- Read other user's errors to see if your problem has already been mentioned and solved
- If you are experiencing problems unresolved by the troubleshooting section, please make sure to always include this information when you report it to a modder:
- Vanilla/Native game version and branch. (For example, Main 1.2.0 or Beta 1.3.0) - Mod version. - Describe in detail what happens. - Describe how to reproduce the problem. - If you are experiencing a crash, when does it happen? Before the main menu? After loading a save? etc... - Were you using other mods? List any mods that might conflict, check mod descriptions for compatibility info. - Does it still happen if you use as few mods as possible? (Ideally with only 1 mod)
- Any posts that don't provide enough details might be removed to make it easier for other users to find similar problems to theirs.
Having this Issue as of 05/02/21 e1.5.8; no banners are appearing in battles Tourney Banners still loading but nothing else is running Running BMB Simple Version 0.7.2
Vanilla/Native game version and branch. (For example, Main 1.2.0 or Beta 1.3.0) e1.6.0 Beta branch.
Mod version. BearMyBanner Simple version - for 1.5.3 v0.7.3
Describe in detail what happens. When launching the game, I'm unable to load into the main menu. It crashes during the initial loading screen. The RGL errors log is uploaded here on Dropbox.
Describe how to reproduce the problem. Launching the game with the mod installed on the latest version of the e1.6.0 beta branch.
If you are experiencing a crash, when does it happen? Before the intro cinematic, during the initial loading screen.
Were you using other mods? Does it still happen if you use as few mods as possible? Yes to both. It seems to be an e1.6.0 specific issue, as launching with Bear My Banner activated at all causes it.
it's forcing me to have it installed, even though it can't be selected or used. and if i try to remove it, the mod stays in uninstalled form. i try and start the game and i get this error message: Module xml ,,/,,/Modules/BearMyBanner/SubModule.xml cant be loaded, there's some errors.
Is it possible that this crash is caused by this mod? It happens randomly around parties on the main map, it's difficult to reproduce or determine the mod causing it since it's so random so I'm just wondering.
- ReasonsSource: SandBox.View Object reference not set to an instance of an object. - Inner exceptionSource: No module No inner exception was thrown - CallstacksProtip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. Inner exception callstack: No inner exception was thrownOuter exception callstack: at SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon_Patch1(PartyVisual this, CharacterObject characterObject, UInt32 contourColor, String bannerKey, Int32 wieldedItemIndex, UInt32 teamColor1, UInt32 teamColor2, ActionIndexCache leaderAction, ActionIndexCache mountAction, Single animationStartProgress, Boolean& clearBannerEntityCache)at SandBox.View.Map.PartyVisual.AddMobileIconComponents(PartyBase party, Boolean& clearBannerComponentCache, Boolean& clearBannerEntityCache) at SandBox.View.Map.PartyVisual.RefreshPartyIcon(PartyBase party) at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.Tick(Single realDt, Single dt, PartyBase party) at TaleWorlds.CampaignSystem.PartyBase.Tick(Single realDt, Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Bear My Banner v0.7.0 is an older version, probably not compatible with the latest MCM. I think I upgraded my mod to the latest MCM (at the time) around 0.7.2 or so
I cannot check this at the moment, but other people have reported they can use the mod (1.5.3 onwards) with the latest game version (1.5.5). Check that you installed it correctly, with all dependencies needed, and also check that you're not using mods that modify core elements of the game (unfortunately some mods do this and break non-patching mods like mine which rely on the native game's modding API)
Looks like mod causes ctd during sieges when siege weapon projectiles hit troops on walls. Disabling mod allowed me to finish an otherwise 100% crashing town assault battle. v 1.5.5
Installed via Vortex but when I try to load the game it just stops loading after a while and the screen freezes. The running horse load icon freezes completely. Help pls
I used the easy set-up one and looked through so I didn't change anything as I liked your default settings... But uhm... When I go in-game I have NO errors but I don't see any banners at all... Was I suppose to enable something other than actually enabling the mod.. I just no matter what I try can't get any units to use banners..
You opt into the beta via the game's properties on Steam. If you didn't do anything then you were using 1.5.2, though I believe the game got updated today. Best way to tell which version you're running is by looking at the version of the Native module in the launcher
Bug reports (121 comments)
Shamelessly based on MindfulDroid's
# Rules
- Read the troubleshooting guide first
- Read other user's errors to see if your problem has already been mentioned and solved
- If you are experiencing problems unresolved by the troubleshooting section, please make sure to always include this information when you report it to a modder:
- Vanilla/Native game version and branch. (For example, Main 1.2.0 or Beta 1.3.0)
- Mod version.
- Describe in detail what happens.
- Describe how to reproduce the problem.
- If you are experiencing a crash, when does it happen? Before the main menu? After loading a save? etc...
- Were you using other mods? List any mods that might conflict, check mod descriptions for compatibility info.
- Does it still happen if you use as few mods as possible? (Ideally with only 1 mod)
- Any posts that don't provide enough details might be removed to make it easier for other users to find similar problems to theirs.
Having this Issue as of 05/02/21 e1.5.8; no banners are appearing in battles
Tourney Banners still loading but nothing else is running
Running BMB Simple Version 0.7.2
e1.6.0 Beta branch.
Mod version.
BearMyBanner Simple version - for 1.5.3 v0.7.3
Describe in detail what happens.
When launching the game, I'm unable to load into the main menu. It crashes during the initial loading screen. The RGL errors log is uploaded here on Dropbox.
Describe how to reproduce the problem.
Launching the game with the mod installed on the latest version of the e1.6.0 beta branch.
If you are experiencing a crash, when does it happen?
Before the intro cinematic, during the initial loading screen.
Were you using other mods? Does it still happen if you use as few mods as possible?
Yes to both. It seems to be an e1.6.0 specific issue, as launching with Bear My Banner activated at all causes it.
- ReasonsSource: SandBox.View Object reference not set to an instance of an object.
- Inner exceptionSource: No module No inner exception was thrown
- CallstacksProtip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.
Inner exception callstack: No inner exception was thrownOuter exception callstack: at SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon_Patch1(PartyVisual this, CharacterObject characterObject, UInt32 contourColor, String bannerKey, Int32 wieldedItemIndex, UInt32 teamColor1, UInt32 teamColor2, ActionIndexCache leaderAction, ActionIndexCache mountAction, Single animationStartProgress, Boolean& clearBannerEntityCache)at SandBox.View.Map.PartyVisual.AddMobileIconComponents(PartyBase party, Boolean& clearBannerComponentCache, Boolean& clearBannerEntityCache)
at SandBox.View.Map.PartyVisual.RefreshPartyIcon(PartyBase party)
at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.Tick(Single realDt, Single dt, PartyBase party)
at TaleWorlds.CampaignSystem.PartyBase.Tick(Single realDt, Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Using 1.5.3, appropriate mod version.
1.5.5
mod version for 1.3 and onwards
I just launched the game and got that error before getting to the main menu