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GeneralMikeIII

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GeneralMikeIII

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About this mod

Disables all companions from the Vanilla game, to either allow only custom wanderers to spawn or to allow for a no-companion playthrough.

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------- Update -------
tl;dr - Mod no longer works as of 1.7.1.  Not sure when I will be able to fix it.

Long version:
So it looks like Taleworlds depreciated the 'is_template' XML tag I was using to make this mod work, at some point between 1.6.2 and 1.7.1 (not sure exactly when, I'm just getting back into the game after taking a break for a few months).  It looks like I'm going to have to come up with a whole new mechanism to get this mod to work, but no idea how long that will take.  I'll leave the last stable version on here for anyone still playing on an old (1.6.2 or older) version of the game.  If anyone knows anything about the changes to the  flag that apparently happened in a recent patch , like if it got replaced with anything, please send me a dm or leave a message in the Posts here on Nexus.

------- Original description below -------

Simple mod that disables all of the Taleworlds created wanderers from the vanilla game from spawning.  With this mod, when you go to a tavern, only custom made wanderers (either by yourself or downloaded from another mod) will be spawned in, greatly increasing the chances to meet a specific wanderer sooner in a playthrough.  Idea inspired by chinesebut's mod here, but created from scratch by me for the current live version of the game (1.5.6 at upload).

FAQs
Q: What's the latest version of the game this mod supports?
A: I updated it as of 1.5.7, people have told me it's still working fine on Beta 1.6.2

Q: Do I need to start a new campaign?
A: Yes.

Q: Does this work with the beta branch?
A: Yes it should, provided TW doesn't change how NPCs are handled in the XML.  If there are new wanderers added in the future, this mod will need to be updated to remove them as well.

Q: Is this compatible with X mod?
A: Should be.

Q: How do I install it?
A: Use Vortex or unzip into the game's 'Modules' folder.  Then activate in the launcher.

Q: Does it need to be in a special place in my load order?
A: Shouldn't need to be.

Q: What exactly does this mod change?  How does it work?
A: It's purely XML only, and overwrites all the wanderers in the vanilla game on a case-by-case basis with a copy in which the 'is_template' flag (which is the flag TW uses to disable a character from spawning in a new campaign) is set to 'false', preventing them from being spawned when the player enters a Tavern area in a city.  

Q: Can you make it so I can let X vanilla companion still spawn?
A: As of right now, I don't plan on any kind of additional features.  If enough users request it, I may consider adding support for a config.xml or in-game menu to select which wanderers to add/remove.  If you are comfortable editing XML files yourself, feel free to change the 'is_template' flag for any wanderers you want to see in your game back to 'true', or just remove that specific companion's whole element from my mod's wanderers.xml file entirely, which will make the game revert to using the vanilla data (where that companion is still enabled).

Q: Can you add support for saved games?
A: Unlikely.

Q: Does this mod add any of it's own wanderers?
A: No. It's up to the player to download or create their own wanderers and add them as separate mods.

Q: Do I have to add more wanderers, or can I just play through without any?
A: I haven't specifically tested this myself, but no reason to think there would be a problem if you use this mod to just prevent all wanderers from ever spawning.

Q: Can I reupload this mod to X?
A: Please don't.  Feel free to link back to here though.

Q: Are you still here? Is this mod still supported? Can I take over support?
A: I'm going to try to keep this updated for the foreseeable future.  If there is an update I miss, post in the comments and I'll try to update as soon as I can.  If I don't post any kind of reply acknowledging your post for 7 days, you can assume I've disappeared and am no longer supporting this mod.  After those 7 days with no response, if someone else wants to take over they are free to do so with my blessing.