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About this mod
Makes Tournaments Awesome
- Requirements
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Nexus requirements
Mod name Notes Harmony Needs version 2.1.1 Mod Configuration Menu Needs version 4.5.0 Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Translations
- Turkish
- Russian
- Portuguese
- Polish
- Mandarin
- Korean
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Translations available on the Nexus
Language Name Portuguese Author:Raul George Tournaments XPanded - Traducao PT-BR Russian Author:KykkA Tournaments XPanded - Russian Translation by KykkA 4.1.13c Polish Author:Filu888 Tournaments Xpandend polskie tlumaczenie Mandarin Author:zz3zh4 Tournaments XPanded Chinese Translation Turkish Author:Mattdown Tournaments XPanded - Turkish Translation 1.0.x Turkish Author:GokselACAR TournamentXPanded TR YAMA Korean Author:Gyular Tournaments XPanded Korean Translation Turkish Author:SqiR Tournaments XPanded Turkish-Translation (The Tournament XPerience) Russian Author:Ksonatos Russian Translation Tournaments XPanded - Changelogs
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Version v4.1.13b
- Added 1.1.0 support
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Version v4.1.13
- Added Beta 1.0.3 assembly
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Version v4.1.11
- Alternate Odds System added
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Version v4.1.10
- Detects AO as on or off better. Put below AO in load order.
- Also if using BalancedTournamentArmor, put that below AO as well.
- Hopefully fixes saving of settings
- Rebuilt against todays stealth patch.
- Minor tweaks and optimizations in code
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Version v4.1.9
- YOU MUST RESET YOUR MOD SETTINGS
- Added Leaderboard Decay(Experimental Mode).
- Added Arena Overhaul Compatibility Mode.
- Moved Trait Gain Settings out of experimental.
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Version e3.1.7.2
- Complete rewrite
- XP Adjustments implemented as Transpiler patches
- Prize Generation uses stock game functionality instead of re-implementing it
- Prize Reroll - Currently unlimited
- Prize Selection - Choose from 3 items in popup
- More features coming
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Version e2.0.2.0
- Compiled against 1.3.1 Release
- Disable SaveData - new option, if turned on no data is saved at all from the mod. For people worried about save games.
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Version e2.0.1-b2
- Typo Fixed
- First build created with automated tools
- try/catch added around syncdata
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Version e2.0.1-b1
- New Option - Reputation for winning tournament - increases reputation with Notables in the settlement, attached villages and owning clan (Randomly picked, not all) - In Experimental section
- IsBotable typo - fixed - IsNotable
- Side Effect - when you gain reputation you earn Charm XP, so you can gain charm levels. This isn't intentional but don't know if it's a good or bad side effect yet.
- When you win a tournament - Rerolls are reset to 0 for that town. If you don't play a tournament, the End Tournament event should also reset re-rolls to 0. Hard to test that one.
- If after a few in-game weeks your tournament re-rolls are not reset, I have other ideas but would rather not use them if this fixes it.
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Version e2.0.1-b0
- Fixed Configurator
- Added purely optional ModLib addon. Must sit above TournamentXPanded. If Enabled will allow ModLib or MBOptionScreen for options.
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Version e2.0.0-b9
- Fix Bow/Crossbow info on Tooltip popup in prize menu
- Added Value to Tooltip popup in prize menu
- Fixed GetTournamentPrize : null issue
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Version e2.0.0-b8
- Added RU localization for Settings/Configuration
- Placeholder CN localizaiton - work in progress
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Version e2.0.0-b7
- Added new GUI Configuration tool. Can be lauched from main menu, or as standalone exe.
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Version e2.0.0-b6
- Additional Check upon startup to make sure Config folder exists
- Attempt to fix resetting rerolls upon end of tournament
- New Filter Option - ability to turn off player crafted items from prize pool (In experimental section) - by default they will still show in prize pool
- Fix for cases where logs folder not being created on startup
- ModLib removed - use json configuration file to edit options
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Version e2.0.0-b4
- Save system uses json stringified value in SyncData - no longer uses custom save definition types/classes
- Which means you can remove the mod without issue / won't be the cause of the 'Save Failed' issue.
- Cleaned up/restructured most behaviors & patches - may or may not fix the people who are having patch issues
- See sticky for full details
- NOT SAVE GAME COMPATIBLE WITH PRIOR VERSION OF TXP - use GitHub version of Save File Fixer to remove TXP 1.5/1.6 before hand or start new game.
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Version e1.6.3.hf4
- Repairs busted tournaments on loading game
- Removes random tournaments - all tournaments are standard melee group by default (vanilla).
- Option to select tournament style still there - is causing crashes for some people so be aware.
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Version e1.6.3.hf3
- More checks around item modifiers
- More checks around DIagnostics
- If patches/settings fail to initialize it completely disables it's behavior.
- If it tells you it's disabled itself, it will ask if you'd like to reset the tournaments when you load your save. I recommend you do so. It will display a message that it has cleaned the prize pools and tournaments. Once that is done, save your game. Disable this mod and use the github version of Save Fixer to load your save.
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Version e1.6.3.hf2
- Extra error handling added around ItemModifiers - hopefully to prevent crashes picking prize pools/re-rolls/select tournaments
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Version e1.6.3.hf1
- fixed save issue in 1.2.0
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Version e1.6.3
- Better version checks - will prevent you from using the version for 1.3.0 on 1.2.0 and vice-versa
- New option for clean save. Must save outside of city. Must use the Aragas Save Fixer for e1.2.0+ (GitHub) and can load without mod.
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Version e1.6.2
- Compiled against Release 1.2.0/1.3.0 - otherwise same as 1.6.1
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Version e1.6.1
- Incorporates all the latest beta branch changes into main branch
- If you are coming from the 1.5.13-bX branches all this really has is come extra error handling
- If you are coming from the 1.5.12 version this has new rewards you can win during a fight
- The equipment filter is also now exposed to create your own tournament rules
- See the sticky for details
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Version e1.5.13-b5
- Added some sanity/safety checks on equipment filter rules
- NEW FEATURES - There are new achievements in the tournament - first kill, most damage, most kills, least damage taken.
- Set the Bonus Renown for these entries in the settings
- Equipment filters applied right before each match, instead of during game load. Should allow for more random item selections if you enable them.
- Rearranged Mod Options, added some explanations
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Version e1.5.13-b3
- First pass at exposing tournament equipment rules - see sticky for details
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Version e1.5.13-b2
- Fix bug where Item Type Filters getting ignored
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Version e1.5.13-b1
- Module Options Revamped - more organized, also more control over how the various filters interact, will definitely need to review/reset your settings.
- ItemModifiers part 3 - Each item now has a 50/50 shot at a modifier. The modifier is based on the current item value and town prosperity.
- This should bring the ItemModifiers even more inline with desired results. No longer tied to MaxPrizeValue.
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Version e1.5.12
- Added Version mismatch check, will warn you if you're using the wrong mod version for your game now
- Added Bolts and Arrows
- All the fixes from the 1.5.11-bX editions
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Version e1.5.11-b4
- ItemModifiers - now more in line with target value
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Version e1.5.11-b3
- Additional logging and error handling - mainly around diagnostics - no new features
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Version e1.5.11-b2
- Added RU and CNs localization files
- Fixed issue where if it receives invalid settings file from settings library it would crash, now will fall back to .json file
- Lots more error logging added
- For the 1.2.0 Branch - patching CombatXpModel uses Vanilla 1.2.0 model instead of 1.1.1 model
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Version e1.5.11-BL1.2.0-b1
- Brings CombatXpModel formula back in-line with 1.2.0 vanilla formula. Previously was using the 1.1.1 version.
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Version e1.5.10-BL1.2.0
- ItemModifiers are enabled in beta branch 1.2.
- Items with modifiers are saving to inventory after win.
- Items with modifiers showing in town menu and in tournament leaderboard.
- Workaround for settings getting reset to defaults after loading into game.
- For non-modlib users .json file will be updated with latest settings but it should keep the existing ones.
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Version e1.5.10
- ItemModifiers disabled in Release branch of Mod. Items are disappearing. (ItemModifiers are enabled in beta branch 1.2)
- Workaround for settings getting reset to defaults after loading into game.
- For non-modlib users .json file will be updated with latest settings but it should keep the existing ones.
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Version e1.5.8-BL1.2
- Added workaround for settings getting reset to defaults
- ItemModified Items now properly given on tournament win
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Version e1.5.7-BL1.2
- ModLib loaded via Reflection now. Meaning there are no dlls linked to it now - I have tested with ModLib enabled and ModLib completely removed and TXP loads correctly
- Town Menu now shows Item Identifier adjusted Prize Name (So it'll say Lordly Boots instead of Boots)
- Tournament Prize image in Tournament Leaderboard now has adjusted Prize Name (stats may show wrong) but be assured you will win the Item with ItemModifier attached
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Version e1.5.7
- ModLib loaded via Reflection now. Meaning there are no dlls linked to it now - I have tested with ModLib enabled and ModLib completely removed and TXP loads correctly
- Town Menu now shows Item Identifier adjusted Prize Name (So it'll say Lordly Boots instead of Boots)
- Tournament Prize image in Tournament Leaderboard now has adjusted Prize Name (stats may show wrong) but be assured you will win the Item with ItemModifier attached
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Version e1.5.6-BL1.2
- Added ability to enabled/disable Select Tournament Type
- Added ability to enable/disable Random Tournament Types during Tournament Creation
- Added ability to put an override.txt file in Configs\TournamentXPanded folder to force certain behavior regardless of settings system used
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Version e1.5.6
- Added ability to enabled/disable Select Tournament Type
- Added ability to enable/disable Random Tournament Types during Tournament Creation
- Added ability to put an override.txt file in Configs\TournamentXPanded folder to force certain behavior regardless of settings system used
- Fix bug with CustomBattle
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Version e1.5.5-BL1.2
- ModLib truly optional - will load it if found (must be before TXP in mod list), will not use any part of it if not found, personally I recommend you use it. ModLib.dll removed from bin folder.
- If not using Vortex - REMOVE YOUR OLD \MODULES\TournamentXPanded FOLDER!!!
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Version e1.5.5
- ModLib truly optional - will load it if found (must be before TXP in mod list), will not use any part of it if not found, personally I recommend you use it.
- ModLib.dll removed from bin folder.
- If not using Vortex - REMOVE YOUR OLD \MODULES\TournamentXPanded FOLDER!!!
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Version e1.5.4-BL1.2
- Removes 1v1ONLY as Random tournament type, was causing crashes. You will need to Re-Select Tournament Type if this one is picked. 1v1/Group Deathmatch is ok. Standard Melee is ok.
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Version e1.5.4
- Removes 1v1ONLY as Random tournament type, was causing crashes. You will need to Re-Select Tournament Type if this one is picked. 1v1/Group Deathmatch is ok. Standard Melee is ok.
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Version e1.5.3-BL1.2.0
- Many patch bugfixes - this version for BL1.2.0 ONLY - use the other e1.5.3 if on BL1.1.0
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Version e1.5.3
- Many patch bugfixes
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Version e1.5.2
- Compiled against official 1.1.0 game files (if 1.5.1 is working for you, don't worry about upgrade)
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Version e1.5.1
- OPTIONAL ModLib integration for GUI Configuration
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Version e1.5.0-beta6
- Adds ModLib based GUI Configuration
- Fixes crash with missing Custom Prize List if it's enabled
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Version e1.5.0-beta3
- Fixed a bug reading in custom item lists
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Version e1.5.0-beta2
- Changed PrizePerLevel to PrizePerLevelMin and PrizePerLevelMax
- Prosperity values are now set in config file - Low,Mid,High - the max value is multiplied by that based on the town.prosperity - so a low prosperous town will have poorer prizes.
- Revamped Prize Pool - now each Type of Pool can be enabled or disabled - Town, Vanilla, Custom, Legacy - when it gets prizes it's builds a pool from all enabled sources and then picks the prizes. Seems to make for a much wider range of prizes again.
- You will almost certainly have to redo your config, it tends to get replaced when it's not compatible with the new settings.
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Version e1.5.0-beta1
- !!!!DELETE YOUR BMTournamentXP FOLDER!!!!! Keep your config xml file for reference.
- Massive overhaul of internal patch system
- Config file now in Documents\Mount & Blade II Bannerlord\Configs\TournamentsXPanded
- Config file setup for GUI - Not yet implemented so it will currently be annoying to modify as the comments are gone. Settings are the same, refer to the old xml if you need help.
- Config XML generated on first run of game.
- Enable/Disable ItemModifers
- Prize Value can now increase per character level
- Prize Value now modified by Town Prosperity Level
- Randomized Tournament Types on tournament spawn (Between Original, 1v1 and Free for All)
- Bug Fixes during Prize spawn and tournament spawn
- BETA BETA BETA
- Save games are compatible between 1.4.10 and 1.5.x
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Version e1.4.10
- Added additional check when handing out prizes
- Integrated Bonus Gold and Renown into results view when you win, so what you see is what you actually get, instead of the bonus values getting tacked on afterwards.
- Additional tweaking to payout order to try and make it more compatible with other tournament related mods. Might still be some wonkyness if they affect rewards.
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Version e1.4.9
- Fix for duplicate payouts when betting and have per round payouts on.
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Version e1.4.8
- Fixed Gold and Item Duplication on Tournament WIn
- Attempt to make it compatible even with BannerTweaks bonus Tournament Gold
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Version e1.4.7
- Fixed normal combatXP - was getting it 8x as much after latest game update. Shouldn't be so crazy now.
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Version e1.4.6
- Reenabled ItemModifiers for armor - Can win all the various item modifier types now
- Item Tooltip in Prize Selection now show Modified stats
- Armor pieces with item modifiers properly loaded/saved with save game. Properly transferred to character inventory on win
- Fixed another good duplication bug on match win.
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Version e1.4.5
- Fixed OnWinMatch gold spam - you only get it once now
- Absorbed all code from no horses patch into main submodule. Still off by default.
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Version e1.4.4
- Fix an issue when Tournaments were being spawned and failing to generate a prize
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Version e1.4.3a
- HotFix - attempt to fix wrong item being assigned after winning tournament
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Version e1.4.3
- Fixed Prize Picker popup not saving selected item
- Compiled against 1.10 but should work all the way back to 1.0.7
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Version e1.4.2
- Fixed save failed if Deathmatch Tournament selected
- ItemModifiers now saved and loaded with game. (Whether or not the game applies them is a different question)
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Version e1.4.1
- Prize Pool Armor Items now have randomized Item Modifiers applied.
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Version e1.4.0-BETA3
- Adds new Melee Tournament type - 1v1 and Death Match only
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Version e1.4.0-BETA2
- Fixed broken save system
- Minor text corrections on tooltip popups
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Version e1.4.0-BETA1
- Switched from Harmony Patches to CampaginBehaviorBase (patches way fewer default classes)
- Prize Pools now saved/loaded with save game
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Version e1.3.4
- Fixed Reroll not generating new prize pool
- Fixed per match payout, paying even if you lose.
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Version e1.3.3
- Prize Item Selection now has tooltips
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Version e1.3.2
- Added additional error handling and logging
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Version e1.2.11
- Fixed TownOnly generation
- [Technical] Internally switched storage from global static to GameModel
- Removed customized CombatXPModel, went back to patched DefaultXpCombatModel (better cross-mod compatibility)
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Version e1.2.10
- Fixed issue with loading customized prize lists in certain situations
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Version e1.2.9
- Slight tweak to Tournament and Arena CombatXP patch
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Version e1.2.8
- Switch SubModule back to old way - no delayed loading
- NoSpears addon fully integrated into mod - off by default, can turn on in normal config file now
- Patch XP gain for 1.0.7 so it's set by the user once again. Default to 100% battle xp instead of the 25% (tournament) and 6% (arena) in vanilla
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Version e1.2.7
- Patched for Bannerlord 1.0.7
- Keeps new Vanilla system intact for any of the Vanilla options. Fully enables custom and town based item lists to either add on to or replace vanilla system
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Version e1.2.6
- Fixes yet another way a tournament could be empty
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Version e1.2.5
- Added scan to repair broken tournaments when loading savegame
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Version e1.2.4
- Fixed problem in prize selection popup
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Version e1.2.3
- Added new Renown settings per troop / hero difficulty (off by default)
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Version e1.2.2
- New Feature: Bonus Gold Per Match Win (not enabled by default)
- New Feature: Bonus Gold Per Tournament Win (not enabled by default)
- New Feature Bonus Renown Per Tournament Win (not enabled by default)
- New Feature Bonus Influence Per Tournament Win (not enabled by default)
- New Feature: Can Remove Spears from tournaments (not enabled by default)
- Added additional checks on game load, tournament start and tournament for prize pool existance.
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Version e1.2.1
- Fixed crash when using TownOnly option
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Version e1.1.2-beta16
- Added a bunch of checks for invalid items, will try to regenerate one if discovered.
- added a lot of logging and error handling.
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Version e1.1.2-beta15
- Tournament Prize Rerolls are now limited. Default is 10. Can change in config file.
- Fixed issue with reading in EnablePrizePool options from Config file
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Version e1.1.2-beta14
- Fixed bug in prize pool generation.
- Fixed bug when saving a game.
- Towns without prize pools automatically generate one when you go to the select prize list.
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Version e1.1.2-beta13
- Enables pop-up Prize Selection - configurable in options
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Version e1.1.2-beta12
- Fix potential crash if generating prizes and there are no valid town prizes and it's set to town only, will default back to custom, if no custom will default back to vanilla
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Version e1.1.2-beta11
- Fixed a bug generating Town prizes
- Widened Town prizes to all within the value range instead of the top 10
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Version e1.1.2-beta10
- Fixes bug if you lose a tournament
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Version e1.1.2-beta9
- Fixed another way hero's could gain XP in tournaments
- Reenabled Companions in your party gaining XP in tournaments - doesn't seem to cause corruption but further testing required
- Updated calculation for generating the BetOdds value - includes opponent level, relavent skills and armor.
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Version e1.1.2-beta8
- Fixed folder strucure again
- Added Unblocker file - courtesy of Malafein
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Version e1.1.2-beta7
- Turned off bonus money per tournament character level by default
- Changed the way BetOdds are calculated. Now based on total skills and level of opposing teams.
- Added ability to increase maximum BetOdd ratio.
- Changed Folder structure to make Vortex compatible
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Version e1.1.2-beta6
- Attempt to fix crash when Rerolling Tournament Prize
- Ability to change the name of the CustomPrizeList file
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Version e1.1.2-beta5
- Prize refreshes on Arena menu when you reroll - no longer need to leave and return
- Added new feature to get bonus money in tournaments based on the level of opponents (wanderers/companions opponents only) - set to 0 to disable.
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Version e1.1.2-beta4
- Fixes Laucher Error with Bannerlord e1.0.5
- Fixes Disable Reroll Tournament Issue
- Separates Prizes and XP tasks into separate DLLs for easier management
- Fixes Bug with reading in custom tournament prize list
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Version e1.1.2-beta3
- Fixed the crash that happened when tournaments generated new prizes while hero on overland map.
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Version e1.1.2-beta2
- Added additional Prize configuration options to the config file. Instructions are in the file.
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Version e1.1.2-beta
- Adds ability to enter your own list of prize options
- Adds ability to pull from the current towns inventory roster
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Version e1.1.1
- Revamped internal XP gain system to remove any possibility of anyone gaining XP except the MainHero.
- Internally revamped configuration system.
- Also compiled again e1.0.4 Bannerlord, but should be compatible with e1.0.1 and higher
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Version e1.0.2d
- Added ability to configure amount of XP gain in the arena and tournament.
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Version e1.0.2c
- SubModule changed to incorporate latest fixes.
- Added confirmation window on start.
- Compiled as X64 instead of AnyCPU.
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Version 4.1.16
- Added back in gold, reputation and reknown for winning
- Added back in Tournament Days
- Basically everything but achievements has been re-added
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Version 4.1.12
- Rebuilt against 12/23 game update
- Fixed bug in Calculate Odds
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Version 4.1.0.1
- Updated for Release v1.0.1
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Version 1.2.0.hf1
- Forgot to recompile as Release
- Updated SubModule.xml to try and make it more compatible out of the box with other mods
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Version 1.2.0
- Patched for 1.0.6
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Version 1.0.2f
- Added ability to Reroll Tournament Prizes
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Currently functionality:
- Reroll of Tournament Prize - kind of cheaty at the moment. Can disable in the options. Is still governed by the existing rules of what prizes are eligible.
- Selection of Prize - Instead of Rerolling the prize, you get a popup of 3 prizes to choose from. Also still governed by the existing rules of what items are eligible.
- Adjusting of Arena and Tournament XP - the original goal of the mod, enable the ability to gain xp in arena and tournament fights. The official versions have this now, so this simply let's you adjust the amount you gain. Officially by default it's 33% in tournaments and 6% in Arena fights. You can adjust this to your liking.
- Max Bet Amounts - change the max ratio and/or the max bet amount. Default is 4 / 150.
- Bonus Reputation to Lords and notables in the Town, and owning clan upon winning a tournament.
- MCM Option Screen - implemented the options using MCM..
- Gold Cost for Reroll - makes rerolls cost gold to 'bribe' the official
- Interest per Reroll - makes subsequent rerolls increase in cost
- Set Tournament Days - Default is 15, can change from 1 to 30
- Set Base Tournament Max Prize amount - default is 5000, can set from 1600 to 20000.
- Set Increase in Max Prize amount per character level - default is 0
- Party Moral Boost upon win - default is 0
- Widened Item Pool - can now win all weapon types, mounts, and barding
- Achievements in the Tournament - win renown and gold by doing extra well in a match
- Trait Gains - Earn valor and calculating traits by doing well in a match
- Leaderboard Decay - You can have the leaderboard scores decay over time.
- Alternate Odds System - Calculate your odds based on skill points instead of character levels
- Arena Overhaul Compatible - Will detect if AO is installed and if so, it will disable portions of TXP that conflict with AO. These are primarily features that AO also has.
- All features can be enabled/disabled by the player in the MCM menu.
Primary Goals
Make tournaments more exciting with new options, more rewarding with various prize options, and more customizable so you can get the tournament experience you desire. To that end, I plan to expose to the user a variety of options so let them dial in their desired play-style/results. By default, I will try to set the settings to something I believe is fair/balance and close to the original intent of the game designers.
Design Goals
I will try to give you full control over all the options that I create so that you can choose how you want to play. I will not restrict options or try to simplify options. If options need more documentation please ask. I'm always open to ways to improve the in-game tooltips for options and the organization of the option screen to be as clear as possible.
Tournament Prize Features:
*Allows player to re-roll the tournament prize before entering the tournament.
*Allows the player to pick desired item from a pool of available items before tournament.
*Allows Tournament to pull Inventory from the local Town for tournament prizes.
*Allows Filtering of Prizes of all sources (vanilla list, custom list, and town) based on value of the item. You can set a min / max value of items.
*Level scaled prize value. Instead of a hard-limit of items between a certain value, this will start growing the value range as you level up, allowing for a progressive set of better items.
Alternate Odds System
The vanillia game odds are based on your level + 30, plus leaderboard ranking compared to the other opponents.
The alternate system is based on your combat skills + hp + handicap + ranking vs opponents combat skills and hp and rankings.
To encourage a handicap, you can increase the base value of the prize item
based on handicap. Larger the handicap, more valuable the prize, but
lowers your betting odds.
*Reputation gain with local heroes and notables in the settlement and surrounding villages.
Instructions:
Drop it into your Modules folder. Or use Vortex. Use the launcher to enable it.
You may have to unblock the dll.
My Mods:
Tournament XP Enabler
Additional Credits
BannerTweaks/ModLib code for Loading/Saving config files
CommunityPatch for better Patch management system
@Malafein - For the file Unblocker bat file - Link to his full utility: ModuleUnblocker