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  1. djfatrod
    djfatrod
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    Empires of Europe 1100 - 1.2.12.2 - Update


    • Updated CustomSpawns version
    • Reduced Crusader and Mujaheddin spawn rate
    • Fix missing parents
    • Fix missing Holy Lance
    • Permanent fix for "GangLeaderNeedsToOffloadStolenGoodsIssueBehavior"
    • Female lords will now only lead parties in very rare cases (only lord left, etc)
    • Playable area is expanding North into Finland
    • Realignment of Baltic cultures and troop trees - 3x cultures merged, 2x new ones added (with troop trees)
    • EoE1700 cannons functionality brought across as field ballistas
    • 6x new mercenary clans
    • Fix for mercenaries trapped in non-accessible areas
    • New settlements in Belgium and France
    • Replaced banner for House of Poitiers
    • Navmesh expanded into south western Arabia
    • Addition of Mecca, Jeddah and Taif
    • Adding daily scripts to provide AI with a minimum amount of gold and influence
    • Increase cavalry damage 50%
    • Fix to broken village scene for Lanark
    • Fix for broken "looted village" icons/animations. This should also improve performance.
    • New equipment for Roman lords.
    • Fixed Armenian start location
    • Fixed comment strings for mercenaries
    • Large nerf to Hungarian clan levels (from 5 to 2)
    • Olive Press Workshop is now the "Oil Press" and can also consume fish.
    • Workshop production increased across the board

    This update IS NOT SAVEGAME COMPATIBLE. You will need to start a new save.
  2. djfatrod
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    SUPPORT
    Go to discord and open a thread in the Support Forum:

    https://discord.gg/kdYtRCGvWb

    Also be sure to read the "how to fix common issues":

    https://discord.com/channels/1092600980123684964/1252415801881788506

    And "how to report issues":

    https://discord.com/channels/1092600980123684964/1174937257485029436
  3. HaiLong6
    HaiLong6
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    Crash when go to jerusalem.
  4. ika01001
    ika01001
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    Great mod, but the biggest issue is that by the time I become a king and reach the mid-game—when I want to expand or engage in international wars and diplomacy—there are only a few massive kingdoms left that have already swallowed up most of the others. This makes the campaign boring. Are there any solutions or additional mods that can help prevent this?
    1. BoladeFogo70
      BoladeFogo70
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      +1
  5. Mephiboschet
    Mephiboschet
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    Open source armory

    Hi, i'm gonna download this mod, i've been playing Calradia expanded with Calradia Expanded Kingdoms for a while now and i really enjoyed that all units has 1 to 12 different looks with differents gears, could it be possible that you make it simillar?

    Thanks.
    1. djfatrod
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      You want Erik's troops
  6. carloncho457
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    no me funciona con linux mint ¿se puede jugar en linux? nunca carga
  7. GGPunctual
    GGPunctual
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    almost unplayable because of nomad spawns around with high troops of party they are just keep imprisoning other lords nonstop
  8. Echesma
    Echesma
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    ¿Siguen disponibles los barcos en 2025? No veo la opción de puerto.
  9. SmileJustSmile
    SmileJustSmile
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    Some Troops in the Wrong category


    Hey,
    I have run into a little problem where some Cav Units are categorized as Inf Units or Basic Archers are categorized as Horse Archers

    The German Squire for example; Its categorized as an Inf Unit altough its a Cav Unit

    Is there any way to fix it or am i doing something wrong?
  10. FunUltra8171
    FunUltra8171
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    My game crashes while navigating the world at max speed, i'm not using better time so i'm not sure what would be the problem because i've played this mod before and never had this problem.
    1. djfatrod
      djfatrod
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      It won't be related to the speed setting. Head to discord and open a support thread
    2. FunUltra8171
      FunUltra8171
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      I fixed it by starting a new game and deleting most of my mods still no clue which mod did it
    3. WiecznySilver
      WiecznySilver
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      the Enlist in army mod maybe
  11. Kaimito000
    Kaimito000
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    No puedo usar el Mod de RBM porque se crashea con el 1100
  12. agentmontana
    agentmontana
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    Where the save game for this mod, what same with the original save game location?, or some where