Smithy now produce smithing items - charcoal, Iron, Steel etc. and are more profitable. Tier 5-6 Armor and Weapons are also more common.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0.0
New file - Taleworlds best practice XSLT, You can upgrade from old version without any problems (savegame)
Version 1.0.0
initial Release
Hi I'm not an active bannerlord player or modder anymore - but unless TW makes changes to Workshops this simple XML editing mod (no code) will work on all versions - has worked since October 2022
Smithy Workshop Tweak Also on Steam -Smithing items, better income and more high tier armor available.
Intro
This small Smithy Workshop mod only improves Smithy Workshops and adds the production of smithing items such as Charcoal (if wood is available), Crude Iron, Iron, Steel etc. which is sold to the Town and distributed via caravans.
It also tweaks the conversion speed of iron to weapons and armor, especially Tier 5 and 6 items will be more common. BUT as always the Taleworlds math doesent make the Smithy millionars despite producing 130.000 denar armor :o) but It makes the Smithy viable as a workshop.
Works both for new game and saved game. Remember the spread of workshops are different if you start new game or use saved, new game will also see the smithing items asap.
- You could use this mod only to introduce smithing items to the market, with no interest in having smithing workshops yourself.
Important
This mod has nothing to do with in game smithing or any mods who tweaks that, it only tweaks the production of Workshop and make it more profitable so you earn passive income.
XML editing only - No Dependencies (meaning low tech mod only used xml editing(no code) and it does not depend on other mods like Butterlib, Harmony etc in order to work)