe.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 2.0.5
Characters with a skill over 300 will now have the reduced to 300 instead crashing the game.
Version 2.0.4
Adjusted skill xp for medicine, steward and scouting.
Version 2.0.3
Reduced companion xp multiplier to: 3x in simulated battle, 2x in real battle with ranged weapons, 4x in real battle with melee weapon.
Version 2.0.2
Refactored code of skill hardcap.
Version 2.0.1
Reduced xp gain for combat skills by 33%.
Legendary Smith perk gives bonus for every skill level over 275 instead of 300.
Smithing order difficulty cannot go over 299.
Version 2.0.0
Changed character level formula: 2000 x character level.
Changed skill level formula: 30 x skill level.
Changed learning limit formula: 50 + (50 x focus points).
Learning rate is set to 0 when over the learning limit.
Skills are hardcapped at 300.
Companions earn 5x xp in simulated battles. In real battles companions earn 5x xp with ranged weapons and 10x with melee weapons.
Changed character movement speed formula. (Plus version only)
Version 1.5.1
Increased chance of crossbows being available for purchase by tweaking ranged weapon prices. (Plus version only)
Version 1.5
Increased the hard level cap to 84.
Increased charm xp reward from notables and decreased charm xp reward from clan and faction leaders.
Decreased medicine xp from healing units.
Increased scouting xp from spotting hideouts.
Tweaked prices of melee weapons to make them more consistent. (Plus version only)
Version 1.4
Changed character level formula from "6000+(800 X level)" to "2500+(2500 X level)".
Increased trading xp. Was nerfed too hard in version 1.2.
Version 1.3
Tweaked smithing xp gain to be consistent across both the Standard and Plus versions.
Tweaked research points from smithing. (Plus version only)
Version 1.2
Reduced xp from trading.
Reduced riding xp from mounted archery.
Increased riding xp from mounted melee.
Version 1.1
Tweaked Leadership xp reward for leading armies
Version 1.0
Initial release
Rebalances the leveling system to make the leveling rate more consistent compared to vanilla. Now you can actually reach skill level 300 before the heat death of the universe.
Starting a new game is REQUIRED. your character levels will explode into infinity and beyond if you load a vanilla save.
The standard version only changes things strictly related to the leveling system. The plus version changes a couple of things not directly related to the leveling system.
List of changes for both versions:
The sp required to level up a character now increases linearly instead of exponentially: 2000 x character level.
The xp required to level up a skill now increases linearly instead of exponentially: 30 x skill level.
Learning limit is based on focus points exclusively: 50 + (50 x focus points).
Learning rate is split evenly between attribute and focus points: focus points + (attribute points / 2).
The learning rate remains static as you level up instead of decreasing.
Earn an attribute point every 2 levels instead of 4.
Learning rate is set to 0 when over the learning limit.
Skills are hardcapped at 300.
Companions earn 3x xp in simulated battles. In real battles companions earn 2x xp with ranged weapons and 4x with melee weapons.
Tweaked the xp rewards of many actions to so they do not level up too slowly or too quickly.
List of changes for the Plus versions:
Altered to equipment value formula to make high tier items reasonably priced while cheaper items remain almost the same. Up to a 95% price reduction for the most expensive items, no more 100k javelins or 500k armor.
Changed research points required to unlock new components from a exponential formula to a static value. (each time you craft or smelt something you gain hidden research points based on the item value of what was crafted or smelted)
Changed character movement speed formula. Increased the bonus from athletics (+50% at 300 skill) but greatly increased the penalty from equip burden (-50% at 60 weight).
Feedback is welcomed as it helps improve the mod. Let me know if you feel something levels up too quickly or too slowly.