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Alert on High Selling Price - Japanese Translation
Changelogs
Version 1.1.8
Fixed a bug where the price calculation was incorrect if an item had modifiers (such as in the case of Banner Kings).
Version 1.1.7
Fixed incorrect calculation of selling prices.
Cleaned up the code.
Version 1.1.6
Improved code performance.
Version 1.1.5
Improved the Chinese localization.
Version 1.1.3
Added a localization template.
Added Chinese localization.
Added Japanese localization.
Version 1.1.2
Locked items will no longer trigger the alert.
I added a red coin icon to the nameplates of nearby cities if the player has more than a configurable number of food, craftables, or other items in their inventory with above average selling prices. Thus, players won't have to keep checking their inventory to see whether they have expensive trade goods to sell. Locked items are ignored.
Make sure that you are using the correct versions of the mod and its requirements for your game build!
It is safe to install and uninstall on an existing save.