0 of 0

File information

Last updated

Original upload

Created by

Glewlwyd

Uploaded by

Glewlwyd

Virus scan

Safe to use

238 comments

  1. Glewlwyd
    Glewlwyd
    • member
    • 9 kudos
    Sticky
    Guys, mod has been updated to be compatible with game version 1.2.12
    Sorry for the long delay
  2. Hegris
    Hegris
    • member
    • 0 kudos
    Hey! Thank you for this mod! Got one issue with AP per level. I set it to give me 1 AP per every 2 lvls but it's not working.
    BTW playing with The Old Realms.
  3. nataly8674
    nataly8674
    • member
    • 0 kudos
    Esse Mod pode ser add no meio da minha campanha Sandbox?
  4. KingOtterwotter
    KingOtterwotter
    • member
    • 0 kudos
    I seem to have some problem with the mod. I've tried with version 3.0.0 and 3.0.1 on game version 1.2.11, on both versions I can see the mod in MCM and can edit values but whatever value I apply it won't actually apply to my game. For example if I change the minimum learning to 10, it will continue using the vanilla values. No crash, no error, nothing appears. Any idea what I'm doing wrong or why it's not applying? As a test I only added this mod to see whether it was any other mod interfering but still not working.

    Thanks in advance! Sorry if this is a stupid question or not the right place to ask this, a bit desperate at this point...

    This is my load order and all versions of my barebones test:
    Harmony: v2.3.3.207
    UIExtenderEx: v2.12.0
    ButterLib: v.2.9.18
    MCM v5: v5.10.1
    Native: v1.2.11
    Sandbox: v1.2.11
    SandBox Core: v1.2.11
    StoryMode: v1.2.11
    CustomBattle: v1.2.11
    Birth and Aging Options: v1.2.11
    Bannerlord.XPTweaks: v3.0.0 / v3.0.1
  5. qamester
    qamester
    • member
    • 0 kudos
    Any programmer to make this gem great again and not conflicting with banner craft?
    1. hallswarrior23
      hallswarrior23
      • member
      • 0 kudos
      Try putting bannercraft below load order.
    2. qamester
      qamester
      • member
      • 0 kudos
      I know that but an update'd be nice anyway
    3. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      updated!
    4. qamester
      qamester
      • member
      • 0 kudos
      they do not conflict anymore ? right ?
  6. EugneNoskov
    EugneNoskov
    • member
    • 0 kudos
    Good day, maybe somebody know, where i can see a source code of this mod? I want to add a possibility to set up all skills cap. Because when I get max level of "Steward" skill, my troops starting paying me
    1. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      Hi Eugene, Mod has both `Skill level hard cap` and `Only apply before level 330 reached` for learning rate options which should work for the case you described
    2. EugneNoskov
      EugneNoskov
      • member
      • 0 kudos
      Yeah. I saw this settings. Maybe author can share his code on github)
    3. EugneNoskov
      EugneNoskov
      • member
      • 0 kudos
      I don't want to use your code for my mods (I'm not a modMaker :)). I just want to add some functionality for me)
    4. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      I'm the author and mod has always been on github (search by name Bannerlord.XPTweaks), if you are familiar with C# it should be no problem for you to edit the code.
      If you want some specific feature you can also write it here, I may consider adding it to the mod.
  7. alfa0305
    alfa0305
    • member
    • 4 kudos
    The mod is excellent, thank you
    1. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      ❤️
  8. quayron
    quayron
    • member
    • 0 kudos
    can this mod be added/removed  mid game/save ?

    also can you tell me how this mod works with "adjustable leveling mod" ? i run bot without any crash or anything bvut i dont know which one overrides the other one or do the meant to work together can you please help me ? 
    1. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      In theory adding/removing the mod shouldn't break anything.

      As for compatibility with other mods I cannot tell, depends on how the other mod is implemented
  9. Hanapi
    Hanapi
    • supporter
    • 0 kudos
    1.2.11  confirm working. This mod is just what i needed. X2 companion xp, and 1.0 minimum skill multiplier. Plus trading become so much less grinding with 1% xp from trades, seriously TW, one and a half million dinar in profit, to reach 300 trade, that just insane. 
    Mod is probably considered cheating, but damn, with right settings it just a gamesaver. Thanks and consider posting it in steam workshop. 
    1. 1harvester1
      1harvester1
      • member
      • 0 kudos
      hey, can u walk through how u manage to make it work, it didn't work for me it says ''couldn't verify some or all of the code included in this module'', i copied it content to module folder, what do u think i did wrong ?
    2. HerbertFalsevor
      HerbertFalsevor
      • premium
      • 0 kudos
      @1harvester1 Did you copy the content of the mod folder (multiple folders) into the main module folder?

      You should only copy the main mod folder into the module folder so that it's

      Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\XPTweaks


      You should not have ANY files except for folders inside of "Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\". Only folders containing everything from the mod should be in there!
    3. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      Thank you! I know right, I created it because ingame leveling became too boring and stale at high levels (and I had some free time back then), glad it improves gameplay for so many people out there.

      It is on steam workshop and has always been, the name is the same.
  10. HerbertFalsevor
    HerbertFalsevor
    • premium
    • 0 kudos
    Any further updates planned for 1.2.10 and 1.2.11?
    1. Glewlwyd
      Glewlwyd
      • member
      • 9 kudos
      1.2.12 rolled out, sorry for the long delay
  11. 01secji
    01secji
    • member
    • 0 kudos
    I use Bannerlord XP tweaks to edit my player's XP multiplier, but I think my charm learning rate is broken. My attribute on SOC is 6, and my focus on charm is maxed out at 5. My expected level for charm should be 260, so why am I getting 298?
    1. m1zun0kami
      m1zun0kami
      • supporter
      • 0 kudos
      expected level just tells you for how long you will be getting max learning rate, after which you begin to loose it but still be getting skill xp, so it is intended for you to exceed your expected lvl cap