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About this mod
Calradia Factions Enhanced is a sub-mod for Calradia at War (Custom Spawns). It's an expansion for native and does not change or replace any existing content. Additionally CFE uses ATC - Adonnay's Troop Changer to add new unique units to towns and villages for every faction and the player to recruit.
- Requirements
-
Nexus requirements
Mod name Notes ATC - Adonnay's Troop Changer Calradia at War (Custom Spawns) API required / Calradia at War is not required Open Source Armory All 3 modules: Amory, Weaponry, Saddlery Swadian armoury Vaegir Armoury Vlandian Steel - Troops Replacer - EN-FR ITEMS ONLY! Mods requiring this file
Mod name Notes Calradia Factions Enhanced (CFE) TR Yama 1.0.2 Calradia Factions Enhanced RUS translation Список модов для Calradia Factions Enhanced и порядок их установки можно найти на странице автора - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
CFE is based on Calradia at War (Customs Spawns) which is a pretty open minded project.
Since I share their values regarding the open source character, feel free to message me on discord regarding permissions.File credits
♦ Ardonnay
♦ ADamnSexyName
♦ Anopey
♦ Phillus
♦ DeathStroke94
♦ Lykos
♦ Eagle (JoeFwd)
♦ Areldir
♦ HalfMetalJacket
♦ Apolon21
♦ Diakonus
♦ Genrev_Pogi
♦ Terco_Viejo
♦ AlphaOmegaMan
♦ Maverick_Knight
♦ Philozoraptor
♦ Basileus
♦ Balbor
♦ bails008
♦ Caranthir444
♦ DeciduousDreams
♦ Badger
♦ Pyrolyzed
♦ Sarissofoi
♦ Luke Danger
♦ Snipass
♦ ObiVVDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Turkish
- Russian
- Changelogs
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-
Version 4.7.0
- - changed Vlandian Sharpshooter stats
- - changed Routier Longsword Crossbow stats
- - added missing war horse requirement to Khuzait Keshig
- - overhauled Khuzait shields/helmets
- - changed Khuzait Veteran Slaver gear
- - overhauled Karakhergit units
- - nerfed revolt spawn chance
- - changed Helios Infantry helmets
- - changed Helios Trained Infantry helmets
- - changed Battanian Oathsworn helmets
- - reverted Vlandia noble spawn chance nerf
- - warhammer head (cfe_beak_head_0) is now not hidden in smithy
- - changed Battanian Picked Swordsman chest armors
- - overhauled sturgian lords again
- - added Raganvad gear
- - added Caladog gear
- - added Unqid gear
- - added crowns to empire kings/queen
- - overhauled Khuzait lord gear
- - overhauled Khuzait lord civilian gear
- - added TV_vlandia_boots_c to Palatium Guard/Khorchin/Hearth Guard/Huskarl/Royal Huskarl/Heroic Axe Hersir
- - changed Khuzait Veteran Slaver gloves
- - changed Khuzait Mounted Skirmisher gloves
- - changed Khuzait Veteran Infantry gloves
- - changed Sturgian Cavalry gloves
- - changed Sturgian Duguth gloves
- - overhauled Khuzait trader/caravan master
- - changed Khuzait Veteran Caravan Guard helmets
- - overhauled Vlandia trader/caravan master
- - overhauled Aserai trader/caravan master
- - overhauled Sturgia trader/caravan master
- - overhauled Battania trader/caravan master
- - changed Battanian Swordsman-line helmets
- - changed Vlandian Angry Soldier helmets
- - overhauled Aserai lord civilian gear
- - overhauled Sturgia lord civilian gear
- - overhauled Empire lord civilian gear
- - overhauled Battania lord civilian gear
- - overhauled Aserai lord gear
- - changed Sturgian Hirdman helmets
- - changed Sturgian Hardened Hirdman helmets
- - changed Drengr helmets
- - changed Hearth Guard helmets
- - changed Jomsvar helmets
- - changed Khuzait Arban-u Darga gear
- - changed Khuzait Mingghan-u Noyan gear
- - changed Khuzait Jagutu-iin Darga gear
- - changed Khuzait Horsearcher gear
- - changed Khuzait Heavy Horsearcher gear
- - changed Kozar Heavy Horsearcher gear
- - added 1 t3 helmet variety to Sturgia
- - changed Battanian units gear
- - changed Redshanks/Grandac gear
- - overhauled Eleftheroi
- - overhauled Karakhuzait lords
- - overhauled Jawwal
- - overhauled Beni Zilal
- - overhauled Legion of the Betrayed
- - overhauled Lake Rats
- - overhauled Forest People
- - overhauled Skolderbroda
- - overhauled Wolfskins
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Version 4.6.9
- - changed Battanian Oathsworn gear
- - changed Battanian Champion gear
- - changed Battanian Fénnid gear
- - changed Battanian Fénnid Champion gear
- - changed Battanian Fénnid Archer gear
- - changed Battanian Fénnid Ranger gear
- - changed Battanian Trained Archer gear
- - changed Battanian Ranger gear
- - changed Aserai Chosen Mubariz gear
- - changed Khuzait Ilkhan gear
- - changed Khuzait Heavy Horsearcher horse harness
- - changed Khuzait Veteran Slaver horse harness
- - added Lord of the Steppes spawn
- - added cfe_eastern_mace_t5_1
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Version 4.6.8
- - removed mail chausses from routier longsword crossbow
- - cleaned up ATC config
- - Grandac Trained Skirmisher now has 2 sets of Ash Javelin
- - Droungos Optimatus now has Heavy Plumbata
- - added a new pike for routiers
- - added 1 Imperial Pike
- - Imperial Akolouthos is now a Pike unit
- - added Routier Mounted Crossbow
- - changed helios guard hand armor
- - nerfed Routier Longsword Crossbow shields
- - buffed Vlandian Veteran Spearman 1h weapons
- - removed Imperial Heavy Long Lance
- - renamed imperial lances
- - reduced vlandian noble spawn chances
- - changed Vlandian Retineu Knight helmets
- - changed Vlandian Chevalier Royal helmets
- - overhauled knight's order civilian gear
- - slightly nerfed vlandian units shoulder armors
- - changed Khuzait Khorchin horse harness
- - changed Kozar Kozar Mounted Archer horse harness
- - changed Kozar Heavy Mounted Archer horse harness
- - changed Vlandian Scytheman armors
- - changed Aserai Chosen Mubariz horse harness
- - changed Battanian Lowland Skirmisher gear
- - changed Battanian Lowland Hero gear
- - changed Battanian Trained Spearman gear
- - changed Battanian Picked Spearman gear
- - changed Sturgian Axeman gear
- - changed Sturgian Axe Hersir gear
- - changed Sturgian Heroic Axe Hersir gear
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Version 4.6.7
- - v. h. inf. now uses new swadian kettle
- - changed routier longsword crossbow gear
- - changed v. vet. spearman gear
- - changed routier greatsword gear
- - t3 trader now upgrade to t4 trader
- - removed cs party rewards for now cause they are bugged
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Version 4.6.6
- - changed diplomacy file
- - changed vlandian noble horse harnesses to chain only
- - renamed kozar t4+5
- - overhauled sturgian gear
- - added sturgian dvor again
- - changed jomsvar gear
- - removed 1 helmet from khorchin
- - changed khuzait ilkhan name to veteran infantry
- - added khuzait ilkhan
- - added 3 khuzait glaives
- - sturgian skirmisher line now has throwing axes and javelins
- - removed javelin from hearthguard
- - heroic axe hersir now has 1 set of throwing axes
- - jomsvar t4+5 skirmisher now have 2 sets of throwing axes
- - changed sturgian t4+5 cav gear and stats
- - changed sturgian t5 caravan guard gear
- - changed jomsvar stats
- - replaced 1 type of gambeson with lamellar for sturgia
- - changed battanian oathsworn name to picked spearman
- - added battanian oathsworn unit
- - overhauled grandac melee line and changed them to falxmen
- - changed battanian archer wrists
- - overhauled sturgian skirm t4+5
- - overhauled aserai skirm t4+5
- - overhauled grandac skirmishers
- - adjusted helios t4/5 stats
- - overhauled Hidden Hand
- - overhauled Embers of the Flame + stats
- - added western star falchion
- - slightly buffed light poleaxe/poleaxe
- - adjusted vlandian regular line t4+5 gear
- - adjusted routier pike/hardened bill gear
- - removed 1h weapons from routier bill t3+4
- - buffed routier bill 2h skill and nerfed 1h skill
- - changed t4 caravan guard names
- - buffed guarded poleaxes slightly
- - adjusted order description
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Version 4.6.5
- - improved heavy war scythe
- - added fine staff sickle
- - removed cfe_2h_stickmace_t4
- - added vlandian scytheman
- - added vlandian veteran spearman
- - overhauled vlandian regular line weapons and stats
- - buffed fian champion
- - changed routier bill weapons
- - removed 1h from routier pikes and voulgier
- - overhauled vlandian regular line
- - reduced beaked halberd head weight slightly
- - added custom sica blades to balance sicas
- - changed derthert shoulder armors
- - changed angry vlandian peasant/citzen wrist armor
- - removed plumbata from empire spear line
- - adjusted main faction hero party templates
- - adjusted battanian spear line stats
- - adjusted empire spear/guard line stats
- - switched darts from guard to spearline
- - drengr now uses bardiches
- - huskarls now use bardiches
- - added a better bardiche blade
- - added a better shestopyor blade
- - added Heavy Shestopyor
- - slightly nerfed deserter spawns
- - added cfe_axe_craft_27_head_throwing_t4 for southern throwing axe
- - changed battanian sturdy mace head
- - added 1 more sturgian spear variation
- - adjusted jomsvar shoulder armors
- - removed battanian native mace
- - changed cs_cfe_jomsvar_clan culture to nord
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Version 4.6.4
- - changed order squire
- - changed chevalier royal horse harnesses
- - fixed crash issue for vlandian regular weapon
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Version 4.6.3
- - updated vlandian helmets
- - added 1 helmet variety to cfe_sturgia_bandit_t4
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Version 4.6.2
- 4.6.2
- - fixed guang/danjuma invasion spawn days+chance
- - hid vlandian_cavalry from encyclopedia
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Version 4.6.1
- 4.6.1
- - removed main faction cfe clans
- - overhauled all vlandian helmets
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Version 4.6.0
- 4.6.0
- - adjusted khuzait 1h weapons
- - removed blackpowder jars from honor guard
- - adjusted khuzait gloves
- - adjusted danjuma weapons
- - added 2 bamboo maces
- - adjusted danjuma weapons
- - added Darshi mercenary units
- - all t1 thugs are now bandits only
- - merc mercs now start with t2 units
- - added main faction upgrade paths to thugs
- - changed aserai slinger armor
- - overhauled dayan gear
- - added more helmets to cfe_aserai_basic_t2
- - overhauled ghilman units/lords
- - jomsvar are now nords
- - added darshi units to ghilman atc config
- - changed egil gear
- - changed fionngan gear
- - changed guang lords gear
- - changed gord lord gear
- - egil is now nord
- - added camel armors to wahah lords
- - changed thug upgrade paths back to mercs
- - changed cfe_empire_droungos_rt5 boots
- - removed 'NotStackable' tag from spiculum (bugs them out)
- - added Akolouthos
- - changed cfe_battania_rebel_t3 shields
- - added more helmets to ghilman_tier_3
- - renamed militia t3 units
- - changed ghilman 1+2 horses to camels
- - overhauled beni zilal units+lords
- - removed peasants/added native peasants to partytemplates
- - overhauled jawwal units+lords
- - overhauled brotherhood units+lords
- - overhauled boar company units+lords
- - added new osa horse harnesses to khutait elite t5+6
- - updated lord gear with new harnesses
- - overhauled imperial horse harnesses
- - updated empire lord harnesses
- - changed cfe_khuzait_basic_xt4 helmets
- - changed cfe_khuzait_basic_xt5 helmets
- - changed cfe_khuzait_ranged_rt5 helmets
- - added 1 more helmet to akolouthos
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Version 4.5.9
- - changed aserai t4 skirm+camel archer helmets
- - adjusted cfe_aserai_ranged_t3 helmet
- - adjusted cfe_aserai_ranged_t5/cfe_aserai_ranged_rt5 gloves/bracers
- - changed a few t2 merc unit names
- - adjusted cfe_khuzait_basic_rt2/t2 hats
- - adjusted cfe_khuzait_ranged_t2 hats
- - adjusted cfe_khuzait_ranged_t3
- - adjusted cfe_khuzait_basic_t3
- - adjusted cfe_khuzait_basic_xt3
- - adjusted cfe_khuzait_elite_t3
- - adjusted cfe_khuzait_ranged_t4
- - adjusted all khuzait boots
- - adjusted cfe_empire_basic_t5 shoulders
- - adjusted qasr guard/t5 noble chest
- - changed grandac shields
- - changed aserai noble horse harnesses
- - added camel armors to t5 camel archer and t5 caravan guard
- - added battania/aserai caravan guards to hide xml
- - added northern_light_harness to bucellarius
- - added camel armor to bedouin warlord/exile
- - added cfe_aserai_elite_rt6
- - cfe_khuzait_elite_t6 now uses noble bows
- - changed cfe_aserai_basic_rt4 bow
- - changed mubarizun names to mubariz
- - changed cfe_aserai_ranged_t5 stats
- - changed aserai noble line stats
- - changed battanian militia shields
- - changed sturgian lord equipmentsets
- - changed wahah camel requirement
- - changed khuzait lord equipmentsets
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Version 4.5.8
- - added native minor factions to atc config
- - added native overhaul party templates
- - added native overhaul files + added to submodule
- - CFE now replaces most native units
- - nerfed spawn party speeds slightly
- - renamed guang thug -> guang clansman
- - renamed danjuma thug -> danjuma tribesman
- - changed guang/danjuma thugs dialogue and ids
- - added united deserter spawn
- - gilded corsair sabre is not merchandise anymore
- - added southern pirate boss + spawn
- - adjusted united pirates party size
- - adjusted bandit boss party size
- - adjusted united pirates/deserters
- - lowered most spawn max numbers
- - removed minor faction units from deserter spawns
- - changed khuzait vet. slaver/mounted skirm. gear
- - nerfed blackpowder jar damage
- - added balckpowder jar to honor guard
- - changed mubarizun t5+6 gear
- - changed aserai vet. skirm. gear
- - changed aserai vet. spearman gear
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Version 4.5.7
- - removed clipping armor from angry sturgian citizen
- - changed some khuzait t4 body properties
- - changed keshig stats
- - fixed wrong stats cfe_khuzait_basic_yt4
- - added 1 missing armor variation to golden guard
- - nerfed mameluke elite stats
- - basic/ranged now 70%/30%
- - added blackpowder jar
- - changed improved vlandian/routier crossbows
- - removed force war diplomacy for minor factions
- - adjusted minor merc clan atc config
- - added CanKnockdown to sledgehammer blade
- - added CanKnockdown+CanDismount to blackpowder jar
- - changed helios unit IDs
- - ex-hostile clans now patrol around villages so they don't get stuck in towns
- - added quarter staffs/stick blade civ tag
- - replaced wicker with rectangular shields khuzait angry soldiers
- - added more noble bracer/chest variety to battania
- - adjusted guang bodyproperties
- - changed beallos brigade lord chest armor
- - changed wybert and gerart helmets
- - nerfed guang horse armors
- - changed khuzait veteran slaver helmets
- - added cfe_mace_shestopyor_t2
- - added cfe_southern_makhaira_dagger_t1
- - changed cfe_aserai_ranged_t1 weapons
- - changed cfe_sturgia_basic_t2 weapons
- - changed qasr guard leg+glove armor
- - changed aserai t5+6 elite leg+glove armor
- - overhauled aserai boots
- - added more chest variety to t5 aserai camelarcher
- - changed ravager/ransacker gear
- - added cfe_southern_makhaira_dagger_t1 to aserai t2 archer
- - slightly adjusted light poleaxe shaft length
- - added highland war pick head + weapon
- - added war pick to cfe_battania_merc_t4/cfe_battania_robber_t4
- - thane bandits now culture forest_bandits
- - changed ravager gear
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Version 4.5.6
- - fixed guang obsolete weapon id
- (- fixed crash issue RBM patch only)
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Version 4.5.5
- - removed obsolete cfe_khuzait_fine_glaive_t6
- - removed obsolete cfe_khuzait_heavy_glaive_t6
- - removed obsolete cfe_khuzait_lance_t4
- - removed obsolete cfe_khuzait_forked_lance_t2
- - removed obsolete cfe_khuzait_forked_lance_t1
- - removed obsolete cfe_khuzait_spear_t4
- - added 4 khuzait spears and 3 lances
- - replaced/added eastern swords/maces/axes
- - added keshig unit
- - added steppe charger to khuzait javelin cav t4+5
- - changed kozar lord gear
- - changed dayan gear
- - changed dayan lord gear
- - changed tribal shaman line gear
- - overhauled horselord line gear
- - khuzait/aserai thugs are now guang/danjuma
- - changed guang thug gear
- - added rectangular shields to khuzait
- - added cfe_spear_blade_13 + cfe_spear_blade_40
- - removed obsolete cfe_northern_glaive_t6
- - added cfe_spear_blade_6
- - added 7 new sturgian spears + 1 pike + 2 lances
- - removed 1 set of projectiles from guang t2 archer/crossbow
- - fixed wrong sturgian t5 archer stats
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Version 4.5.4
- - added western spiked battle axe
- - added new axe to vlandian units
- - 2h morning star now imperial + on palatium guard
- - added new vlandian 2h axe to heavy infantry
- - changed vlandian knight stats
- - changed sturgian round shields
- - added 2x nw sturgian throwing axes
- - removed 1 sturgian heavy throwing axe
- - changed deashot gear
- - overhauled sturgian angry units
- - changed sturgian noble gear
- - overhauled jomsvar
- - overhauled kozar
- - overhauled gord guard
- - nerfed initial minor clan spawn parties
- - overhauled khuzait
- - changed khuzait stats
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Version 4.5.3
- - added halfsworded great-sword + added to routier great sword
- - added Bronzed Steel Longsword/added to veteran longsword
- - renamed simple sica to sica
- - added simple sica t2
- - added 6 battanian spears and 3 lances
- - changed kinsman gear slightly
- - changed grandac t2 unit
- - changed grandac banner
- - changed ID cfe_highland_2h_sword_t6 to vlandian ID
- - added new cfe_highland_2h_sword_t6
- - added cfe_scimitar5_1h_sword_t5
- - overhauled sturgian noble sword
- - added new sturgian t2 sword
- - overhauled aserai weapons
- - added new aserai 1h weapons
- - added more custom aserai battle axe blades
- - added bandit_fur_a to danjuma
- - added 6 new imperial spears and 4 lances
- - changed imperial ranged unit stats
- - increased throwing weapon shaft length
- - added new imperial 1h weapons
- - added simple mace
- - changed billhook
- - added the stick
- - added pine+ash quarterstaff
- - added Two Handed Large Spike Club
- - changed western pointed falchion and removed custom blade
- - added darts to palatium guard
- - overhauled mountain leader line
- - overhauled deadshot line
- - imperial heavy lance now 1h
- - added imperial heavy long lance and to t6 catphract
- - changed cfe_battania_elite_t4 chest armor
- - updated brigade line
- - added northern great cleaver
- - added ravager bandit spawn
- - added vile beggar spawn
- - changed party speed
- - removed gladius_b for rbm compatibility
- - adjusted party reward influence
- - added war darts to lowland skirm t4+5
- - qasr guard now has 2 throwing axe sets
- - changed empire dart distribution
- - added 1 more halberd
- - changed halberder gear
- - halberds now have brace+dismount
- - changed vile beggar property
- - added 1 more helmet to thane
- - changed order units stats/level/gear
- - changed gear of some sturgian units
- - changed empire noble horse armors+shoulder
- - changed empire basic+ranged shoulder armors
- - removed kozar infantry line
- - removed sturgian noble cav line
- - overhauled sturgian basic+ranged units
- - changed spiculum shaft cause of crash with OSA
- - removed sturgian dvor
- - added sturgian t1/2/3 axe
- - added 1 sturgian t3 mace
- - added 1 sturgian t6 2h axe
- - changed sturgian noble line gear (t2-4)
- - changed kinsman t4 gear
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Version 4.5.2
- - added hidden to smithy stuff again
- - added 2 new imperial 2h maces
- - added new 2h maces to empire guard/palatium guard
- - changed guarded spear name to awl spear
- - added 2 new shoulder pieces to khuzait h.horsearcher
- - changed mameluke ranged t4+t5 gear
- - changed Ilkhan shields
- - changed mubarizun t5+t6 gear
- - switched skirmisher with madina body armor
- - added new OSA tribal shields to danjuma
- - added t6 shotel
- - added native shotel parts to 2h
- - added t6 shotel to danjuma t5 inf.
- - overhauled danjuma t5 inf. gear
- - added t5 shotel
- - added t5 shotel to danjuma camelry
- - changed Fionngan bodyproperty
- - changed routier knight to great sword
- - changed t6+t5 foot knight vlandia gear
- - changed v.h.inf. gear and removed cfe_2h_metalbattle_axe_t5 from unit
- - vlandian battleaxes now aserai
- - aserai battle axe now empire
- - changed empire t5+t6 guard weapons
- - changed aserai guard t4+t5+t6 weapons
- - removed some v.h.inf. helmets
- - cfe_northern_bardiche_t6 now cfe_northern_bardiche1_t6
- - added cfe_western_bardiche_t6 now cfe_northern_bardiche2_t6
- - added cfe_northern_bardiche2_t6 to gord guard
- - changed cfe_aserai_basic_xt4 shoulder armors
- - buffed eastern steel axe with custom blade
- - added cfe_axe_craft_26_head + cfe_axe_craft_36_head
- - changed loadout for khuzait mounted t3+t4+t4 units
- - added cfe_1h_impcavaxe_t4
- - added cfe_1h_impcavaxe_t4 to empire cav
- - added aserai standard bearers
- - changed cs_cfe_ranger_party
- - replaced 1 armor for palatium guard (new osa)
- - changed some 1h weapons for sturgian units
- - added battania_sword_4_t4 to battanian t5 cav
- - added battania_2hsword_5_t5 to cfe_battania_basic_rt5/cfe_battania_basic_t5
- - removed 2h sword for 1h units battania
- - added 2 khuzait 2h mace
- - added 1 battania 1h mace
- - added cfe_mace_1h_battania_t4 to battanian units
- - added 1 new battanian t5 1h axe
- - replaced native battanian t5 axe with cfe t5 axe
- - replaced native sturgian axes with battanian axes for battania
- - added custom osa heavy ango + spiculum head
- - added heavy ango
- - added spiculum
- - added 2 battanian swords
- - lowland pike is now lowland skirm
- - changed chieftain+headhunter gear
- - overhauled all battanian units
- - changed clansman bandit tree gear
- - changed danjuma golden guard shields
- - added pelt adargas to aserai
- - overhauled all empire units
- - removed raven band from tavern spawn
- - added Redshank tavern merc clan
- - looters now friendly with all spawn clans
- - added thug dialogue
- - improved all existing dialogues
- - added missing dialogues
- - removed throwing stone from gord archer
- - removed native version dependency in all submodules
- - overhauled empire/battania angry units
- - added thug boss+spawn for empire/battania
- - added highland robber spawn
- - adjusted latro line gear
- - added southern pirate spawn
- - changed grandac banner
- - slightly overhauled vlandian units
- - changed sturgian drengr gear
- - removed cfe_vlandia_chainmail
- - changed dayan t4 gear
- - added 1x militia mace
- - western cavalry hooked 1h axe is now a spiked axe
- - overhauled western basic/ranged/elite TT's
- - overhauled vlandian angry units
- - overhauled robber knight line
- - thug boss now thug leader
- - added vlandian thug leader+spawn
- - overhauled skipper line
- - removed is_basic_troop from aserai bedouin line
- - removed base_speed_override from NameSignifiers
- - overhauled routier TT and removed t6 unit
- - overhauled order TT
- - changed Fulbert gear
- - adjusted raven band spawn
- - overhauled aserai angry units
- - changed aserai regular/bedouin regular shields
- - overhauled sturgian angry units
- - overhauled sturgian thugs
- - added sturgian thug leader + spawn
- - overhauled all vlandian plate users
- - removed vlandian pikeman
- - moved and renamed vlandian royal guard to pikeman spot
- - routier pike now uses fine pike
- - changed routier lance with long pike unit
- - adjusted routier unit stats
- - removed routier horsearcher line
- - updated regiment clan description
- - changed routier spawns
- - added corsair body property for southern pirates
- - added facepaint to battanian soldier/veteran property
- - added robber baron spawn
- - removed obsolete OSA banners
- - adjusted max party count and spawn rolls
- - overhauled most aserai units
- - added dune bandit spawn
- - added robber baron/dune bandit/united pirates dialogue
- - changed aserai 2h mace shaft length
- - added bedouin boss bandit
- - added dune boss bandit
- - added name signifiers to all bandit boss parties
- - updated xmls to 1.0.0
- - updated all horse units with new horses
- - removed item4
- - added vlandian t3 light cav
- - changed lance to spear vlandian t4 light cav
- - fixed mercenaries not spawning in taverns
- - removed raven band
- - replaced wildings with thicket thieves
- - improved bandit spawn rates
- - overhauled both custom voulges
- - added routier voulgier
- - added 6 new vlandian spears and 4 lances
- - added 7 new aserai spears and 4 lances
- - added cfe_spear_blade_37
- - added cfe_spear_blade_41
- - camel units now have spears/lances
- - fixed wrong mercenary occuption
- - changed guang head wear slightly
- - all t3 main faction archers now have 2 x projectiles
-
Version 4.5.1
- - changed clan(faction) xml to 1.8 standard
- - changed heroes xml to 1.8 standard
- - fixed bug battanian rider with 2 shields
- - added new 2h maces to aserai units
-
Version 4.5.0
- - buffed vlandian t5 archer bow skill
- - adjusted retineu knight stats
- - changed battanian hog bearer chest armors
- - changed kinsman description slightly
- - nerfed quarterstaff thrust slightly
- - reduced Two-Handed Spiked Club weight slightly
- - changed nimrod stats sliglty
- - buffed grandac t5 unit attributes
- - buffed sturgian elite t5/6 attributes
- - added swadian tabard plate to h.inf. and chevalier royal
- - added barbutes to h.inf. and v. elite line
- - changed h.inf. boots/gloves
- - removed h.inf. native cleaver
- - changed routier pike armor to brigandine
- - changed routier pike leg armor
-
Version 4.4.9
- - changed grandac hog bearer amount
- - fixed sturgian noble line wrong stats
- - buffed khuzait mounted skirm stats
- - empire t4 light cav now only 1 set javelins
- - fixed cfe_khuzait_basic_yt5 still had bow
- - buffed royal guard attributes
- - changed vlandian spear miltia name to spear levy
- - removed clipping shoes from danjuma
- - aserai camel line buffed polearm skill
- - aserai camel line more lances
- - removed short voulge from royal guard
- - nerfed robber knight helmets
- - nerfed most party speeds
- - nerfed most party sizes slightly
-
Version 4.4.8
- - fixed missing khuzait skirmisher horses
- - fixed wrong khuzait upgrade horse requirements
-
Version 4.4.7
- - all custom parts hidden from smithy
- - added grandac clan + lord + diplomacy
- - added grandac spawn + dialogue
- - added more shoulder options for battanian archer/footman
- - changed grandac unit names
- - added khuzait ranged tree
- - updated khuzait party templates
- - added khuzait skirmisher line
- - removed javelins from khuzait slaver line
- - changed shaman upgrade path
- - added old veteran party reward
- - added custom item mail hauberk
- - changed pikeman and drengr gear
-
Version 4.4.6
- - split battania ranged tree with t1-5
- - lowland warrior line replaced old archer spot battania
- - updated battanian culture party templates
- - updated hero party templates for all ranged units
- - added battania_mace_1_t3 to more battanian units
- - added more broad blades to battanian units
- - added 3 vlandian native 2h swords to h.infantry
- - added 1 native battanian 1 sturgian 2h sword to lowland hero
- - added sallet_base and vlandian_helm_with_visor to vlandian h.inf.
- - added helios guard TT + merc cultures
- - added helios clan+lord+atc config
- - added helios spawn + dialogue
- - added helios to diplomacy
- - adjusted v.heavy inf./removed flat bascinet
- - empire ranged units now got 1h/shield too
- - changed battanian rider shields
- - reinforced hewing spear now has bracing
- - adjusted party speeds
- - added cfe_axe_craft_6_head
- - added cfe_highland_2h_axe_t5
- - added cfe_highland_2h_sword_t6
- - gerart now infantry
- - added reward for cs_cfe_latrones_famosi_party
- - changed mameluke line helmets
- - added gallowglasses TT + thug + mercculture
- - fixed heavy boar spear
- - added 2 far-eastern glaives + parts
- - removed unused cfe_steel_handle_15
- - added 4 custom meshes
- - changed cfe_2h_poleaxe4_t5 blade
- - changed cfe_2h_corbin2_t5 blade
- - added cfe_2h_warhammer0_t6
- - added cfe_1h_warhammer1_t5
- - added cfe_1h_warhammer2_t6
- - added CanDismount flag to cfe_khuzait_guard_9_2
- - changed cfe_2h_corbin2_t5 blade
- - added cfe_2h_poleaxe5_t5
- - removed cfe_1h_vmetalaxe_cav_t4
- - replaced cfe_1h_vmetalaxe_cav_t4 with cfe_1h_warhammer2_t5
- - added new weapons to vlandian units
- - restricted weapon types for some vlandian units
- - changed some stats of vlandian units
-
Version 4.4.5
- - changed cfe_khuzait_forked_lance_t1 guard size
- - added Danjuma TT expansion
- - introduced danjuma expansion to partytemplates/atc config
- - t1 danjuma merc for taverns and merc cultures
- - added tribal thugs spawn+party
- - nerfed max bandit parties on map
- - added second danjuma lord
- - changed danjuma lords gear
- - changed danjuma bodyproperty
- - danjuma t2 now has slings
- - dayan t5 now t4 + id change
- - changed angry sturgian soldier gear
- - changed tribal longbow shoes
- - changed battanian elite t5/6 gear
- - added battanian noble archer fork
- - changed brigade units to spearman
- - adjusted beallos atc config+parties
- - revamped vlandia TT gear+units
- - added vlandian ranged tree
- - updated party templates+atc config
- - revamped company routiers
- - removed AR_aserai_armor_h from aserai
- - changed order squire gear
- - changes to order partytemplates
- - changes to ranger partytemplates
- - added TV_vlandia_shoulders_g to battanian angry ppl
- - changed guang spawns/parties
- - changed revolt min days until spawn
- - added missing kinsman dialogue
- - added missing danjuma friendly dialogue
- - added missing guang friendly dialogue
- - changed signum bearer chest armours
- - added AR_roman_hat_a+b to empire slinger
- - cleaned up empire shields
- - adjusted party speeds
- - added leather_strips_over_padded_robe to bedouin regular
- - added more weapon option to bedouin exile/aserai units
- (- added sturgian hearth guard t5+6 elite fork)
- (- new ranged tree for sturgia)
- (- axe line replaces bow line in basic sturgia tree)
- - changed some kozar gear
- - added cfe_hewing_spear_t5
- - overhauled sturgia
- - added sturgia ranged tree
- - updated ATC+partytemplates for sturgia
- - added cfe_western_sword1_t3
- - added cfe_western_sword1_t3 to v. veteran regular+heavy inf.
- - added cfe_greatsword_2h_sword4_t5
- - added cfe_greatsword_2h_sword4_t5 to v. heavy inf.
- - added cfe_empire_noble_guard_4
- - added cfe_greatsword_2h_sword5_t6 (OSA pommel)
- - added cfe_western_sword1_t3 to order squire/angry soldier
- - added cfe_western_sword1_t3 to routier bill/longbow
- - added cfe_western_sword1_t3 to routier t4 h.archer/xbow
- - added cfe_western_sword1_t3 to robber knight
- - changed dayan bodyproperty
- - added cfe_western_sword2_t5
- - added cfe_western_spear1_t4
- - added cfe_western_spear1_t4 to routier knight
- - added cfe_poleaxe_head_0 to polearms
- - added cfe_2h_poleaxe4_t5
- - changed cfe_2h_poleaxe2_t5 id to t6
- - added cfe_2h_poleaxe4_t5 to cfe_vlandia_elite_st5/6/cfe_vlandia_routier_t6
- - changed stats for cfe_vlandia_elite_st5/6
- - added (cfe_)axe_craft_18_head to polearms
- - added cfe_2h_corbin1_t6
- - added cfe_2h_corbin2_t5
- - removed cfe_2h_metalhooked_axe_t5 from cfe_vlandia_elite_st5
- - added cfe_2h_corbin2_t5 o cfe_vlandia_elite_st6/5/cfe_vlandia_routier_t6
- - added cfe_guarded_pernach1_t4
- - added cfe_vlandia_elite_st5 to cfe_vlandia_elite_st5/6/cfe_vlandia_basic_vt5
- - added cfe_1h_vmetalaxe_cav_t4
- - added cfe_1h_vmetalaxe_cav_t4 to cfe_vlandia_elite_t6/5/cfe_vlandia_regiment_rt5
- - added cfe_axe_craft_34_head
- - added cfe_1h_vmetalaxe_cav2_t4
- - added cfe_1h_vmetalaxe_cav2_t4 to cfe_vlandia_elite_t6/5/cfe_vlandia_regiment_rt5
- - added cfe_falchion1_blade
- - added cfe_western_sword3_t3 (to vlandian units)
-
Version 4.4.4
- - more helmets for Aserai Bedouin Horseman
- - more t3 helmets for aserai
- - removed buggy t3 helmet
- - changed aserai levy+bedouin+noble's son soldier chest armours
- - aserai bedouin soldier now javelins and no spear
- - other small aserai gear changes
- - added AR_empire_desert_helmet_e to emp. elite t5+6
- - added aserai mameluke tree
- - updated partytemplates+atc config for aserai mamelukes
- - added Imperial Bucellarius
- - updated imperial cav. gear
- - imperial light archer now slinger
- - fixed wrong IDs for guang crash issue
- - changed routier lance shields to heaters
- - removed long slings
- - changed guang war party size
-
Version 4.4.3
- - added AR_imperial_shoulders_s to imperial trained ranged units
- - added AR_imperial_shoulders_s to tagma regular
- - added AR_imperial_shoulders_s to droungos soldier/recruit
- - added new imp. hats to tagma recruit
- - added more torso/helmet variety to droungos recruit
- - added emp. mail coif to imp. spearman
- - added vl. mail coifs to order squire
- - added TV_vlandia_shoulders_g to order squire
- - added padded_coif to order squire
- - changed vlandian page gear
- - changed vlandian cavalier gear
- - changed tagma regular lance
- - empire guard and armoured ranged now have veteran properties
- - changed most bodyproperties age
- - every culture now has a soldier+veteran bodyproperty
- - removed non existent fighter_battania
- - added more Item.ao_focale/TV_vlandia_shoulders_g to vlandia
- - changed shoulder armors for all kinsman
- - changed guang thug gear
- - changed gao description
- - added second guang lord
- - changed empire elite t5/6 helmets/shoulders
- - changed khuzait gloves
- - changed vlandian/sturgian thug gear
- - fixed missing horse requirement for khuzait tribal levy
- - removed some minor clan units from all deserter spawns
- - changed dayan atc config/parties
- - changed all dayan gear
- - more variety for khuzait t1
- - battanian t4/5 spearman now have war darts
- - added guang t6 infantry + added to parties
-
Version 4.4.2
- - added red dove routier TT
- - added vlandian local merc t1 + added to merc pool
- - added routier spearman and routier bow
- - added red dove clan+lord+atc config+parties
- - added red dove diplomacy+ spawn+dialogue
- - added vlandian local thug spawn
- - adjusted bandit party spawn chances
- - fixed khuzait horse bearer culture
- - added AR_vlandia_helmet_j to regiment lancer
- - added kozar TT + to merc pool with new merc recruit
- - added kozar clan+lord+atc config+diplomacy
- - removed 'the' from clan names
- - added kozar spawn+dialogue
- - added sturgian thug spawn
- - nerfed routier pike helmets
- - only vlandian_nasal_skullcap for danjuma
- - removed belted_leather_boots from a few units (clips)
- - added TV_battania_boots_w to more battanian units
- - added new Phrygian hats to empire units
- - changed white company descrption
- - added red dove description
- - added routier/regiment trash units to company/regiment
- - added TV_vlandia_shoulders_g to routier bow/spear
- - added wrapped_scarf to routier bow/spear
- - added scarf to routier pike
- - added kozar lord+clan description
- - helmet changes for empire palatium/spear line
- - added ao_durkhan_topless_leather_lamellar to guang archer
- - changed khuzait elite line gloves
- - buffed most min bodyproperties
- - added shaman bodyproperty
- - added shaman bandit TT + spawn
- - removed horse harnesses from guang w/o horse
- - added guang t1 merc and guang crossbow line
- - added khuzait thug spawn
- **crash x2 battle object reference**
- - khuzait horse bearer now Infantry
-
Version 4.4.1
- - all new weapons can now be looted/bought
- - ATC config now covers 100% recruitment
- - added more weapon variety to vlandian levy bowman
- - added AR_empire_armor_l/ao_mail_shirt_sleeveless to vlandian cavalier
- - added aketon to vlandian bowman
- - removed moccasins from scolarios
- - added AR_imperial_shoulders_s to imperial spearman
- - aded more cape options to Imperial Hetaeriarch
- - removed 1 helmet from Bedouin Exile
- - removed clipping sturgia_light_tunic armor from sturgian freeman/angry sturgian peasant
- - add more torso armors for sturgian freeman
- - angry mob parties now more common
- - added padded hood/shoulders to vlandian spearman
- - added ao_mail_shirt_sleeveless/sturgian_lamellar_gambeson_heavy/AR_empire_armor_l to Sturgian Heimthegi
- - added sturgian_lamellar_gambeson_heavy to spear hersir
- - added TV_sturgia_helmet_d/TV_sturgia_helmet_e to heroic hersir
- - added mail_mitten to heroic hersir
- - changed (veteran) dvor/heimthegi gloves
- - aserai veteran more thick
- - added TV_khuzait_helmet_a to khuzait heavy mounted archer
- - changed racketeer/mountain leader outfit
- - khuzait veteran slaver more helmet variety
-
Version 4.4.0
- - changed Cavalier Horse Harness
- - added new OSA horse armor to Cavalier/Robber Knight
- - added more armours to dux latro
- - added osa_ar_empire_scale_armor_f to palatium guard
- - added AR_empire_armor_l to vlandian veteran regular/marksman/longswordsman
- - added AR_bandit_armor_a to horselord
- - added AR_empire_horseman_armor_a to palatium guard
- - added AR_empire_armor_k to angry imperial peasant/latro/plebe
- - added tunic_with_rolled_cloth to vlandian peasant/citizen/vlandian serf
- - added TV_battania_cloak_l2 to battanian angry peasant/citizen/fledgling
- - added TV_battania_cloak_l2/hood to fledgling
- - added AR_imperial_shoulders_s to latro
- - added AR_imperial_shoulders_s to imperial trained spearman/light cav
- - added TV_vlandia_shoulders_g+hood+green_hood to frontier stalker
- - added TV_vlandia_shoulders_g to crook
- - added TV_empire_shoulders_b to palatium guard
- - added new khuzait shoulder straps to dayan
- - added plate shoulders and no shoulders to ilkhan
- - removed ao_generic_short_capefrom latro (clipping)
- - updated shoes for midland1+2+3
- - updated vlandian leather greaves to vlandian culture units
- - added TV_khuzait_lord_helmet_e to Dayan Veteran Mounted Archer
- - added new aserai t3 helmets to aserai units
- - changed vlandian marksman cape load out
- - changed mubarizun+light inf. shoulder armors
- - added 1 new helmet to Khuzait Heavy Mounted Archer
-
Version 4.3.9
- - changed ATC config for better custom unit coverage
- - added greaves to pronoiar/elite droungos
- - added 1 possible leader unit to deserter spawns
- - added minor clan units to deserter parties
- - empire veterans more thick
- - changed empire plebe displayed torso armor
- - order knight lords more thick
- - submodule changes
- - changed poleaxe/bardiche handle to fine and weight
- - changed western bardiche ID name
-
Version 4.3.8
- - changed northern glaive guard size
- - southern throwing axe stacks 4 now
- - removed throwing weapons from aserai veteran spearman
- - changed angry vlandian peasant chest armors
- - added lion/zebra skin to qasr guard
- - added t3/4/5 upgrade paths to all bandits
- - added t2/3/4 upgrade paths to all revoltiers
- - changed bandit cultures
- - adjusted southern throwing axe handle
-
Version 4.3.7
- - southern throwing axe handle fixed for RBM
- - changed northern glaive guard size
-
Version 4.3.6
- - fixed missing arrows for danjuma tribal veteran longbow
- - changed Heimthegi arrows
-
Version 4.3.5
- - added javelins to bedouin regular
- - added 2 t4 armors to kinsman kindred
- - danjuma lord now got zebra skin shoulders
- - added lion+zebra cape to danjuma troops
- - added sashes to aserai culture troops
- - added osa steel round shield to ilkhan
- - added aserai aketon to aserai units
- - changed khuzait horse harnesses
- - changed empire horse harnesses
- - changed vlandia horse harnesses
- - changed sturgia horse harnesses
- - changed aserai horse harnesses
- - changed order squire armor to t2 aketon
- - ATC config changes
- - added some t6 armours to dux latro
-
Version 4.3.4
- Initial Release
-

Introduction and Credits
(this mod page is pretty outdated - for some more current information visit the posts section.)
CFE (Calradia Factions Enhanced) uses Calradia at War (Custom Spawns) by Anopey and the CustomSpawns Development Team to add various AI party spawns with unique units to the campaign map.
CFE also adds one additional troop tree for each major faction for more troop variety.
Recruiting these new units is possible thanks to ATC - Adonnay's Troop Changer by Adonnay. Using this mod without ATC and CS is possible (in theory), but the added content would be mostly unused.
This method does not replace any native units and is highly customizable, look in the comment section for more information.
Every unit is designed to my personal visual preference, using assets from one of our communities greatest 3d artists ADamnSexyName. His assets (Swadian armoury, Vaegir Armoury) are added to units of vlandian and sturgian culture. Open Source Armory by Areldir (and HalfMetalJacket Apolon21 Diakonus Genrev_Pogi Terco_Viejo AlphaOmegaMan Maverick_Knight Philozoraptor Basileus Balbor ) also plays a big part in the variety of CFE's troops. Lastly Vlandian Knight's Lances, by Caranthir444, is used to make vlandian lancers even more unique.
CFE now uses a xml that hides most native units made by Sarissofoi for LukeDanger's De Re Militari
Just like Calradia at War, CFE adds new weapons to the game, created with the native crafting system.
A great deal of time went into creating these new weapons. Forging parts together that by default 'don't fit' makes for a great variety of weaponry for many units. Inspired by historical examples and other games like Exanima CFE adds 230+ new weapons.
Some of the new weapons have custom blades modelled by badger.
Everything CFE adds is meant to mirror the design of native. This includes the stats of units, the structure of troop trees, design of banners, descriptions and names. (not lore friendly is the plate armour added by swadian armoury) I also tried, while adding new ways to play each faction, to keep the general feel of every faction. Balancing overall, at the time of the initial release, only happened in theory with the use of the tier system and by comparing CFE units to native units. Some high tier units/weapons added might be overpowered.
All banners are created by me except the Wahah Clan's banner.
It was created by r/BannerlordBanners/u/SerAndreLaurent.
CFE is not savegame compatible.
The latest version of Vaegir Armory doesnt need the fix anymore.
(Vaegir Armory needs a fix at the moment, look in CFE's or Vaegir Armory's comment section for more info.)
I recommend using Custom Spawns without Calradia at War because CFE adds enough spawns on it's on.
Content Overview
Calradia Factions Enhanced adds 230+ new weapons, 340+ units, 20+ factions, 50+ lords and 70+ new spawns.
A majority of these new troops are added to the recruitment pool of the main factions.
Each main faction (except the three empire kingdoms for the time being) gets a new clan with 4 lords each.
Six of the new factions are designed like native minor factions.
They can be recruited by kingdoms (not by the player), and they have 3 units each troop tree just like native and 4 lords each.
Additionally they are not hostile by default, but they will declare wars.
Another 9 new factions are hostile by default. They have bigger troop trees and all units can be hired at taverns around calradia (culture specific). They cannot join kingdoms as a mercenary clan, but kingdoms will recruit them from taverns. They only have one lord each, except the Danjuma and the Guang have 2 lords.
Don't barter with them, it might crash the game.
All 15 added minor factions have spawn parties without lords, created with Custom Spawns, they will roam different parts of Calradia.
An assortment of troop trees and bandit parties that work like native bandit parties are also added. They are mostly designed like native too, three units each tree. Each culture gets 2-3 of them.
An additional spawn are culture specific revolts. Each culture has a chance to spawn small and big (up to ~300 units) revolt parties. These are three unit low tier troop trees with great armour/weapon variety.
CFE now has a 100% custom unit spawn ATC config by default, this means in theory the only native units left will be from
garrisons and ai lord parties.
Every faction now has 3 troop trees, basic, elite and ranged. Ranged units will take 25% of basic recruit slots.
Getting Started
Before playing CFE I would advise getting an in depth look at the description of Calradia at War (Custom Spawns) to get familiar with CFE as a sub-mod. You can play CFE with Calradia at War or only with the Custom Spawns Clean API.
For your first playthrough with CFE, I recommend using the Clean API .
Compatibility
Just like CS, CFE should be largely compatible with mods, since it does not modify anything from the base game. (except mercenary slots)
Using ATC - Adonnay's Troop Changer, which makes up a big part to guarantee the troop variety, does mean that mods are not compatible that use the same method like ATC.
Calradia Expanded Kingdoms is one of the mods that is incompatible with ATC, as stated on the ATC mod page.
ATC/CFE might have conflicts with PARTY AI OVERHAUL AND COMMANDS REBUILD.
Possible fix would be loading PARTY AI OVERHAUL AND COMMANDS REBUILD after ATC/CFE.
Since CFE is adding units to the mercenary pool, mods that do the same might not be compatible at the moment.
This means CFE replaces the native mercenaries and mods that do the same will overwrite CFE's mercenaries when loaded below CFE.
A patch for Vexillum by DeciduousDreams, which adds new banner/pennant bearers for all factions is available in the optional file download section. (not available at the moment, maybe again in the future)
Banner Kings needs to be above ATC to work.
Scum and Villainy seems to have issues with swadian armory, so it is not compatible right now.
For Serve as soldier by LL Muse you need to replace the content of Modules\ServeAsSoldier\ModuleData\Additional_Troops.xml with this:
CFE 4.4.8+ / 4.5.6+
<?xml version="1.0"?>
<ArrayOfRecruit xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!-- VLANDIA -->
<Recruit Id="cfe_vlandia_basic_t1"></Recruit>
<Recruit Id="cfe_vlandia_elite_t2"></Recruit>
<Recruit Id="cfe_vlandia_ranged_t1"></Recruit>
<!-- EMPIRE -->
<Recruit Id="cfe_empire_basic_t1"></Recruit>
<Recruit Id="cfe_empire_elite_t2"></Recruit>
<Recruit Id="cfe_empire_ranged_t1"></Recruit>
<!-- BATTANIA -->
<Recruit Id="cfe_battania_basic_t1"></Recruit>
<Recruit Id="cfe_battania_elite_t2"></Recruit>
<Recruit Id="cfe_battania_ranged_t1"></Recruit>
<!-- STURGIA -->
<Recruit Id="cfe_sturgia_basic_t1"></Recruit>
<Recruit Id="cfe_sturgia_elite_t2"></Recruit>
<Recruit Id="cfe_sturgia_ranged_t1"></Recruit>
<!-- KHUZAIT -->
<Recruit Id="cfe_khuzait_basic_t1"></Recruit>
<Recruit Id="cfe_khuzait_elite_t2"></Recruit>
<Recruit Id="cfe_khuzait_ranged_t1"></Recruit>
<!-- ASERAI -->
<Recruit Id="cfe_aserai_basic_t1"></Recruit>
<Recruit Id="cfe_aserai_elite_t2"></Recruit>
<Recruit Id="cfe_aserai_ranged_t1"></Recruit>
</ArrayOfRecruit>
CFE 4.4.x with CFE PLUS (old)
<?xml version="1.0"?>
<ArrayOfRecruit xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!-- VLANDIA -->
<Recruit Id="cfe_vlandia_basic_t1"></Recruit>
<Recruit Id="cfe_vlandia_elite_t2"></Recruit>
<Recruit Id="cfe_vlandia_ranged_t1"></Recruit>
<!-- EMPIRE -->
<Recruit Id="cfe_empire_basic_t1"></Recruit>
<Recruit Id="cfe_empire_elite_t2"></Recruit>
<Recruit Id="cfe_empire_ranged_t1"></Recruit>
<!-- BATTANIA -->
<Recruit Id="cfe_battania_basic_t1"></Recruit>
<Recruit Id="cfe_battania_elite_t2"></Recruit>
<Recruit Id="cfe_battania_ranged_t1"></Recruit>
<!-- STURGIA -->
<Recruit Id="cfe_sturgia_basic_t1"></Recruit>
<Recruit Id="cfe_sturgia_elite_t2"></Recruit>
<Recruit Id="cfe_sturgia_ranged_t1"></Recruit>
<!-- KHUZAIT -->
<Recruit Id="cfe_khuzait_basic_t1"></Recruit>
<Recruit Id="cfe_khuzait_elite_t2"></Recruit>
<Recruit Id="cfe_khuzait_ranged_t1"></Recruit>
<!-- ASERAI -->
<Recruit Id="cfe_aserai_basic_t1"></Recruit>
<Recruit Id="cfe_aserai_elite_t2"></Recruit>
<Recruit Id="cfe_sarranid_elite_t2"></Recruit>
<Recruit Id="cfe_aserai_ranged_t1"></Recruit>
</ArrayOfRecruit>
Improved Garrisons works with CFE, but it only recruits units if you don't use a template it seems.
Installation
Installing the mod is pretty straight forward. Install all required mods and CFE and use the load order displayed below.
You can also choose to download the recommended mods, displayed further below.

Discord:
Click here!
Load Order:
Native Modules
Open Source Armory
Open Source Weaponry
Open Source Saddlery
Swadian armoury
Vaegir Armoury
Vlandian Knight's Lances
ATC - Adonnay's Troop Changer
Other mods
Calradia at War (Custom Spawns)
Other Custom Spawn sub mods
Calradia Factions Enhanced
CFE patches
For a more detailed load order visit the 'posts' section and open the RBM sticky.
Known Bugs/Issues
- bartering with custom lords causes a crash
- no troop colors in dialogue for spawn parties
- after adding ~12 clans, clans will have a spawn delay of 1 day
*clans will also spawn with less units at start
- dialogues from spawn parties can be glitchy at times
*this is a CS issue and happens with all sub-mods and CAW
Regarding Bug Reports
Please report any units missing armour/weapons and units that look out of place because of body properties and clipping issues.
Please report any balancing issues.
Please report any grammar mistakes etc. (not my native language).
If you encounter any crashes, please report them too. Some crashes might be related to Calradia at War (Custom Spawns) and cannot be fixed by me.
You can report bugs on this Nexus page or in the official CFE Discord.
Disclaimer
Mod page images are not up to date for 4.4.7+.
Play at your own risk.
Custom Battles with new units will not work properly and are not recommended.
Future Updates
- removal/replacement of native units
- more troop trees/spawns
- balancing
- more assets/troop variety as mods like OSA get updated
- custom lords for Empire kingdoms
- POC color config
Highly Recommended Mods
Ultimate Mounts - REFORGED
*CFE adds a decent amount of camel units - this mod improves camels and horses a great deal.
Grip My Axe
*CFE adds a variety of two handed weapons and polearms - this mod greatly improves the grip animations.
Magic Holsters (No more poles stuck to the back 2H swords hip hanging and more)
*CFE adds different weapons that are by default carried on the back, this mod is recommended if you don't like swords on the back.
These mods are all created by jimyjuego (Terco_Viejo )
More recommended Mods
Realistic Battle Mod
YellOut (Responsive Soldiers 164-170)
*(a continuation of Responsive Soldiers by BoiZoi and Kahchow)
Raise your Torch
Raise your Banner
*Not needed if you use Vexillum+CFE Vexillum patch.
LootersPlus
*Another CS sub-mod which works decent with CFE.
Badass Lords and Their Hot Daughters
*BA LORDS AND DAUGHTERS
*BALORDS ARMOR OVERHAUL
Vexillum
*patch for Vexillum in the optional file section.
Garrison Do Something
Scaling HP
(Check if they are up2date first)