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Firemans _ Ko4evnik

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332 comments

  1. Vexxedsoul
    Vexxedsoul
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    Has anyone tried this with 1.2.12 with bannerkings?
    1. james3313
      james3313
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      yes it works
  2. oceanldh301
    oceanldh301
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    up date plz 
  3. BlueOrcWarrior
    BlueOrcWarrior
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    Does this mod add "Looter Hero" and the other "heroes" such as Sturgian Deserter Hero, Imperial Deserter Hero, etc?

    I am encountering a very strange bug - not sure if it's this mod or some combination of mods I have. If I take a town or castle where one of these bad-guy "heroes" is a prisoner, then I get stuck in an endless dialogue loop with them after the encounter. They just say "I'm not allowed to talk to you". And I can't click out. I can't even load game or escape in any way except exit to main menu or alt+F4.
    1. ScornfulPrawn43
      ScornfulPrawn43
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      i been looking for that issue too
    2. ScornfulPrawn43
      ScornfulPrawn43
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      i found out. this mod do have a hero looter. now im trying to figure out how to delete the hero to keep this mod.
    3. Firemans
      Firemans
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      The ones in this mod do not appear at all, as they are from a bandit faction, not a kingdom (vanilla M&B also uses Looter Heroes).

      The Sturgian Deserter/Imperial Deserter make it feels like they're from Calradia at War itself.

    4. mdfarhan45
      mdfarhan45
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      I am having the same problem, did you ever find a fix for this?
    5. BlueOrcWarrior
      BlueOrcWarrior
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      unfortunately not really - you still get stuck in a dialogue loop. Not Scum & Villainy's fault, at least not directly, I don't think.
      If you get in the loop, the only recourse is to alt+F4. If you want to capture a town where a buggy "hero" resides as a prisoner, the only workaround I've found is to use the CharacterReload mod to change their location before starting the siege.
  4. deleted54819092
    deleted54819092
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    Save game compatible?
    1. bangyaman
      bangyaman
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      Would be nice to have this info somewhere, maybe on the description page or a pinned post, so we can all figure this out for good.

      I've tested it a while ago, I'm pretty sure it is not save compatible. Can anyone confirm this ?
    2. Ko4evnik
      Ko4evnik
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      Save game incompatibility is not caused by this mod, but by Custom Spawns which it depends.
    3. bangyaman
      bangyaman
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      (deleted)
  5. ragmaw445
    ragmaw445
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    everytime i try to make a safe house it crash what do i do with it if you get the chance to read this 

  6. DragonNoSlaya
    DragonNoSlaya
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    Does this work on 1.2.12?
  7. HellBoyz77
    HellBoyz77
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    Is it compatible with Banner King? I don't see the new bandit party roaming in the map
    1. Ablioden
      Ablioden
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      Yes it is but !
      The clan also hideout are not gonna be there only the scum but they never respawn just create on the troops list in game so you must start a new game for make it work correctly.!


      ( Fresh Start )

      Also if you wanna trade or smithy in the hideout game gonna crash so if you want this mod for this options i do not recommend that you to try it on 1.2.9 but if you just want the bandit and clan then i will say go for it but i will suggestion to edit the files for all troops it does not make any sense that a bandit and looter's even more powerful than army troops unit kingdom's after all the mod is realy good the only problem is that trade and smithy other stuff too does not work at 1.2.9 is not correctly compatible yet with ''Banner Kings''. !
      You can edit all files from here !

      SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\ScumAndVillainy\ModuleData
      ------------------------------------------------
      F:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\ScumAndVillainy\CustomSpawns
      Change only :
      Diplomacy
      -----------------------------
      Tips :
      For make it easy just have a look around at the numbers if you're A beginner in programming
      Example :
      <BladeData    stack_amount="3"
                physics_material="metal_weapon"
                body_name="bo_sword_two_handed"
                holster_mesh="scabbard_katana_black">
            <Thrust     damage_type="Pierce"
                damage_factor="2.8" />
            <Swing    damage_type="Cut"
                damage_factor="3.0" /> 

      -
       
      <CraftingPiece  id="blade_katana"
                name="Katana Blade"
                tier="3"
                piece_type="Blade"
                mesh="blade_katana"
                length="200"
                weight="0.2"
                culture="Culture.battania">

      -
       <Armor arm_armor="26"
           <Piece id="spear_blade_10"
                   Type="Blade"
                   scale_factor="110" />
            <Piece id="spear_handle_3"
                   Type="Handle"
                   scale_factor="80" />
            <Piece id="spear_guard_19"
                   Type="Guard" />
            <Piece id="spear_pommel_4"
                   Type="Pommel" />

      -
      <StatsData>
            <StatData stat_type="Weight" max_value="7.0"/>
            <StatData stat_type="WeaponReach" max_value="90"/>
            <StatData stat_type="ThrustSpeed" max_value="100"/>
            <StatData stat_type="SwingSpeed" max_value="150"/>
            <StatData stat_type="ThrustDamage" max_value="300"/>
            <StatData stat_type="SwingDamage" max_value="120"/>
            <StatData stat_type="Handling" max_value="140"/>
      Diplomacy file i recommend only edit !
      <DiplomacyData target="cs_shift_sand">
      Focus on target only don't change anything from true to false if you don't know what are you doing !
      I don't
      suggestions to edit ForceNoKingdom
      <ForceNoKingdom>true</ForceNoKingdom>

      ________________________________________________________


  8. Ablioden
    Ablioden
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    can i play this mod using existing save file not fresh start if it's compatible ?
  9. ScornfulPrawn43
    ScornfulPrawn43
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    where looter hero file i can delete
  10. chache31
    chache31
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    somebody can tell me if this mod is compatible with 1.2.10, please?

    thank you so much ^^