File information

Last updated

Original upload

Created by

Alkoon

Uploaded by

Alkoon

Virus scan

Safe to use

About this mod

This mod is a basic overhaul for bannerlord.
It rework all the existing assets with new cultures, kingdoms, lords, clans, wanderers, troop trees and more.
It also provide a new character creation menu, an easy way of handling starting position and a neutral faction.

Requirements
Permissions and credits
Mirrors
Changelogs
Warnings
This mod is not mean to be historicaly or lore accurate, i just wanted to add more kingdoms and a bit of specialization in troops.  
The map used for this mod have a few bugs, while i corrected some minor one, i can't correct all of them.  
I'm using this map because it is large enough to handle 11 factions, and the europe map, while absolutly beautiful is too historicaly connoted.  

if you find any bugs related to THIS mod, please let me know.

You can use this mod files to make your own if you want, just don't sell it, modding must be free and open source.  
Here is a link the my repository (if you can handle the mess): https://github.com/Alkoon-mtz/Bannerlord-CalradiaReworked

Installation
Requirements
Tested with v1.2.9 of Bannerlord

[Harmony] Tested with v2.3.1.1200 to v2.3.3.207  
[swadian armoury] Tested with v1.1.7  
[OpenSourceArmory] Tested with v1.17.0  
[CalradiaExpanded] Tested with v2.1.1  (noted as a2.0.5 on nexus)

Unzip the file in your installation folder Steam\steamapps\common\Mount & Blade II Bannerlord\Modules  

Load order
Harmony  
Base modules (Native SandboxCore etc...)  
Swadian Armoury  
OpenSourceArmory  
CalradiaExpanded  
CalradiaReworked  

Unblock the .dll files if neccessary, either with a mod or open a powershell terminal as admin and do
cd 'YOUR_GAME_INSTALLATION_FOLDER\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\'
gci -recurse | Unblock-File

Features
Cultures
Beside reworking the 6 existing cultures, this mod adds 5 more.  
All cultures troop trees have  
  • a strong specialized noble unit(T3-T6)
  • an elite specialized unit(T5 max)
  • an elite polyvalent unit(T5 max)
  • a mid specialized unit (T4 max)
It's a way of making culture more diverse, each cultures have a strong and a weak troops, and not everyone have access to all the troop classes  

Aseriyun
  • Noble: skirmishers cavalry
  • Good: footman
  • Polyvalent: archers cavalry
  • Mid: shock troops
Cereann
  • Noble: archers
  • Good: shock troops
  • Polyvalent: archers cavalry
  • Mid: skirmishers
Iustrium
  • Noble: crossbowmen
  • Good: footman
  • Polyvalent: crossbowmen cavalry
  • Mid: melee cavalry
Kratorios
  • Noble: crossbowmen cavalry
  • Good: pikemen
  • Polyvalent: skirmishers
  • Mid: shock cavalry
Lysellois
  • Noble: charge cavalry
  • Good: melee cavalry
  • Polyvalent: crossbowmen
  • Mid: footman
Monghatai
  • Noble: archers cavalry
  • Good: shock cavalry
  • Polyvalent: melee cavalry
  • Mid: charge cavalry
Qinguo
  • Noble: shock cavalry
  • Good: crossbowmen
  • Polyvalent: crossbowmen cavalry
  • Mid: pikemen
Rekgeist
  • Noble: shock troops
  • Good: shock cavalry
  • Polyvalent: pikemen
  • Mid: crossbowmen
Scarhok
  • Noble: footmen
  • Good: archers
  • Polyvalent: skirmishers
  • Mid: skirmishers cavalry
Virkaldr
  • Noble: skirmishers
  • Good: skirmishers cavalry
  • Polyvalent: shock troops
  • Mid: archers
Zulizwe
  • Noble: pikemen
  • Good: charge cavalry
  • Polyvalent: archers
  • Mid: archers cavalry

Kingdoms
All cultures have their own kingdom, so this mod adds
  • 583 entirely new lords
  • more than 80 custom banners (simple design to fit the basic game banners)
  • 11 outlaws clan
Those kingdoms can hire one the 4 new mercenary clans or just hire their troops in the tavern
  • Geniveri Brotherhood with their crossbowmen
  • Ludnik Squadron with their heavy charge cavalry
  • Peblador Company with their strong pikemen
  • Ikubito clan with their elite shock troops
There is also a neutral kingdom, the explorers, where you can find a bit of peace...or join and make it a powerful kingdom.

Weapons
Few new weapons to fit the cultural needs, like the Scarhok heavy throwing axes, the Qinguo chukonu or the Rekgeist 2 handed sword

Compatibility
This mod is NOT save game compatible since it changes a lot of things, you need to make a new game in sandbox mod to play it.  
It will not work with other overhaul mods.  

I've played with this mod and some others without any major issues:  
(THIS LIST IS NOT A LIST ABOUT REQUIRED MODS)  
[BetterExceptionWindow])
[ButterLib]
[UIExtenderEX]
[Mod Configuration Menu v5]
[Better Time]
[Adjustable Leveling]
[Improved Garrisons]
[Diplomacy](due to alliance behavior, explorer's kingdom may not be so peaceful)
[BannerColorPersistance]
[My Litlle Warband]
[DynaCulture]

Thanks
The Bannerlord Discord Server for all the answers to my question or that of others  

Specific thanks to:
  • Litauen for his [documentation](https://docs.bannerlordmodding.lt/)
  • Ragnar Hrodgarson for his explanation on 3d models (even if i couldn't make a proper looking armor)