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About this mod
This mod overhauls the game with organized crime. Roguery and criminal rating plays a larger role in making money, new acitivities, mini-quests, companions, factions and 100+ new troops and parties. For full features, also download Distinguished Service. Updated by Ko4evnik to 1.1.0+.
This mod requires Custom Spawns.
- Requirements
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Nexus requirements
Mod name Notes Calradia at War (Custom Spawns) Clean API version required. Do not forget to activate it in the launcher! You can also download the entire Custom Spawns mod, the clean API is the NOT required! Open Source Armory Required for 1.1.0 - 1.1.4 version Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Helmet assets (Punisher Faceplate and Fluted Helmet/Crowned Helmet with (Brass) Faceplate) made by ADamnSexyName. Look at his asset permissions.
File credits
Punisher Faceplate and Punisher Brass Faceplate by ADamnSexyName (https://www.nexusmods.com/mountandblade2bannerlord/mods/2256)!
Fluted Helmet/Crowned Helmet with (Brass) Faceplate also by ADamnSexyName (https://www.nexusmods.com/mountandblade2bannerlord/mods/2270), also check out his other mods!
Also credits to Anopey for Custom Spawns, 8thor8 and mylittletantan for helping out fixing and getting me at a minimally required scripting level to do things myself :)Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Polish
- Mandarin
- Korean
- German
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Translations available on the Nexus
Language Name Mandarin Author:DJenxu Scum and Villainy - Organized Crime Chinese Translation German Author:MAbutix Scum and Villainy - Organized Crime - German Polish Author:Daedalus Scum And Villainy - Spolszczenie (polish translation) Korean Author:Fireman KR) Scum and Villainy (Korean Patch) - Changelogs
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Version 30.0.0.
- This is the current version (1.1.0 - 1.1.4): Massive update to troops equipment using Open Source Armory - most troops have suitable equipment sets now.
- Scripts fixed by Ko4evnik for 1.1.0 - 1.1.4
- Fixed prisoner size limit increasing if you have slavers in your party
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Version 25.0.0.
- New troops: Savage Barbarians, very versatile, randomly mounted or un-mounted, with or without shields.
- New small parties: Savage Squad, Wild Pack, medium parties: Barbarian Tribe, large parties: The Wild Ones
- New Gang Hideout functionality; horsebreeder and stables. Contains unique harnesses and mounts with criminal themes.
- New harnesses: Six noble harnesses usable within city limits and five seperate new harnesses for in battle.
- Four new elite mounts that require high riding skill as well as high roguery to obtain through Gang Hideouts; Fury, Midnight, Monster, Champion.
- Few new armors implemented.
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Version 24.5.0.
- Civilian parties (hunters, miners, merchants, woodcutters, fishermen, farmers) now always provide loot when defeated, through the amount of loot is randomized.
- Bandit parties (pickpockets, shady merchants, smugglers) now also always provide loot in randomized amounts.
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Version 24.2.0
- Minor fixes of baby troops and weapon templates.
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Version 24.0.0.
- Reikander provided fixes for 1.5.9 and 1.5.10 by redoing large parts of the code!
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Version 23.1.1.
- Compatability fix for Ronin mod.
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Version 23.1.0.
- Fixed for 1.5.6.
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Version 23.0.0.
- Fixed Slave Market crashes!!!!
- Added new items.
- Regeared some troops (Punisher's, Robber Knights, Ronin, Ravagers).
- Added more than 10 items to the Black Market, remember that you can buy more items there as your Roguery increases!
- Added the new strings to the language files, they're all at the bottom.
- Added "War" main version that disables diplomacy for the gang leader (all gang parties themselves will remain hostile, no matter what you do).
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Version 22.5.5.
- Fixed crafting templates (still missing strings for now).
- Added katana to ronin. Credits to Dawa221: https://www.nexusmods.com/mountandblade2bannerlord/mods/2299
- Added more items to the Black Market
- Fixed Rhompalia
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Version 22.5.1.
- Fixed the scripts for Pete in Towns, it wasn't working correctly.
- Added six helmets created by ADamnSexyName
- Added Punisher Faceplate to the Punishers, giving them a more unique look. You can get one yourself by beating them.
- Robber Knights now wear Fluted Helmets with Faceplates, which you can get by beating them.
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Version 22.5.0.
- Added two new armors: Studded Leather Over Mail and Hauberk with Padded Overcoat
- Added Pete the Punisher's bounty and party (doesn't spawn until ~130 days have past in campaign)
- Added new troop: Punisher, a heavy two-handed mace wielder infantry.
- For now I have removed language strings from spawn messages, but I have updated the other strings.
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Version 22.2.2.
- Fixed arrows
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Version 22.2.1.
- Fixed Shifting Sands hideouts from crashing
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Version 22.2.0.
- Updated boss templates for all gangs, so fights within hideouts will be slightly more challenging and you will have a chance to capture some better troops.
- Above update will also increase compatability with Take Hideouts.
- Added two-handed blunt weapon template for new weapons.
- The bum troop tree now uses two-handed club weapons.
- Added weapon "Two-Handed Spiked Club", "Leatherbound Two-Handed Spiked Club", "Pit Pummeler" and "The Iron Fist."
- Added new weapon "Pit Pummeler" and "The Iron Fist" to the Black Market and 250 and 100 Roguery respectively.
- Fixed more translational issues
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Version 22.1.0.
- Added 9 new Horse Armors: Hardened Leather Harness, Lightweight Woodsman Harness, Hardened Woodsman Harness, War Harness, Stitched Manslayer's Harness, Crusader's Plate Barding, Emperor's Reins, Wild Charger's Harness and Harness of the Golden Sand.
- Added these harnesses to be sold in the Black Market if you have high enough Roguery. The Harness of the Golden Sand is sold in the Shifting Sands hideout at high enough Roguery.
- Added some of the harnesses to troops. The troops that have new harnesses are: Tracker, Pathfinder, Bloodhound, Ransacker, Manslayers and the Sultan (who now ride horses).
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Version 22.0.1.
- Removed code now Custom Spawns is updated again. Download the latest Custom Spawns Clean API or the entire Calradia at War mod.
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Version 22.0.0.
- Added new armor pieces to troops: Overseer and Ringleader have received new updates.
- New troops: Crimson Conqueror (heavy, agile infantry), Man-at-Arms (heavy cavalry).
- Man-at-Arms upgrade into Robber Knights (which are now Tier 7 and wear better armor). They are no longer part of the Brawler troop tree, so can only be recruited by the player with a prisoner recruitment mod or rescueing them.
- Added Racketeer as final troop of the Loan Shark branch. Useful for breaking bones and capturing enemies.
- Added a crisis event; After one year of in-game time, the Crimson Cartel will regularly send out new parties (Crimson Conqueror Campaigns) with new troops (Crimson Conqueror). These armies are around 100-200 high-Tier troops and provide challenging fights and bounty banners.
- Fixed more translational issues.
- Added party: Men-at-Arms. Also added Man-at-Arms to regular Iron Fist parties. Also added Crimson Conquerors to large Crimson Cartel parties (such as the Cartel Crusade).
- Added party: Crimson Conqueror Campaign
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Version 21.5.1.
- Some more translation/menu fixes.
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Version 21.5.0.
- Updated mod to 1.5.1., thanks a lot to mylittletantan for the help of hotfixing Custom Spawns and scripting help.
- Added translation files for all content, thanks a lot to Djenxu for his major contribution of an almost complete translation file for 21.1.0.
- Fixed missing strings/double strings in all the code.
- Added lots of background information about the bounties you can get. Each bounty (Ivan, Butcher, Ulrik and Daryll) now has their own background story which the bounty hunters can tell you. They can also tell you where to look for these parties (WARNING: They are not always active! Keep your eye out for messages in red in the text box.
- Fixed several menus.
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Version 21.1.0.
- Fixed Black Market stacking denars each time you enter.
- Added criminal rating gain from attacking peasant parties. No more completely free loot for you (well technically still free, but with some consequences).
- Handing in bounties decreases your criminal rating.
- Several parties now have a chance to provide additional denars: Migrating Gangs, Coin Collectors, Robbers, Protection Racket, Manhunts
- Taking out riots and large groups of looters (Plunderers, Pillagers, Ransacking Rabble, Reclaimers, Revolts) now provides you with increased influence within your kingdom.
- Lonesome Spies now carry around maps that can reveal all hideouts of a certain type for you (Black Markets, Slave Markets, Gang Hideouts, Refugee Shelters).
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Version 21.0.5
- Added alive bounties for capturing one of the following criminals: Ivan the Impaler, Butcher of Baltakhand, Daryll the Decapitator, Ulrik the Undertaker. These bounties require you to bring the imprisoned enemies to the Bounty Hunters.
- The alive bounties reward more roguery and denars than banners and you also still receive the banner for defeating the enemy. So try to catch them!
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Version 21.0.0
- Implemented bounties correctly, unique parties now add banners to your inventory. You can bring these to Bounty Hunters in cities to collect your rewards.
- Added messages when you receive a banner, so you know you have one in your inventory and where to hand them in.
- Added miscellaneous coin rewards from killing specific parties; Robbers, Coin Collectors and Migrating Gangs (based on chance).
- Bounty Hunters are now situatued in town, no longer in hideouts.
- Fixed some more menus.
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Version 20.1.0.
- Bounty Hunters switched to Towns instead of hideout. They still increase your Roguery and reduce your criminal rating.
- If you now have above 100 Roguery, you can enter the Underground Market in Towns, instead of looking for a Black Market/Smuggler hideout.
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Version 20.0.5
- Fixed campaign quest breaking bug that crashed you as soon as you entered a Town after reaching clan Tier 2 (due to Radagos's quest being badly formatted).
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Version 20.0.0
- Recompiled for 1.5.0.
- Changes prices for most menu items again.
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Version 19.7.5
- Fixed banners not being added to parties.
- Added mules to party inventories so parties are not too slow.
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Version 19.6.0
- Added food to peasant parties, now they should no longer starve.
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Version 19.5.0
- Inventory is now added on party spawn, thanks to mylittletantan's help!
- Inventory now no longer stacks up. Each reload will take away added inventory and refill it.
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Version 19.1.0
- Inventory no longer stacks up after each reload. So you will no longer get too many items from one party.
- Fixed a problem that corrupted savegames after entering hideouts.
- Changed prices in hideouts.
- Added the possibility (25%) chance for the amnesia potion to also reset your attributes.
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Version 19.0.0
- Postfix for Custom Spawns 1.4.2., thanks to mylittletantan! Thanks a lot! Mod works now for 1.4.3. (may not be save game compatible).
- Severely reduced bounty rewards.
- Added Siege Warrior upgrade that require Disciplinarian for Saboteurs and Pyromaniacs.
- Added armor set to Seif Footmen
- Fixed some menus.
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Version 18.6.0
- Fixed troops not showing up in encyclopedia due to being assigned a different occupation for party/prisoner cap increase (Slave Driver, Slavekeeper, Slavemaster, Pirate King, Sultan)
- Fixed some menus and ordered them differently at hideouts.
- Added ability to use the Grand Scimitar of the Shifting Sands to promote a sultan to caliph, who substantially increase your party size and amount of prisoners you can drag along.
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Version 18.5.5
- Fixed craft icons in the alchemist menu.
- Added explosive bolts for the player only. You can upgrade flaming bolts to explosive bolts with tools.
- Added flaming arrows and explosive arrows for the player only. You can buy the flaming arrows and upgrade them to explosive arrows with tools.
- Fixed a few dialogue parts.
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Version 18.5.0
- Added flavor text to most options in hideouts
- Unlocked all hideout options to be visible at all times.
- Fixed the jewelcrafter in the Black Market, quest now works properly and requires more materials. Also added the ability to turn a Imperial Helmet with Metal Strips into a Imperial Jewelled Helmet.
- Added the Alchemist, who craft flaming bolts, oil of immolation and a brew that may increase your strength and endurance.... or not.
- Added a amnesia potion that resets your perks.
- All hideouts have gotten more advanced texts and increased visibility.
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Version 18.0.0
- You can now (as bandit) attack specific parties for specific loot, the name of the parties tell you what kind of items they have!
- Added new inventory to the following parties: Fishermen, Woodcutters, Deforesters, Merchants, Smugglers, Farmers, Harvesters, Pickpockets, Pack of Hunters, Hunting Party, Mining Guild
- Added bounties to large Crimson Cartel/Iron Fist/Kingslayers group. These groups now contain banners in their loot. Banners you loot can be handed in at Gang Hideouts to bounty hunters for a good payda and a big skill increase in Roguery.
- Added jewelcrafter to Black Market:
- The jewelcrafter can craft you an Exquisite Crown that raises your party limit by 25, while in your inventory (no need to wear it :)). Does not stack.
- The jewelcrafter can assemble the Grand Scimitar of the Shifting Sands, the strongest two-handed scimitar. It required seven shard of the Shifting Sands to craft.
- The Shards of the Shifting Sands are dropped by Sultan parties. Is it based on your loot skill, so a drop is not guaranteed. Once you have seven Shard, you can craft the Grand Scimitar.
- Lowered prices to look at the Blacksmith's weapons in the Black Market.
- Lots of minor changes to hideouts.
- Three new quests: Assemble the Grand Scimitar, create an Exquisite Crown and hunt down parties for bounties!
- Added an increase in roguery skill (+2 for small/+5 for large banners) whenever you hand in a bounty.
- Fixed Enslaver parties by adding Brawler as first dialogue-initiators, it should not longer crash for newly spawned Slave parties.
- Ronin now recruitable in some taverns in Khuzait region.
- Cleansing Flame is now Iron Fist
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Version 17.5.2.
- Somehow I removed Flaming Bolts and Branding Iron. They are re-added now.
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Version 17.5.1.
- Fixed Fire Bombs
- Increased amount of pyromaniacs and arsonists in The Cleansing Flame party
- Fixed spawn rate of The Cleansing Flame party, it was still on test spawn rates.
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Version 17.5.0.
- Made all unique troops Tier 7 to balance out auto-fighting and actually focus your attention towards them. These are: Deadeyes, Juggernauts, Impalers and Warstompers. They are now buyable/trainable through hideouts.
- Small fixes to criminal ratings.
- Added new troops to the Vagabond troop tree: Firestarter, Arsonist, Pyromaniac. These using Branding Irons, crossbows with oil-tipped bolts that are lit before launch and fire bombs.
- Added Ronin, masterless samurai.
- Added new weapons: Flaming Bolts, Fire Bomb, Branding Iron, Tanto, Katana, Yumi
- Added new spawns: Lonesome Ronin, Wandering Ronin, Band of Ronin
- Added new spawn: The Peasants Rebellion. Pesants who have had enough and picked up arms against their oppressors. Contrary to other Kingslayers raids, this part mainly consists out of armed peasants.
- Added new spawns: Burn Buddies and The Cleansing Flame (medium cult group), which both contain the new troops.
- Added Firestarters/Arsonists/Pyromaniacs to riot groups.
- Changed Pillagers/Plunderers/Ransacking Rabble to be of the Looter faction. so you can distinguish peasant/looter parties more easily from the more dangerous criminal parties. Riots are incited by gangs and remain unchanged.
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Version 17.0.5
- Added 6 more items to the Black Market armory. New items unlock around every 10 Roguery skill points. Up to 200 Roguery, by then everything is unlocked.
- Serpent's Sting: One-handed piercing sword.
- Scimitar of the Shifting Sands: High-end Scimitar
- Grand Scimitar of the Shifting Sands: High-end Two-Handed Scimitar
- Robber Baron's Overcoat
- The Butcher's Meat Hook: Bill Weapon
- The Puncturer: One-handed Axe
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Version 17.0.0
- New weapons: Impaling Javelins, Decapitating Axe, The Butcher's Wife, Blademaster's Glaive, Mining Pickaxe
- New armor: Butcher's Apron, Hardened Leather Hood
- Black Markets and Smuggler bases now sell regular trading supplies, you no longer need Towns or Villages to live! The higher your roguery skill, the more supplies will be available to you.
- Trade goods sold are based around the region (Culture) they are in and are dynamic to the surrounding settlements. This simulates that goods are stolen from towns, villages, peasants or caravans.
- Black Markets and Smuggler bases no longer have unlimited denars, but their amount of denars varies and your gear will not be able to be retrieved.
- Black Markets and Smuggler bases now have a weaponsmith that randomly crafts weapons as well as selling you high-end weapons used by the unique S&V troops, but only if you have a high enough Roguery skill.
- Shifting Sands hideouts now have a caravanserai, where you can buy general goods and superior breed camels and superior camel saddles that provide more armor. For all you desert runners!
- Changed gear on: The Butcher, Impalers, Decapitators, Blademasters
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Version 16.0.0
- Added the pits in Refuges/Shelters, where bums and scum fight for food, while local landlords watch and bet on the victor.
- Added new troops: Bums, Brutes, Pit Fighters, Pit Champions (one troop tree). They can only be found in the pits of refuges/shelters.
- Added the ability to bet your money in fights in the pits. Higher roguery skill increases your odds of winning. Betting on fights will increase your criminal rating.
- New weapon: Two-handed pickaxe.
- Added miner peasant parties, miners have pickaxes (one-handed and two-handed).
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Version 15.5.0
- Added new companions to hire at Gang Hideouts, Slave Market, Black Markets and Shifting Sands.Hideouts.
- New companion type: Smuggler (Trade/Roguery/Tactics/Riding), with randomly generated names from a new name pool and secondary skills.
- New companion type: Tactician (Engineer/Tactics/Scouting), with randomly generated names from a new name pool and secondary skills.
- New companion type: Gang Leader (Leadership/Steward/Roguery/Combat skills), with randomly generated names from a new name pool and secondary skills.
- New companion type: Pirate (Jack of all trades), with randomly generated names from a new name pool and secondary skills.
- New companion type: Medic (Medicine/Steward), with randomly generated names from a new name pool and secondary skills.
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Version 15.1.0.
- Added new villagers: Fisherman, Harponeer (upgradeable with fish)
- Added new peasant parties: Fishermen
- Added new bandit troops (imprisoned fishermen): Frenzied Fisherman, Harponeer of Hatred (upgradeable by fish), which can be upgraded to Impalers with the Disciplinarian Perk and a War Horse.
- Added recruitability of these fishermen to the Pirate Caverns.
- Rebalanced peasant parties some more, still noticed starving parties.
- Added new weapons: Tribal Fishing Spear (for Harponeer), Blademaster's Glaive (for Blackwater Blademaster).
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Version 15.0.0.
- Re-implemented and rebalanced peasant parties: Woodcutters, Deforesters, Farmers, Harvesters, Travelling Merchants, Pack of Hunters and Hunting Parties.
- Added The Blood Harvest unique party with a new criminal troop: Harvesters, which you can also get from upgrading Furious Farmers with the Disciplinarian Perk.
- Added new troops: Gravediggers and Undertakers
- Added Ulrik the Undertaker's unique party for the Kingslayers. He will appear near major battles between nobles to desecrate the dead and loot and pillage the battlefield.
- Added parties: Grave Robbers (Looters), Clean-up Crew (Iron Fist), Desert Diggers (Crimson Cartel), Band of Burial Brothers (Kingslayers)
- Now troops are recruitable through imprisonment, hideout recruitment and tavern recruitment, ATC is no longer a requirement. It is now optional.
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Version 14.7.0
- Disabled Peasant Parties, they were hanging around with 0 men in them and wouldn't vanish after being defeated.
- Added minor criminal rating gain for hiring troops from hideouts.
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Version 14.6.0
- Added minor criminal rating for hiring troops from hideouts, lowered prices because of increased risk due to the added criminal rating.
- Changed some hideout options.
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Version 14.5.0
- Added peasant parties: Farmers, Harvesters, Woodcutters, Deforesters, Pack of Hunters, Hunting Party, Travelling Merchants
- Added troops: Farmer, Woodcutter, Hunter, Merchant
- New gang troops: Harvester (custom War Scythe), Decapitator (remade).
- Added option to purchase Furious Farmers and Wild Woodcutters from slave markets which can upgrade into Harvesters and Decapitators respectively with the Disciplinarian perk.
- Added recruitment of Rogue Hunters from Gang Hideouts, which can upgrade into Deadeyes with Jewelry and the Disciplinarian perk.
- Normal hunters can upgrade into Prowlers and onward.
- Removed Deadeye recruitment from Gang Hideouts.
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Version 14.1.6
- Changed troops back to old dialogue to prevent hideouts from being uncompletable. This resulted in criminals only being recruitable through the main menu of a tavern. The dialogue inside the tavern is just "Good day to you".
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Version 14.1.5
- Added possibility to recruit criminals from inns, for people who do not like using Adonnay's Troop Changer. You can still use both if you want.
- Added party size increase for when you have a Pirate King in your party (+10).
- Fixed some issues with menus.
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Version 14.1.0
- Added Shifting Sands hideout menu with recruitment of a troupe of the Shifting Sands (7 total: Seif Footman, Dune Soldiers, Desert Scorpions and Sentinels).
- Added Warstomper recruitment in Shifting Sands hideouts.(60.000 denars)
- Added Juggernaut recruitment to Black Markets (120.000 denars)
- Added Deadeye recruitment to Gang Hideouts (150.000 denars)
- Rewrote some text lines and changed some prices.
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Version 14.0.0
- Four new hideout functionalities added; Slave Market, Black Markets, Gang Hideouts, Pirate Caverns.
- You can sell your prisoners as slaves in Slave Markets for more money and criminal rating. It is especially useful for low-tier troops as it adds 100 denars per head. Selling slaves raises criminal rating, where high tier troops add much more criminal rating than low tier troops.
- You can recruit slave drivers and slavemasters in Slave Markets, they increase the amount of prisoners you can have in your party. Slave Drivers +1, Slavekeeprs +3, Slavemasters +5
- You can fence surplus goods in the black market in Black Market and Smuggler hideouts, which have one million denars. Fencing goods to black markets raises your criminal rating substantially and you have to pay a large fee to be allowed to sell your goods here.
- You can hire Smuggler in Black Markets and Smuggler hiideouts.
- Gang Hideouts offer you a mix of the lower-tier troops of all the gang troop trees for a small fee. For a larger fee you can hire an assassins guild. For an extremely large fee you can buy a unique troop from hideouts.
- Pirates also offer you their services for a price. You can hire a basic crew and a captain for a moderate fee. For a large amount of coin you can gain the attention of a Pirate King.
- Sultans add +7 to party size when imprisoned and recruited.
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Version 13.1.0
- Made each spawn have its' own party, important for AI behavior.
- Added hallow armor gear to Executioners.
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Version 13.0.5.
- Added unique wanderer with its' own Shifting Sands background story: <x> the Assassin. Highly-skilled mercenary with high roguery and scouting skill
- Edited some parties and spawns to provide more balance for 1.4.1.
- Fixed stuff for 1.2.5. of Custom Spawns.
- Edited some troops; Warstompers are slightly stronger.
- Camels have been balanced. Racing Camel now is smaller than normal, but not as tiny as they were before. Warstompers are slightly smaller than previously. Heavy War Camels have also been tweaked.
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Version 13.0.0
- Due to reworks of the Taleworld bandit code, bandit factions can no longer fight eachother. Therefore, Calradia has been divided between the gangs, so they do not overlap in territory, to prive a more realistic experience.
- All spawns reworked to balance out the spawns now they no longer fight eachother or bandits.
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Version 12.2.0
- Added Warstomper of the Shifting Sands, unique troop in the sultan's party that you can recruit. They have large, heavy camels that do a lot of charge damage. If you manage to recruit a lot you can easily run down enemy troops.
- Added weapon: Long Wooden Polehammer for Warstompers.
- Added Warstomper to Sultan parties.
- Tweaked the camel stats. Racing camels are now slightly smaller than normal camels with not that much health.
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Version 12.1.0
- Added camels: Heavy War Camel (for Scorpions) & Racing Camel (for horse archers)
- As camels were way too weak and had no armor, I added a War Saddle. This has an armor rating of 45, but only applies to Tier 5+ units.
- Edited the Shifting Sands troops to wear the camel armor and use the new camels.
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Version 12.0.0
- New faction: Seven Scimitars of the Shifting Sands: A collective of seven sultans who have gathered forces and moved north to stop the reign of Uniq of the Aserai.
- New troops and troop tree: Desert Nomad, Spearman of the Shifting Sands, Seif Footman of the Shifting Sands, Scavenger of the Shifting Sands, Dune Soldier of the Shifting Sands, Sentinel of the Shifting Sands and Sultans of the Shifting Sands.
- A sultan arrives once the Shifting Sands have gathered enough coin to afford an army. A warning message will show once a Sultan has arrived in Calradia.
- New parties (mainly in Aserai regions): Dune Riders, Soldiers of the Shifting Sands, Desert Warriors, Brotherhood/Guild of the Shifting Sands, Scouting Squad
- Edited troop trees: Manslayers are no longer upgradeable from Fences, but are instead added to the Kingslayers (Vagabonds) and Shifting Sands (Desert Nomad) troop trees
- Added Desert Nomads as ATC troop.
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Version 11.5.0.1.
- Forgot to add knifethrowers/blademasters to parties.
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Version 11.5.0
- New Blackwater Pirate troop tree: Knife Throwers, Blademaster, Pirate, Corsair, Buccaneer, Commander, Captain, Fleet Admiral.
- Four new party spawns: Slave Vessel Company (medium), Captains' Crew (medium), Blackwater Fleet (large)
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Version 11.1.0.5
- Deleted party template Document so Vortex does not give any errors anymore while installing.
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Version 11.1.0
- Added Buccaneers for Pirates with crossbows, they upgrade to Outlaws.
- More gear variations for Blackguard.
- Changed culture generated faces to be regional (not everyone should be generated by the same culture anymore).
- Added delay for huge parties spawning, so you will not see them in early game and players and NPCs can build their armies without running into too large parties.
- Improved Custom Spawns balancing.
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Version 11.0.1
- Crimson Cartel was constantly declaring war and making peace with the Crimson Cartel. Fixed now.
- Strings were missing for Blackwater Pirates
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Version 11.0.0
- Crimson Cartel is no longer a replacement for Looters. This means maximum compatability with other mods and also compatability with Vortex.
- Blackwater Pirates faction added, which has its' own hideout, three troops (no tree) and one special troop party (The Pirate King).
- All roaming parties have been customised to their gang. Kingslayers have more poachers/rustlers, Iron Fist more brawlers/enforcers/slavers and the Crimson Cartel have more thieves, assassins and smugglers.
- The small Iron Fist, Crimson Cartel and Kingslayers parties have been customised to fill hideouts with more variation in troops, providing a more entertaining experience.
- Three new large war campaigns with < 0.02% spawn chance: Kingslayer's Revolution, The Unstoppable Fist, Cartel's Crusade. All these parties have >1000 soldier and can only be tackled by assembling an army.
- Added randomly generated companion: <x> the Pirate (high roguery, one-handed and athletics).
- Increased amount of spawns in the dismantlement of a Black Market.
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Version 10.1.0
- Fixed spawns within hideouts. Previously all slavers were spawning near slave markets (and dissappeared everywhere else) now they are split between their hideouts and Calradia. Same for smugglers and pickpockets.
- Fixed some dialogue inconsistencies and errors.
- Fixed the strings file (unfortunately translators also need to translate wanderer_strings seperately).
- Increased amount of troops in elite warparties. They should be taken on by an army or high-tier solo players.
- Added variety of equipment for Juggernauts and Deadeyes.
- Increased amount of spawns in the dismantlement of a Black Market.
- Removed manhunts for the Iron Fist as they have received Rampant Robber Knights. Now each faction has its' own small elite parties as well.
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Version 10.0.0
- Renamed the Godfather to the Robber Baron
- Added randomly generated companion with unique background story: <x> the Smuggler.(high trade, riding and roguery)
- Added randomly generated companion with unique background story: <x> the Informant (extremely high scouting)
- Added randomly generated companion with unique background story: <x> the Loan Shark (high roguery, reasonable medicine, leadership & trade)
- Added randomly generated companion with unique background story: <x> the Enforcer (high combat skills)
- Added randomly generated companion with unique background story: <x> the Siege Warrior (high engineering)
- Added randomly generated companion with unique background story: <x> the Robber Knight (high knight skills, tactics)
- Added troop: Deadeye (unique troop that only spawns in the Noble Hunt)
- Added troop: Juggernaut (unique troop that only spawns in the The Unstoppable Fist)
- Added troop: Robber Knights, as upgrade for the Loan Shark.
- Changed Bouncer to Bruiser
- Changed upgrade path for Ringleader (now Tier 7)
- Added party: The Noble Hunt
- Added party: The Unstoppable Fist
- Added party: Rampant Robber Knights (spawn only in Vlandia)
- Changed ATC configuration to allow lords to recruit by default.
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Version 9.0.0
- Elite warparties for all factions with one-time chance to capture an elite troop and recruit him to your party.
- Added the Butcher (of Baltakhand) and (Daryll) the Decapitator to the Crimson Cartel as elite warparty. Butchers and decapitators can be imprisoned and recruited.
- Added (Ivan) the Impaler as elite warparty to the Kingslayers. The impaler can be imprisoned and recruited.
- Added (Jared) the Juggernaut as elite warparty to the Iron Fist. The juggernaut can be imprisoned and recruited.
- Fixed all conversations with parties. Previously you always spoke to the lowest tier troops, now it is the highest tier troop (or the one most fitting to the group now)
- All overhead map models changed to represent the party, more variety.
- Updated spcultures.XML to the latest version provided by Taleworlds
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Version 8.5.0
- Added event: Slave Raids
- Added event: dismantlement of underground markets in cities, causes smugglers and thieves to flee in all directions.
- Increased quality and quantity of Noble Hunts
- Fixed spawnpoints of troops and improved upon it.
- Added few parties: Ambush Party which spawn near hideouts owned by factions, Slave Raids and Scattering Smugglers/Fleeing Thieves,
- Fixed looter groups, they now contain atleast one of each base of the troop tree.
- Fixed unability to save and load games. Tested on fresh verified game files with both new saves and old ones. Hopefully all functional now.
- Balanced troops for the Distinguished Service mod.
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Version 8.1.0
- Sledgehammer is a sledgehammer again.
- Small spawn fixes.
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Version 8.0.0
- Now each gang leader has a seperate look.
- Added new faction: Kingslayers
- Added troops: Rustlers, Poachers, Tracker, Pathfinder, Bloodhound, Reaver, Ravager
- Added more parties: Poachers, Cowthieves, etc.
- Added more events: Noble hunts, riots.
- Added more hideouts for the new faction.
- Split troop trees: Sources are now Vagabonds, Brawlers and Scum
- Balanced recruitment, added Vagabond for recruitment in Sturgia and Battania
- Brawlers are more often recruited in Aserai regions
- Scum and Criminals can be recruiten in the entire Empire.
- Smuggler's no longer have a giant pack on their horses.
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Version 7.0.0
- Added strings
- Fixed spawn points for riots added more troops that spawn near/inside hideouts.
- Lords will now recruit criminals as well from towns, resulting in not too low troop numbers in end-game.
- Organized Crime now also fight bandits when they feel like it.
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Version 6.5.0
- Adds random events: Manhunts, Migrating Gangs, Riots. Added new large low-tier parties (Looters/Pillagers/Plunderers).
- Full compatability with Killing Bandits Raise Relations!
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Version 6.1.0
- Hopefully fixed some ATC spawns, so Brawlers appear more often. Added Guild Master, Outlaw and Manslayer. Edited troop stats for more balance.
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Version 6.0.1.
- Fixed boots issue of Stalkers, edited some groups. Made replacements of recruits more common for Brawlers.
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Version 6.0
- Complete functional version. Both factions now have hideouts and fight eachother with minor parties. Both parties have correct bandit dialogue (so you can pay them off now if things get too tough). Edited amount of spawns to reflect these changes.
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Version 5.5.1.
- Updates spclans and spcultures.XML as they were updated in 1.2.0.
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Version 5.5.
- Fixed banner quest bug.
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Version 5.5
- Redesigned troop trees, revised amount of parties spawning. Added more Brawler recreuits. Split up the troop tree into Brawler source and Scum source.
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Version 5.0
- Added new heroes: The Kingpin (Crimson Cartel) and The Godfather (Iron Fist). New faction: Iron Fist, direct rivals of the Crimson Cartel. New spawns, troops and parties.
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Version 4.1.0
- Added recruitment of criminals units to towns and villages.
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Version 4.0
- Changes the Looters to the Cartel with a custom banner, revised troop tree.
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Version 3.5.0
- Finished troop tree, more regional parties, additional parties.
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Version 3.0
- Expanded troop tree, added hideouts, more parties.
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Version 2.0
- Enabled custom spawns: Enables criminals to spawn all across the map.
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Version 1.0
- Initial Release
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Thanks a lot to Ko4evnik for updating the script to 1.8.0 and now for 1.1.0+. Check out his other mods and if you want to play S&V without Open Source Armory that download is available there.
Credits to Reikander, Eagle and aimdru for updating, ADamnSexyName, Dawa221, Modbrowse, rahman530 and Bestmods168 for item models. Check out their stuff!
The mod now features several gameplay changing effects (lots of thanks to 8thor8 and Bleyck)! Thanks for previous old fixes by mylittletantan!
Big thanks to 8Thor8 (from the Distinguished Service and Sergeants for Hire) and Bleyck (from Iron Will: Kleptomania and Wound Experience) and mylittletantan (from the Equipment in Encyclopedia, Tantans Tournament and Item Encyclopedia) for helping me with scripts! Check out their other mods, they work very well with Scum and Villainy!
Compatible with Fourberie! Join one of the three gangs and start your criminal empire. Own your own hideout! For now also replaces some of the troops used in Fourberie for gang fights with S&V troops. Place S&V below Fourberie in your load order.
I highly recommend downloading the Bannerlord Mod Launcher. Load orders are currently the biggest causes of crashes and launching the game through the direct .exe continuously changes load order for the worst.

Banners by /u/Haedvig (Crimson Cartel), /u/jannoinks (Iron Fist), /u/Noslack8 (Seven Scimitars) and /u/iq4153333 (Kingslayers & Blackwater Pirates)!
You can edit the config file of CustomSpawns to turn on debug mode. This will show you where parties spawn (in case you are impatient).
You can download Ardonnay's Troop Changer if you want to recruit troops yourself in Towns/Villages (this is NOT a requirement of this mod, it is an additional feature).
This mod adds new factions, save games without the faction in them will not be compatible.
Installation
Step 0: If you had an old version, verify your game files! You may have old versions of SPClans.XML or SPCultures.XML.
1. Install the Custom Spawns Clean API
2. Download the Scum and Villainy 1.1.0 - 1.1.4. mod for Bannerlord 1.1.0 - 1.1.4 (may not work on other versions; tested on 1.1.2)
3. Extract the .rar into your Bannerlord folder and tick the boxes in the launcher for both the Custom Spawns Clean API (or Calradia at War) and the ScumAndVillainy mod (or install through Vortex).
4. Don't forget to unblock the DLL if your windows blocks it!
5. Install Open Source Armory; otherwise several troops are naked!
6. Optionally (may not be updated) download Ardonnay's Troop Changer (choose the correct version!) and the optional files on this page to allow the criminals to be recruited in towns/villages. If you are using this function, make sure to save and load the game after you start. Also please carefully read the mod page for more information.
When you boot up the game, bottom-left should show the mod is functioning properly.
Highly Recommended Mods (some of these mods may be outdated)
Freelancer Join one of the three gangs and start your own criminal career.
Fourberie Perform more criminal actions that add criminal rating and makes relations with other gang leaders meaningful!
Kill Bandits Raise Relations (works with all added factions)
Ardonnay's Troop Changer (to allow troops to be recruited in towns)
Kaoses Party Sizes (change the party sizes of all Custom Spawns parties)
Distinguished Service (Put those Scouting, Leadership and Trade skills of Spies, Overseers and Smugglers to good use! They make great companions!)
Recommended Mods (this section may be outdated)
Smuggler Adds a smuggler to tavern menus that sells you ANY item for 1.5x the price.
Movements of Calradia (another Custom Spawns mod, more neutral/helpful factions)
Equipment in Encyclopedia (see what the new scum and criminals are carrying)
Item Encyclopedia (look up items added by Scum and Villainy in the encyclopedia)
Tantans Tournament (set up tournaments)
Party AI Overhaul (allow your own gang/faction to only recruit criminals! You can do this by selecting the Brawler, Scum and Vagabond troop trees)
Kleptomania (Complete your criminal record, steal from villages and towns!)
Scum & Villainy: Organized Crime (The Underworld Rises)

Developer: Fireman, 8thor8 & Anopey (for making CustomSpawns)! Additional help from nyanarchist (parts of dialogue) and ComradeCheekiBreeki (Pirate Captain)
This mod requires the Clean API of the Custom Spawns mod:
https://www.nexusmods.com/mountandblade2bannerlord/mods/411
Install it and do not forget to activate it in the launcher along with the Scum and Villainy module!
Major props to Anopey!
General Information
Ever thought it was weird that gangs play such a big role in the cities, but there was never a sight of any organized crime? Well now there is!
This mod adds organized crime to the game. Several new parties will roam the map harrassing villagers and caravans. Migrating clans will actually migrate to other cities and slavers will sell off their own children for profit. Smuggling and fencing stolen goods will be present on the overhead map.
The Kingpin is the leader of the Crimson Cartel and rules the deserts and steppes of Calradia. The Robber Baron leads the Iron Fist and roams around in the Empire and Vlandia. Finally the Warlord rules the Kingslayers, who are readying themselves for a war against all kingdoms and nobility.
All services offered by gangs and outlaws is on a "need-to-know" basis, which means that if you do not have enough denars to afford their services, you do not need to know about them. If you are visiting slave markets, bring prisoners. If you are visiting gang hideouts or black markets, bring enough coin to pay their fees or recruit their troops. If you are planning on visiting the Seven Scimitars of the Shiting Sands, you better have plenty of troops and coin to keep them at bay and offer their services to you.
Special unique troops (Juggernauts, Warstompers) are extremely expensive, but if you look out for the special parties that spawn, you can imprison and recruit them for absolutely free. Additional unique troops (Deadeye, Impaler, Harvester) can be obtained from hideouts, pirate caverns and markets and are upgradeable with the Disciplinary perk (Rogue Hunters, Wild Woodcutters, Furious Fisherman).
Additionally, more peasant parties roam the map. As bandit lure or as defenders.
Features:
1. New Hideouts (e.g. Gang Hideouts, Slave Markets, Smuggler's Den, Pirate's Cove)
2. New Parties that spawn all through Calradia! (e.g. Vandals, Slave Catchers, Coin Collectors, Gang Patrols, Smuggler Caravans)
3. New troops! In total three reasonable troop trees, adding a total of 50 units (with regional variations!).
4. New events! Random events with huge riots, revolts and manhunts. Special troops appear through events!
5. New gameplay mechanics! Sell slaves or fence goods, buy unique items and bet on brawling bums. Hire gang members to fight alongside you. Increase your party size by capturing and recruiting sultans. Hire unique troops and upgrade them with the disciplinary perk.
6. New quests, collect materials to craft new items, collect bounties for Bounty Hunters from large, unique parties to increase your roguery skill!
7. New vendors, weapons and items! Visit the black market for unique items only available to those with enough denars and roguery skill!
8. Make denars by beating the odds at illegal arena fights in the Pits!
Organized crime has more than five own troop trees. Below are the largest ones, but in total there are over 100 new troops! Each troop has at least eight item sets (most between 6-12), so that not all troops look the same while in combat.





Read the information on the CustomSpawns mod for maximum compatibility. Thanks to Anopey for developing CustomSpawns.