If you have suggestions or feedback, stop by theCalradia Awakens Discord where we take up a corner. We are now on the Steam workshop, DO NOT use both the vortex / manual + steam workshop versions together - only use one or the other.
Please note that we can only have one version of Eagle Rising - this means if we release a game breaking update, your save could break. In this case you can either stick to the Nexus version, or swap over when it happens.
Eagle Rising Leave an endorsement if you enjoy the mod and would like to see it more developed!
BUG REPORT FORMAT: More info is better, but if at the very least this is not followed, your issue will be ignored.
Bannerlord Version:
Mod Version:
Issue:
Reproduction Steps:
Additional Info:
Other Mods:
Load Order:
Followed Installation Instructions:
INSTALLATION / UPDATE INSTRUCTIONS: IF INSTALLING VIA VORTEX:
Download
Install
Enable
ONLY SET LOAD ORDER AND LAUNCH VIA STEAM, DO NOT LAUNCH VIA VORTEX.
Put CA_EagleRising at the bottom of your load order and enable it.
Make sure you have Harmony installed, it should be at the top of your load order.
Have fun
IF INSTALLING MANUALLY:
Download
Unzip
Drag the CA_EagleRising folder to your Bannerlord\Modules folder.
Unblock DLL files (see below)
Launch via Steam, and select the mods tab
Move CA_EagleRising to the bottom of the load order and enable it
Play the game
You will need to perform this extra step: Unblock DLL files
DLL files will need to be unblocked if installing manually by going to the CA_EagleRising\bin\Win64_Shipping_Client, right clicking the DLL file, go to properties and press Unblock. If it is not there, it is already unblocked.
HOW TO UPDATE:
Download new version
Unzip new version
Delete existing old CA_EagleRising folder
Move new CA_EagleRising folder to your modules folder
OR update via Vortex
LOAD ORDER EXAMPLE:
Harmony
Native
Sandbox Core
CustomBattle
Sandbox
StoryMode
Other Mods (if you're facing an issue, please remove these first)
RBM
From 3.2.0 onwards: IF USING EUROPE MAP: Lemmy's Europe Map
CA_EagleRising
From 3.2.0 onwards: IF USING EUROPE MAP: Eagle Rising Europe Map Sub-mod
Features: Implemented Factions
Rome / Calradii (Empire)
Dacia / Dryatics (Vlandia)
Scythia / Sarmatia / Scyth (Khuzait)
Celts / Battanii (Battania)
Carthage / Qutsith (Aserai)
Germanics (Sturgia)
Armory System
From a town, go to the "Smithing guild", from here there will be two options:
Public Armory - This won't include the best items, but still has a good range and is available to all
Faction Armory - Includes public armory items but also includes the best gear. Must be a mercenary or lord of the owning faction to use this option.
Specialist Mechanic, press Ctrl + M to use this
You will default to either your starting culture (if not in a kingdom) or your kingdoms culture. You will unlock more specialist units as your clan tier increases.
This includes officers, standard bearers, bodyguards, and in the future other special units (such as elephants, engineers, etc).
New Bodyguard feature (recruited as part of the specialists).
As an example, Praetorians for Rome, and other specific bodyguard units from other factions. They will follow you in towns Disabled due to a new bug.
Settlement Infrastructure
These replace the daily projects and can drastically improve towns
This is an over simplified explanation of the infrastructure levels (will expand in more detail over time):
Urban Infrastructure - Increases overcrowding penalty cap, allowing you to sustain larger populations before negative effects kick in. Food storage limit is increased with each level
Rural Infrastructure - More food production > more prosperity > more taxes
Civil Infrastructure - Provides influence and loyalty
Military Infrastructure - More Militia / Garrisons
COMPATIBILITY: RBM is required, including the combat module.
Lemmy's Europe Map
If you want to use this with the Europe Map, the ER Europe Map sub-mod is required.
RBM > Europe Map > ER > ER Europe Map Sub-Mod (As of v3.2.0)
Banner-Kings:
There are some known incompatibilities with BK - use at your own risk. We plan to sort out how we can get this corrected in the future.
BK will interfere with recruitment and possibly result in some crashes when interfacing with villages.
Mods messing with party size will disable benefits from specialists. Other troop mods / overhauls -These are not compatible, for obvious reasons CUSTOM BATTLES:
Custom troops cannot be used in Custom Battle. If you want to do this, you need a separate mod.
TROOP ID's:
If you want the troop ID's, they can be found in CA_EagleRising > Module Data > troops
KNOWN ISSUES:
Germanic armor currently hides the body, and you will getclipping / invisible body parts if used with assets from other cultures.
Balance – a never ending pain. We hope to come up withinteresting ways to increase balance without eliminating fun.
Roman faction is quite over-powered due to how well thegladii works with RBM - Combat module. We don't want to nerf the gladii, but we'll be considering other ways to balance out the empire for future updates. Just consider them as "EZ" mode if you're playing as them, and hard mode if you're playing against them.
--- If you'd like to help develop the mod, and have a major impact on the direction we take, please consider joining us! We really need the help! OUR DISCORD:Eagle Rising --- More amazing Roman / antiquity themed mods to check out:
I know we previously said we would not set-up a Patreon, but unfortunately the hours required to work on this mod have been much longer than expected.
One of our primary modelers, Garrettich (responsible for a lot of the Roman / upcoming Hellenistic assets that you see), will be forced to return to the military soon. After serving four years in the military, he had received funding for up to a year off. Since this time is up, he will likely need to return to make a living. Progress on the mod will drastically slow down once we lose him.
Our hope is that through Patreon and selling models, we may be able to delay his return for a while yet!
So if you support the mod, love his models and the effort he puts in, please consider signing up at the link below! 100% of funds will go to trying to support Garrettich so he can keep making glorious models for you to enjoy!
Patreons will always get access to google drive downloads and early access to test builds with the latest content.
Mod revamp in progress, follow the discord for details. Leadership has passed on to AlexanderDrakosToW, please thank him and the rest of the team for continuing this mod!
It has been a great time with everyone here, but I will be dropping to a support role while I focus on real life. I will work on other projects as well, but my time and energy being entirely devoted to Eagle Rising is at an end!
---
Known Issues:
Crash when accepting Lieutenant's Revolt - this is due to our different recruitment system. Please avoid this quest until we fix it in the next major content update.
Celtic / Carthage troop cavalry equipment issues - these will be fixed in the next patch
Salve! this is just a quick public service announcement. we want to assure you all that ER is still in active development. if you want to follow the progress of development and/or have questions, then you can do so through our discord server. any posts here will go unanswered.
If i only want the armor from this mod, what do i need to delete? Im running my own custom culture and want only the roman armor for myself. Thanks. :D
PLEASE, can you to tell me where is the actual folder to change the hex colour in eagle rising/moduledata bro !! i almost tried every folder but every time i get back in game the colour did not change , i tried spkingdoms, spcultures, spclans and there is no banner_icons.xml like in the main game so none worked please when you have a lil time can you tell me the good folder to change the hex colour, would be very appreciated, thank you bro. gotta change that brown dryatia (vlandia) and some teal stuff Xd , you da man !!
Is this mod dead? Hasn't been updated for over a year now, going by the last game file uploaded on February 2024. I tried to downgrade my Bannerlord to the same version this uses, but so many crashes and error messages on launch that it's not even worth playing. Such a shame as I love this time period.
Cool concept with a lot of intriguing applications. Seems like the mod is on hold or hiatus recently, hasn't been updated in a while and discord is quiet as far as feedback and bug fixing channels so I'm gonna post here instead. Couple things of feedback: 1. Very few bandit groups making it hard to level up early game troops.
2. Some factions troops are available in the Encyclopedia but aren't present and available for recruitment. Can understand that some factions aren't complete, but don't put the troops in the encyclopedia if you're not ready for them to be in the game. Also zero explanation as to how the Specialist recruitment process works (I found it in a comment instead of an in-game tutorial while I was looking for how to recruit Byzantine troop tree units).
3. Merchant Caravans jump in boats and zoom across the map to a random port during caravan escort missions. Which is cool if you already have ships and can follow them. Entirely useless as an early game money making mechanic when I can't alter course to fight the raiders or stay close to the caravan. Also ships are prohibitively expensive for early game escort missions to make any sense whatsoever.
4. (Europe map mod specific but I'm leaving it as feedback here since it's a recommended sub-mod). Map Pathfinding is entirely screwed up between ports being the only way to cross between landmasses and tiny mountain passes causing huge geographical detours (yes I understand it's realistic but its not a feature of Bannerlord and its disorienting). Also large portions of the map are entirely impassable due to mountains, causing some frustration.
5. RBM integration... Seems like it's only really been tuned for Calradii equipment (and thus units) so far. They just do more damage by every metric I can see meaning its just unfair vs any other faction. (Civil war fights could be fine). Maybe don't make RMB a mandatory mod until all factions are integrated (or at least the main ones) and at least sorta balanced.
6. Please just... Pick an Era (Roman Kingdom/Republic/Empire). Other commenters explain it better but there's a lot of conflicting unit trees due to trying to integrate units from before and after the roman army reforms (meaning they should not be able to be recruited at the same time?) and its confusing as a result. I get if there's going to be an era advancement like some games do, but there's no detailing whether that's the case here.
7. Awesome work on the units and their detailing. Definitely a positive as far as the immersion and roleplay is concerned.
You made some good points. 1. Bandits are really scarce in the mod, especially with europe map, but you can increase their amount and party size with adjustablebandits and hideoutplus mods(one of recommended mods). 2. Troops are very confusing. We still see vanilla troops in the list, but most of them are not clickable. Also whenever we send "improved garrison" recruiter it still shows vanilla names for some kingdoms, like khuzait, etc. 3. Fun things is none of AI parties pay for naval travels, with such prices, all economy would fail in a week lol 4. +1 to this. Also cities placed in wrong places, compared to their real-life counterparts. I live in Azerbaijan, and the city of Gabala and the village of Tovuz are absolutely misplaced. It is easy to find their location in google maps for an instance 5. RBM...
I remember warband had a "make camp" menu. We could talk to companions, check all army, rest, train, etc, etc. This camp menu was a great place for all mods to add their features there. I think the mod like this needs its own menu with all features like hiring specialist for example.
4681 comments
We are now on the Steam workshop, DO NOT use both the vortex / manual + steam workshop versions together - only use one or the other.
Leave an endorsement if you enjoy the mod and would like to see it more developed!
BUG REPORT FORMAT:
More info is better, but if at the very least this is not followed, your issue will be ignored.
INSTALLATION / UPDATE INSTRUCTIONS:
IF INSTALLING VIA VORTEX:
- Download
- Install
- Enable
- ONLY SET LOAD ORDER AND LAUNCH VIA STEAM, DO NOT LAUNCH VIA VORTEX.
- Put CA_EagleRising at the bottom of your load order and enable it.
- Make sure you have Harmony installed, it should be at the top of your load order.
- Have fun
IF INSTALLING MANUALLY:You will need to perform this extra step:
Unblock DLL files
HOW TO UPDATE:
LOAD ORDER EXAMPLE:
Features:
Implemented Factions
Armory System
Specialist Mechanic, press Ctrl + M to use this
New Bodyguard feature (recruited as part of the specialists).
As an example, Praetorians for Rome, and other specific bodyguard units from other factions. They will follow you in townsDisabled due to a new bug.Settlement Infrastructure
COMPATIBILITY:
RBM is required, including the combat module.
Lemmy's Europe Map
- If you want to use this with the Europe Map, the ER Europe Map sub-mod is required.
- RBM > Europe Map > ER > ER Europe Map Sub-Mod (As of v3.2.0)
Banner-Kings:
- There are some known incompatibilities with BK - use at your own risk. We plan to sort out how we can get this corrected in the future.
- BK will interfere with recruitment and possibly result in some crashes when interfacing with villages.
Mods messing with party size will disable benefits from specialists.Other troop mods / overhauls -These are not compatible, for obvious reasons
CUSTOM BATTLES:
- Custom troops cannot be used in Custom Battle. If you want to do this, you need a separate mod.
TROOP ID's:
- If you want the troop ID's, they can be found in CA_EagleRising > Module Data > troops
KNOWN ISSUES:
- Germanic armor currently hides the body, and you will getclipping / invisible body parts if used with assets from other cultures.
- Balance – a never ending pain. We hope to come up withinteresting ways to increase balance without eliminating fun.
- Roman faction is quite over-powered due to how well thegladii works with RBM - Combat module. We don't want to nerf the gladii, but
---we'll be considering other ways to balance out the empire for future updates. Just consider them as "EZ" mode if you're playing as them, and hard mode if you're playing against them.
If you'd like to help develop the mod, and have a major impact on the direction we take, please consider joining us!
We really need the help!
OUR DISCORD: Eagle Rising
---
More amazing Roman / antiquity themed mods to check out:
- Our Sister-mod Total War Bannerlord
- REPUBLICAN ERA OF ROME - LOOK INTO THIS MOD: Crossing the Rubicon Discord
- LATE EMPIRE ERA OF ROME - LOOK INTO THIS MOD: Burning Empires
Note: Please do not report issues or seek support for our mod on their pages!Hello plebeians!
I know we previously said we would not set-up a Patreon, but unfortunately the hours required to work on this mod have been much longer than expected.
One of our primary modelers, Garrettich (responsible for a lot of the Roman / upcoming Hellenistic assets that you see), will be forced to return to the military soon. After serving four years in the military, he had received funding for up to a year off. Since this time is up, he will likely need to return to make a living. Progress on the mod will drastically slow down once we lose him.
Our hope is that through Patreon and selling models, we may be able to delay his return for a while yet!
So if you support the mod, love his models and the effort he puts in, please consider signing up at the link below!
100% of funds will go to trying to support Garrettich so he can keep making glorious models for you to enjoy!
Patreons will always get access to google drive downloads and early access to test builds with the latest content.
Please find the Patreon here!
Mod revamp in progress, follow the discord for details.
Leadership has passed on to AlexanderDrakosToW, please thank him and the rest of the team for continuing this mod!
It has been a great time with everyone here, but I will be dropping to a support role while I focus on real life. I will work on other projects as well, but my time and energy being entirely devoted to Eagle Rising is at an end!
---
Known Issues:
Im running my own custom culture and want only the roman armor for myself.
Thanks. :D
1. Very few bandit groups making it hard to level up early game troops.
2. Some factions troops are available in the Encyclopedia but aren't present and available for recruitment. Can understand that some factions aren't complete, but don't put the troops in the encyclopedia if you're not ready for them to be in the game. Also zero explanation as to how the Specialist recruitment process works (I found it in a comment instead of an in-game tutorial while I was looking for how to recruit Byzantine troop tree units).
3. Merchant Caravans jump in boats and zoom across the map to a random port during caravan escort missions. Which is cool if you already have ships and can follow them. Entirely useless as an early game money making mechanic when I can't alter course to fight the raiders or stay close to the caravan. Also ships are prohibitively expensive for early game escort missions to make any sense whatsoever.
4. (Europe map mod specific but I'm leaving it as feedback here since it's a recommended sub-mod). Map Pathfinding is entirely screwed up between ports being the only way to cross between landmasses and tiny mountain passes causing huge geographical detours (yes I understand it's realistic but its not a feature of Bannerlord and its disorienting). Also large portions of the map are entirely impassable due to mountains, causing some frustration.
5. RBM integration... Seems like it's only really been tuned for Calradii equipment (and thus units) so far. They just do more damage by every metric I can see meaning its just unfair vs any other faction. (Civil war fights could be fine). Maybe don't make RMB a mandatory mod until all factions are integrated (or at least the main ones) and at least sorta balanced.
6. Please just... Pick an Era (Roman Kingdom/Republic/Empire). Other commenters explain it better but there's a lot of conflicting unit trees due to trying to integrate units from before and after the roman army reforms (meaning they should not be able to be recruited at the same time?) and its confusing as a result. I get if there's going to be an era advancement like some games do, but there's no detailing whether that's the case here.
7. Awesome work on the units and their detailing. Definitely a positive as far as the immersion and roleplay is concerned.
1. Bandits are really scarce in the mod, especially with europe map, but you can increase their amount and party size with adjustablebandits and hideoutplus mods(one of recommended mods).
2. Troops are very confusing. We still see vanilla troops in the list, but most of them are not clickable. Also whenever we send "improved garrison" recruiter it still shows vanilla names for some kingdoms, like khuzait, etc.
3. Fun things is none of AI parties pay for naval travels, with such prices, all economy would fail in a week lol
4. +1 to this. Also cities placed in wrong places, compared to their real-life counterparts. I live in Azerbaijan, and the city of Gabala and the village of Tovuz are absolutely misplaced. It is easy to find their location in google maps for an instance
5. RBM...
I remember warband had a "make camp" menu. We could talk to companions, check all army, rest, train, etc, etc. This camp menu was a great place for all mods to add their features there. I think the mod like this needs its own menu with all features like hiring specialist for example.