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Cheyron

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Cheyron

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About this mod

Are you sick of watching the AI do stupid stuff on the map during war? This mod will aim to correct stupidity in the AI.

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Features:

  • Parties will now garrison a settlement after capturing it. How many times have you seen the AI capture a city to just walk away right after? Then the enemy army that was too afraid to attack just walks up and takes it back, all while your allied army is off traveling back to its home settlement. Now once the settlement is captured the army or party will enter the settlement and stay there for 72 hours. The only thing that could prevent this is if they have low food. (Use my Supply Lines mod to keep armies fed.)
  • Army siege logic will no longer allow armies try to move past enemy garrisons to go deeper into enemy territory to siege settlements. When it sees this, it will choose the closest siege target and redirect them. If the garrison is too strong they will instead patrol.
  • Armies will no longer try to chase faster parties. They should ignore the flies buzzing around them
  • ?


From Art of War:

Thus the highest form of generalship is to balk the enemy's plans; #

the next best is to prevent the junction of the enemy's forces; #

the next in order is to attack the enemy's army in the field; #

and the worst policy of all is to besiege walled cities. #

The rule is, not to besiege walled cities if it can possibly be avoided. #

The preparation of mantlets, movable shelters, and various implements of war, will take up three whole months; #

and the piling up of mounds over against the walls will take three months more. #

The general, unable to control his irritation, will launch his men to the assault like swarming ants, #

with the result that one-third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege.


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