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Lemmy1916

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Lemmy1916

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About this mod

Europe Campaign Map 1.2.10 ! Full conversion of the game's campaign map into a European one with boats travels. Map dedicated mainly to the modder and to the teams that do not have a campaign map. All resources and tutorials on discord server.

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Russian
  • Japanese
  • Italian
  • German
  • French
Donations




PLEASE READ THE DESCRIPTION CAREFULLY !!
...or risk crashing at launch ! 


||   SUPPORT,HELP, REPORT ONLY ON DISCORD   ||



 ||  ABOUT THE EDITABLE VERSION ||

  • When you post your version and/or update, you must cite and put the original link of the Europe mod
  • I reserve the right to share the important improvements that you have made to the original mod (the map and the code) so that everyone can benefit from it, it seems important to me! For example, improvements on the navmesh, on the river flowmap, on the wavemap, on the scripts that improve performance etc ... obviously everything that concerns the addition of factions, assets, troop trees, cities, boat lines, decorations (...) belongs to you and you do not have to share them!
  • Regarding the code, if and only if Space_Pot8to authorizes it and only if I find a person to properly manage the github in order to gather the different versions into a clean and unique version available to all, then yes, it will be available to the public under these conditions.

I spent more than three years on this project so that submods could have a map to work on and that everyone could enjoy it, today it is free for everyone, I expect in return that the people who will use it do the same and share their improvements.


||   CHANGELOG   ||



V1.2.9.4



►DRIO FIX
Adding a description for all Persian settlement
+Some fix on spnpccharacters_persian.xml and spnpccharactertemplates_goldenhorde.xml

►FATROD FIX
Persian rebellion crash
no templates for persian_rebel_lord

►D&H FIX
Fixed all null object reference errors, and formatted xml's with notepad++ "pretty print - indent attributes" + commented the child ayyubid example template out since they don't get used.*

spcultures: all files
dummy_gear -> changed to native cultures

goldenhorde
text -> added missing culture description

persian
duel_preset -> removed since it's obsolete
----------------------------------------------
spnpccharacters:
all beside persian -> "guard" was already present
duplicated "prison_guard_xxx" for the rest to create missing "guard="NPCCharacter.guard_xxx"

----------------------------------------------
spspecialcharacters:
ayyubid
commented out multiple "culture.example" templates

goldenhorde
spc_notable_goldenhorde_0b -> removed skill_template="SkillSet.spc_notable_goldenhorde_0b

V1.2.9.3




NEW STUFF
Adding Persian CultureAdding Seljuk KingdomAdding 4 cities, 2 castles, 17 villages for Seljuk KingdomAdding a dozen hideouts

DLL IMPROVEMENT FOR SUBMOD AND TRANSLATION
The name of FerryPoints, Ports, and LandingAreas are now translatableAdded translation strings for maritime concepts pageRemoved the last of aurelian's map fix, now we use our own scripts and harmony patchesMade Ports, FerryPoints, and LandingAreas loadable through Submodule.xml, so they should be modifiable like settlements.xml is normally

Made PortConnections.xml obsolete
The naming convention for maritime paths is the same, all Space_P0tatoes changed was how the code deals with them.Now you don't have to manually enter each connection in PortConnections.xmlInstead you have to list all other ports that a port is connected to in PortScriptComponent; there is a field called portConnections where you enter a list of other town names like so: town_A1,town_EW2,town_B3; then in MaritimeSettlementsManager when you hit SavePortPositions, the connections are written to Port.xml along with the other information for that Port.

FIX
Fixed bug where maritime concepts wouldn't load on new gameCorrected some bad text in ship managementMissed set of ships for Sami People

OTHERS
NO Updating BattleGrid on the new territory yet ! (will see later)Added occulder on moutain to try to optimise the map a little
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--------> NEW SAVE REQUIRED ! (there is no other choice) <-------
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||    INSTALLATION   ||

 Download the mod 

 Download last Harmony mod (at least 2.3.0.174)  : CLICK HERE

 Unzip this two mods into your module folder :
...STEAM\steamapps\common\Mount & Blade II Bannerlord\Modules

 Delete the two folders (CoreShaders and TerrainShaders) in : (CHECK OUT THE ADDRESS, IT'S NOT IN STEAM BUT IN WINDOWS !)
C:\ProgramData\Mount and Blade II Bannerlord\Shaders


 Unblock the 2 files in : (It is NOT necessary on some PCs)
...\STEAM\steamapps\common\Mount & Blade II Bannerlord\Modules\Europe_LemmyProject\bin\Win64_Shipping_Client




 Launch bannerlord and check the 2 mods in this order :


||    BOATS SYSTEM    ||
You can buy and sell different types of boats, give them a name, choose your flagship, navigate between the different ports, land at a landing area, use ferries to cross small rivers and streams, manage your ship fleets. Armies and looters can use this to navigate freely or come with you at sea. Player speed is affected by the speed of his ships, how much crew he has...Find all the informations on the maritime system on our discord!



||    KNOW ISSUES !    ||

No more looted village icons, we will find out how to fix that in the next version

 Can't get into the settlements?
- Bad placement of the mods in the launcher, it must be at the bottom.

 The bandit troops stay in town I can't click to attack them!
- You can, there is a dedicated key, look in the options.

||    FAQ    ||

 The game crash !
Did you read all the steps above? If so, come to the Discord

 What is the overall vision? Realism, Era, Kingdom, troop tree...
This map is not supposed to be realistic, it's a bit "my version" of Europe. I attach much more importance to gameplay than to realism. Also some countries had to be modified to save space.

 Basically, I was only supposed to make the map, with nothing on it, then I definitely wanted to play it, it was too stupid to leave it as it was.

 For technical reasons, in particular the fact that I worked on the calradia base because I was a beginner, the size was therefore limited. So I choose to only do the western part of the map so as not to have too small countries. As a result, I had to place the kingdoms of calradia at best and it's not very realistic.

People having widely asked me to enlarge the map I ended up doing it but I don't want to destroy the work already done, so obviously there are countries whose cultures don't really match. In order to facilitate the work and have defined areas for the new kingdoms, I decided to work on an uchronia taking place around the 13th century, where the golden hord of the Mongols continued their conquests further west! , the Germanic Roman Empire to lose Italy to the benefit of the Kingdom of Sicily etc... in order to have large and playable territories.


 Can I use it for myself or for my mod?
Yes of course ! I just have a request apart from being credited for my work, I just want to be notified and be invited to follow its evolution on your side/server, this will allow me, apart from having the joy of seeing it improving, to enhance myself and to share these improvements in my future updates of the map.



You like my job ? https://www.patreon.com/LemmyECM



||    TEAM    ||
Lead project :   Lemmy1916
Whole boat system, crash fixer, code... :   Space_Pot8to
Kingdoms creator group leader  : T.D.W_Hayster
and shinya, TeenBrunette, Decoy

Thanks to all the modding community who helped me a lot to make this map and got me out of trouble more than once! There is still a lot of work to do but with your help and your reports I will get there !