About this mod
Are you tired of kingdoms without any fiefs declaring you war and raiding fiefs and the fact that you cannot do anything about it?
This mod allows you (and other rulers) to annex kingdoms.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
This mod allows you to annex kingdoms if:
- They are way weaker than your kingdom (by default less than 25% of your total strength)
- They control very few or no fiefs.
- You are controling big part of fiefs related to their culture (40% by default).
- To annex a kingdom you need to be a ruler and talk with this kingdom ruler.
- Other rulers will also perform annexation if their kingdoms meet criteria for it.
- Conditions are configurable in Mod Options > Annexation menu.
As a ruler you will always see the option to demand annexation when speaking with other kingdom's leaders, but you will only be able to go through the whole process if you're meeting all the criteria.
After annexation ruler clan and some of the vassals will join annexing kingdom and some clans will became kingdomless rebels that will declare a war against annexing kingdom.
- You can configure minimum and maximum chance of clans of joining the annexing kingdom
- The better relations of clans with annexing and annexed kingdom's leaders, the closer to maximum value actual chance of collaboration will be
- Clans that decided not to collaborate are not part of any kingdom anymore and you can execute them with lower relation penalty (configurable in mod options)
You can find the source code on GitHub: https://github.com/SulejmanDXIV/Bannerlord.Annexation
COMPATIBILITY
In general annexation is being performed using existing in-game mechanisms which are triggered as a result of new dialogue options, so it's savegame compatible and should be compatible with most of the modifications that don't change behaviors related to the same areas of gameplay.
Diplomacy
It is compatible if you're using Diplomacy in at least v1.1.16 version and Annexation in at least 0.1.1 version. With older versions of Diplomacy game could crash because of the issue related to handling inactive kingdoms, but I've managed to fix the crash in Diplomacy and it was released with latest patch (you can see the changes there - https://github.com/DiplomacyTeam/Bannerlord.Diplomacy/pull/131). In older versions of Annexation game would crash if you were leading rebellion
DynaCulture
Older versions of Annexation would crash if culture would not have influence on any of the fiefs. I have fixed that and I am not aware of any other compatibility issues - I am able to run the game with both modules.
However, for some balancing of Annexation with DynaCulture and more extensive testing it would be helpful to get some more advanced savegames with this module and description of usecases that you might find problematic (I believe that check on percentage of annexed kindom's culture's fiefs might not make sense if you're already controlling them for quite some time and fiefs culture has been changed to your kingdom's).
Kingdom Decay
I am not aware of any compatibility issues - I am able to run the game with both modules.
Separatism
Current version does not work with Separatism mod.