Fell free to comment on balance or report any inconsistency like one workshop making much more income than any other. My goal is to make workshop that produce final product from rare trade goods more profitable than workshops that can work pretty much everywhere or workshop that produce stuff that have also other uses (equipment and food).
Also known issue, wool workshop will not make more profit than in vanilla, because it is bound to civilian cloth value. It does profit comparable to other workshops from this mod only if you use it with RBM combat module.
Bro i have 2 cities and im losing 2-3k a day, like i NEED an economy mod cause it makes no fck sense to be losing this much money even tho i have 2 caravans and 2 cities :x
excuse me, but does this mod add or remove some values from other stuff? im playing with banner kings culture expanded and... dunno which mod but i dont get any weapon/armor drops from neither looters or regular armies led by lords... im not too upset but still could be worse (and could be better), this mod helps to sustain but if some1 knows the solution please let me know
I *think* its conflicting with Banner Kings, at least in my current run. I noticed that purchaseable hardwood has been replaced with Crude hardwood and i cant do anything useful with that. Im *thinking* Banner kings integrated "crude" label to certain types of goods and replaced them and this mod modified value of the hardwood, making it crude and therefore basically useless. I can still smelt down weapons for useable Hardwood, but thats currently my only known method of acquiring it. Banner Kings doesnt have a comment section to look up this problem so Im not quite sure its the cause. Going to experiment further.
Go to: Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreIncome\ModuleData and open up trade_goods_modified.xml with a code editing program like visual studio (or notepad). THEN go to line 51. DELETE it. THEN go to line 57. Change true to false. Save. Done.
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Also known issue, wool workshop will not make more profit than in vanilla, because it is bound to civilian cloth value. It does profit comparable to other workshops from this mod only if you use it with RBM combat module.
Banner Kings doesnt have a comment section to look up this problem so Im not quite sure its the cause. Going to experiment further.
simple to fix it on your own
line 51 on the other hand has an extra obsolete string and you can delete the empty flag
Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreIncome\ModuleData
and open up trade_goods_modified.xml with a code editing program like visual studio (or notepad).
THEN go to line 51.
DELETE it.
THEN go to line 57.
Change true to false.
Save.
Done.