About this mod
Improved Minor Factions is a mod that aims to bring some life to the Minor Factions of Bannerlord by adding Minor Faction Hideouts that allow the player to recruit Minor faction troops and raid them as well as adding many new Quests.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Portuguese
- Mandarin
- Japanese
- French
- Changelogs
- Donations
Minor Faction Hideouts
- Player, MF Lords, and Lords in Kingdom hiring MF can visit and recruit troops from MF Hideout.
- Every MF has exactly 1 active Hideout at all times (unless the MF has no Hideouts on the map).
- MF Hideouts have Notables that give quests.
- Player can raid MF Hideouts with base game Hideout raid mission.
- Player can wait at and recruit troops from MF Hideout if they have relation > 15 with the MF.
- MF gets income from prosperous Hideout but loses money if it was recently raided.
- Town near Outlaw hideout that shares a culture with the town owner loses prosperity.
- Hideouts have a militia party made up of the MF troops.
- Hideouts have no limit to the amount of troops in the raid battle.
- Upon player raid of Hideout, a new Hideout is activated for the MF and Notables are transported to the new Hideout.
- Hideouts deactivated upon MF destruction.
- Custom minor factions are automatically assigned some hideouts if there is availability. (including in the middle of old saves)
Nomad Camps
- Has all features of Minor Faction Hideouts.
- Nomad Camps automatically move locations after some time.
- Nomad Camp raids are village battles instead of Hideout Battles.
- Nomad Camps have more defenders than Minor Faction Hideouts
Quests
- MF Lord Needs Recruits Quest
- MF Notable Needs Recruits Quest
- MF Notable Needs Troops Trained Quest
- Notable near MF Hideout wants it cleared.
Future plans:
- Unique quests and/or mechanics for every MF
- Unique quests and/or mechanics for Mercenary, Outlaw, Sect, Mafia, and Nomad MFs.
Installation:
Put our mods in modules folder just as any other mod, run DLL activator or enable .dll files in our mod manually, note that many users don't need to do this, but if the game crashes during initial loading this is likely culprit. We recommend manually installing the mods, there seem to be problems such as crashes for some people when using vortex.
Compatible With:
- Banner Kings (must load IMF after BK)
- Calradia Expanded + CEK (download the Calradia Expanded version of the mod) (must load IMF after CE)
- Eagle Rising (on Calradia map)
- RBM
- Fourberie
- Anno Domini 1259 (download the AD1259 version) (must load IMF after AD1259)
- Realm Divided (Download the Realm Divided version) (Must load IMF after Realm Divided)
- De Re Militari (load IMF after DRM)
- Calradia At War
- Old Saves that don't have IMF loaded
- Mods with custom Minor Factions (They also get their own MF Hideouts)
- Mods that overhaul equipment and/or troop trees
- Works with custom maps but hideouts need to be added by mod creators
Credits:
- ingrimsch6234 For making the AD1259 version
- potapjr For Hideout/Camp battle scene curation.
- Banner Kings Cultures Expanded for giving us permission to use Nord/Vakken/Darshi culture names for notables.
- Translators for translating
- Anyone who has ever reported a bug
- Everyone in the Discord that offers suggestions
Collaboration:
If you would like to add Minor Faction Hideouts to your mod or customize minor faction hideout details I have posted a guide on some ways to do this here.
If you would like to contribute, have any questions, or want to add Minor Faction Hideouts to your overhaul mod feel free to contact me on the Discord Channel.
Discord Link
Github Link