This mod aims to improve the secondary melee attacks (kick, shield and weapon bash) to be more impactful, fun and add more character to the various weapon types.
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File credits
https://github.com/BUTR/Bannerlord.Module.Template for initial development process setup
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This mod aims to make the alternative attacks more fun and useful. This is achived by adding various effects when an agent is hit by a kick or shield/weapon bash. You always wanted to kick an enemy off the walls, like a certain spartan king? Looking for a way to play a disarming dagger wielder? Then look no further!
Added effects will vary according to critical failure, failure, success or critical success, the critical success effects are usually a stronger variation of the normal success. The added critical effects are:
Kick: More damage and knockback
Dagger: Disarm
1h Axe: Knockback and damange
1h Spear: Knockback and disarm
1h Mace: Knockdown
1h Sword: KnockBack and disarm
Large Shield: Knockdown and damage
Small Shield: KnockBack and disarm
2h Axe: Knockdown
2h Mace: Knockdown
2h Sword: Knockdown
2h Polearms: Knockdown and damage
The success roll calculation takes in account the player's and opponent's athletics skill, the higher your skill, the higher your success chance. This can be disabled using the extensive configuration options. Almost every success chance and damage modifiers can be adjusted to your needs.
Have fun with it and if you have any improvement suggestions or wish to see a different effect in game, let me know.
Currently English, Italian and German are supported as languages, if you want to provide a translation in a different language or want to proofreed generated translations feel free to contact me :)