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Changelogs
Version 1.1.2
Rebuilt using v1.1.2 game files.
Modified mod to use own logic instead of game's logic to determine the best spot to spawn the lord parties
Version 1.1.0
Updated for game v1.1.0
Fixed newly generated clans not joining kingdoms of the same culture as the clan
Version 1.0.1a
Fixed bug that causes newly created mercenary clans not being able to be hired by AI and player.
Version 1.0.1
Downgraded to game v1.0.3 as game v1.1.0 beta has issues that conflict with this mod.
Version 1.0.0a
Fixed clan spawning cooldown that was not working
Fixed possibilities of getting double spaces in clan name.
Adds a check for repeat of clan names, clans should no longer have same names.
Added MCM as dependency in mod submodule. Custom Launchers should show warnings/errors if you did not install MCM
Version 1.0.0
Initial Upload
Is end-game too easy for you? Having a lack of lords/ladies to execute? No problem! This mod endlessly creates new clans that you can fight with or against!
Save Compatibility: Mod has been tested to be compatible with existing saves. You are NOT REQUIRED to start a new game! Mod can be safely removed from a save. However, generated clans will still remain in game. It is recommended to keep a backup of a working save!
Bug Reports: This mod is currently in BETA! Do EXPECT bugs! Please post ALL bug reports (if any) in the "BUGS" section, thanks!
Localization: If you are planning to do translations, you will also need to look at the NameGeneratorAPI folder in the ModuleData folder, and change/translate the list of names in every file accordingly.
Feel like supporting or buying me a cup of coffee? Please consider supporting me via my Patreon or Paypal. It motivates me to keep going!