This page was last updated on 06 April 2025, 4:18PM
Changelogs
Version 5.3.1
Added xml config for succession policy initialization - players can customize starting policies and add new ones for kingdoms added through other mods
Version 5.0.8
Filled missing localization support - significantly improved AI diplomacy decisions regarding civil wars
Version 5.0.6
Rebuilt nearly from scratch. Enact and change succession laws. New types of civil wars. Claimant system and lots of new banners.
Version 3.0.0
Updated dead kingdom handling. Clans no longer houdini, instead they will travel court to court and participate in tournaments
Version 2.6.0
Updated to beta 1.2.6
Version 2.5.0
Expanded compatibility with Diplomacy mod. Abdication faction leaders now take the place of the ruling clan in succession laws - meaning the player have another way to steal the throne and there is no longer an issue with no eligible clans on succession
Version 2.2.0
Added improved compatibility with Diplomacy mod
Version 2.0.0
Aserai succession is oligarchic when ruling clan is eliminated, eligibility is based on wealth and prosperity
Hereditary Merit is now male preference but not exclusive
Exceptions to wanderers not being able to rule have been removed for maximum mod compatibility and to eliminate edge cases that would break a save
Version 1.9.5
Major fixes to rebel kingdom colors
Version 1.9.0
Fiefless kingdoms now have one to two weeks in game to secure a fief or the kingdom is eliminated. This broke at some point. But, mercenary clans should no longer get tied up indefinitely.
Version 1.8.0
Goofy info box messages fixed and player kingdom / new AI kingdoms get proper succession laws now.