About this mod
Companions and clan members automatically return to your party after being released from prison. They are also automatically assigned a party role depending on their skill.
- Requirements
- Permissions and credits
- Changelogs
Your companions and clan members automatically return to your party upon escaping from prison or being released. There’s no "regrouping" and no appearing in a random settlement. As soon as they’re free, they make a beeline for your party.
Their arrival times are somewhat randomized, so that they don’t all return to the party at the same time.
In addition, returning heroes are automatically assigned to scout, surgeon, quartermaster, or engineer roles if their skill level surpasses that of
the current effective role holder.
Note that you can always reassign their roles through conversation, despite the party screen UI bug.
The mod doesn't touch your savefile and should be compatible with nearly everything, except Small Squad: Vanguard, of course.
Some technical information:
Harmony is used to patch these two methods:
EndCaptivityAction.ApplyInternal()
CompanionRolesCampaignBehavior.companion_rescue_answer_options_join_party_consequence()
The mod doesn't change their functionality, it just needs to know that certain things are happening.
I’m not aware of mods that alter these methods, and it’s unlikely that such mods exist. Therefore, I anticipate no compatibility issues.
The mod also adds a TeleportationModel to the game, but it is not a big deal if some other mod overwrites it. It will only affect the arrival times.