Adds armour (and other) crafting to the crafting system. Adds failure chance to crafting based on skill level. Rejiggers smelting amounts so no more pugios giving 10x their weight in materials.
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Author notes
Must also credit the Banner Kings mod team https://www.nexusmods.com/mountandblade2bannerlord/mods/3826 for showing how to edit the crafting system. Must also credit both the original author and https://github.com/adwitkow.
Give permission for users to upload my files on other sites?
No... but if you ask for permission I might let you depending on circumstances.
File credits
1) https://github.com/adwitkow for restructuring the mod 2) @dogmaishere the original author https://www.nexusmods.com/mountandblade2bannerlord/mods/4939 3) Banner Kings mod team https://www.nexusmods.com/mountandblade2bannerlord/mods/3826 for showing how to edit the crafting system.
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rebalanced bolt and arrow difficulty for more realism. Mods that change stack count might affect this.
Version 1.1.5
Fixed forge button "not doing anything"
Version 1.1.4
Fixed issue with other smeltable items not showing up
Version 1.1.3
Fixed mod setting with incomplete description.
Cleaned up the code.
Version 1.1.2
Fixed Localization typo
Split material modifier slider into material modifier slider and aditional modifier slider
Version 1.1.1
Fixed a crash when botching items while forging.
Fixed a compatibility issue with Better Smithing due to non-recognition of armor/shields/bows/crossbows etc as smeltable items.
Fixed a compatibility issue with RBM resulting in incorrect modifiers when crafting armor.
Version 1.1.0
Added compatibility with Banner Kings.
Version 1.0.28
Duplicate items in the smelting list fixed.
When smelting list only has items added by the mod, the selection would reset to none, now it resets to top of the list, like in vanilla.
The difficulty cheat wasn't properly applying to chance calculation, now it should.
Version 1.0.27.0
Added setting to change crafting costs, it works as a multiplier, by default it is x1.00, a value of 0 will effectively set the costs to x0.00 and a value of x5.00 will increase costs by 5 times.
Version 1.0.26.0
Added the ability to set all material costs to 0.
Added the ability to set all stamina costs to 0.
Added the ability to set all difficulties to 1
Version 1.0.25.0
Updated to 1.2.4 and made it easier to keep old version compatible code.
Fixed a visual and functional but where the previous extra crafting materials where shown when switching to normal crafting.
Possible fix for a nullRefExeption on updating materials or entering smithing (temporary fix).
Version 1.0.22.0
Refactored modifier behaviour using vanilla formulas, and added the option to switch between behaviours.
Added options to increase an individual modifier's chance of showing up.
Fixed a major bug when crafting vanilla items resulting in mod items.
Version 1.0.21.0
Updated to 1.2.3 and all previous versions. Added a modifier with 35% chance if none of the perks trigger.
Installation:
Copy into your Bannerlord Modules folder
Features:
Adds armour, horse armour, shield, bow, crossbow, arrow, and bolt crafting to the game. All can be crafted even if added by mods, as long as they're in one of those categories.
Adds armour, horse armour, shield, bow, crossbow, arrow, and bolt smelting to the game. All can be smelted even if added by mods, as long as they're in one of those categories and will give at least one material. Only enabled if not using vanilla smelting mode.
Adds regular weapon crafting too.
Material costs for all are based on item tier, class, and weight. Low-tier cloth and leather armours need linen or leather and some metal. High-tier plate and chainmail armours need velvet and lots of metal.
Smelting payouts for weapons are based on weapon class, so Pugios no longer give everything you need to craft two-handed swords (configurable via MCM).
Crafting of weapons and armour can fail. Failure is based on the difference between item difficulty and your skill level, with a max chance of 95% at 95 or more difference (configurable via MCM).
Stamina costs for armour are quite high but are affected by the "Practical Smith" perk.
Crafted items are affected by Experience/Master/Legendary Smith and have a chance of getting a prefix from them. Legendary is an additional item tier. It may not be perfectly balanced for these items.
Crafting skill below difficulty has a chance to add negative prefixes. The level of skill above difficulty to no longer have a chance of crafting a low-quality item is 25 (configurable via MCM).
Information:
If you wish to collaborate or provide any ideas for the development of this mod, if you want to, you can fill out this form. (created using Google Forms)
This form is anonymous and will only be used by me for the purposes of improving the mod. You're not required to add any personally identifiable information unless you strictly want to for the purposes of further contact. Google Email is required for the purposes of editing answers.
Known issues:
No sound when pressing the "Craft" button.
Pressing enter while crafting an armour will craft a vanilla item instead but using the items shown for the armour. Please use the craft button until further notice.
Crafting material icons for the extra crafting materials is always an ingot rather than the actual material. These are sprites rather than an actual item icon.
Compatibility: Very unlikely to be compatible with mods that alter the crafting system in substantial ways. Better Smelting Continued seems to be featured compatible but it does have some visual glitches. Saving designs does not work for these mod's crafts. I'm new to modding and I won't be doing any patches for other mods right now but I might at a later date. If you have knowledge of how to do this please DM me I would be very happy to learn.
Issue with Realistic Battle Mod has been solved. The fix is included with the main file since V1.1.1. To apply this fix, download the patch in optional files.
Does not required RBM to be installed but does require bannercraft and all it's dependencies. The patch should also increase compatibility with extra armor modifiers from other mods. It changes the way modifiers are processed and assigned therefore it might change the outcomes of each slightly from the original mod.
Credits:
Special thanks to the Banner Kings mod team for showing how to edit the crafting system. To adwitkow for updating and restructuring the mod and to the original author A big thanks to OderWOPower for updating this mod while i currently struggle with some personal issues. Donations: