Campaign: 1.0.0
You start a campaign when the factions are not yet at war with each other, now they themselves choose when to fight and with whom.
The balance of power has been slightly changed, which will change the normal course of history.
Campaign: 1.1.0
Lucon convinced the Imperial factions to unite to restore the Empire.
Campaign: 1.2.0
As a result of the civil war, all factions fell apart, now at the beginning of the campaign, each clan chooses a new faction for itself.
Campaign: 1.3.0
As a result of universal accusations and intrigues, everyone began to fight with everyone else, and a total war began.
Campaign: 1.4.0
Another world: fast immersion, fast paced action, different balance.
1. You get into a world where all restrictions are immediately removed, all clans including the clan of the player of level 6, hence, the size of the squad is already maximum, large armies, also the number of squads, satellites, workshops, etc.
2. The campaign starts with peace, and all factions decide for themselves when and with whom to start fighting.
3. Cities now have access to a previously hidden craftsman's workshop, which is essentially the city's main workshop, which processes all goods, including animals. If you buy it and also buy a forge and put a lot of iron in the warehouse, then very soon this city will have good armor, including elite and with increasing bonuses, but any goods are quickly bought up, keep an eye on the products if you need them.
4. Battania now has its own archers, before there were only Fians, but there were always very few of them and that is why Battania lost all the wars, now they will be able to become stronger.
5. Groups of robbers are always small and weak, now they will include deserters and mounted marauders, and the groups will become larger and faster, you will be able to train your troops on them and get more loot.