Adds thugs/bandit and mercenary volunteers to gang leader and merchant/artisan city notables, for a bit more unit diversity.
*Only* works on 1.6.1/ 1.6.2, since it uses the new modding functionality added. No update needed for 1.6.2, it will just show a version warning.
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Changelogs
Version 1.1
moved around bandit/culture spawns
More powerful notables are more likely to spawn the new types of volunteers.
Bandit types are culturally specific (eg: Sea Raider volunteers spawn in Sturgia).