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Bloc

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bloctheworkerbloc

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About this mod

Sandbox+ is an extended Sandbox mod for Mount & Blade: Bannerlord that brings a fresh and unique gameplay experience. A new game mode. Unlike the standard Campaign and Sandbox modes, Sandbox+ ensures that every playthrough is different, with new lords, varied kingdom borders, and even the possibility of starting with siblings or nephews.

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What is Sandbox+?
Sandbox+ is basically an extended Sandbox for a bit of unique gameplay. Both Campaign and regular Sandbox always start in the same year, with the same clans, factions, and so on. I find this very boring, and I don't think it reflects the Sandbox feeling as it should. With Sandbox+, all of your campaigns will be unique to you. You will see different lords, different balances, and even different kingdoms. You will also have the opportunity to have siblings and even nephews at the start. I think this type of gameplay offers more uniqueness and more fun. Honestly, this "mode" is something I would expect from Taleworlds as well, but well...

Features
When you click on Sandbox+, you will be welcomed with an options page before proceeding. I know most of you like to have some control over your gameplay, and this page does exactly that. I think most of the options are self-explanatory, but let me explain each one very quickly.

Years to Fast Forward: 
This setting fast-forwards the years. The maximum you can advance is 500 years, and the minimum is 50. Every year will affect the family trees. This is something I spent a lot of time on. Unfortunately, real simulation (i.e., moving the game day by day under the hood) causes an insane startup delay (sometimes up to 8 minutes), so I had to use a different technique. The current system doesn't cause any delays. It simulates the passing years and border change (if allowed) and also generates kingdoms and such (if allowed) throughout the years.

Allow Border Change: Enabling this will allow border changes between Kingdoms. Basically, I'm creating a Convex Hull for each faction and finding the "border" settlements between factions. Based on the aggressiveness, these border settlements change owners based on some random value. Increasing aggressiveness will result in more variable borders than you are used to from the normal Campaign. This system is designed in a way that - rather than me putting the border settlements by hand, it simply checks the map and creates the change based on that. This practically means, it can support any mod that changes the campaign map (that adds new towns and whatnot). If mods are heavily relying on some factions to own those settlements, then it won't work.

Allow New Kingdoms
: This is something I designed for quite some time, but then I decided the most logical version would be branching out a clan and becoming independent over time. Finding the banner color for these new kingdoms was the biggest challenge. For that, I searched through all colors, took their "distance" from their original color, and selected the color that was slightly different. This avoids having funny banner colors and helps players understand which faction is a "spin-off" of which real faction. You can also set Maximum New Kingdom Count as well.

Allow Family Members: This enables the generation of family members for your clan. The count, age, and gender will be totally random, and there will be a chance to have nephews as well.

Start as Kingdom Noble: Allows you to join a faction of your culture in the beginning of the game, so that you will start as a noble of that game (along with your clan, of course) If you choose Vlandia as starting culture, you will be part of Vlandian Kingdom and so on. You must note that, if several factions with same culture exist (like in Empire, or if you enabled new kingdom creation) then your Kingdom will be selected randomly.

Start as Married: If you enable this, you will start with a spouse. She/he can be from another faction at similar age to you. 


Here is a screenshot from my initial start. As you may notice, the borders have changed. For example, Chaikand is captured by the Southern Empire, Epicrotea is captured by Sturgia, Omor is captured by the Northern Empire, and so on. But I believe the most noticeable changes are in Rhotae and Husn Fulq/Razih. This is because they are now owned by two new Kingdoms in the game that are generated randomly, unique to this gameplay.
 

I think names speak for themselves but as you can see we have two new Kingdoms. Banu Sarran Emirate - which owns Husn Fulq and Razih. And Lonalion Empire, which owns Rhotae. Of course, changes are not limited to this, if we look at the existing Kingdoms, we won't see the old leaders such as Caladog or Monchug Khan.
 
 
And if we take a look at our clan, we will see a nice surprise. For this gameplay, we will start with our brother and sister, whom both have more or less around the same age as we are and share the same culture with us as well. With this, you will be able to play with your family, fight as an united clan.
 


Frequently Asked Questions
- Does a faction's initial battle state/diplomacy matters for the simulated years?
No.
- I'm getting "Cannot load SandboxPlus.dll" error
It means you need to unblock your .dll files. Google it or use Novus launcher that can unblock them for you.
Why borders don't change too drastically?
Because I don't want to mess the balance in the game that is already kinda tied to a thin balance. If you are downloading the mod for crazy factions, huge border changes, don't. There are other mods out there which does that already.
I found a bug and I have a report, how to get a resolution?
Explain what you were doing and how the bug arised. Create a bug report. Check if the bug report exists already.
It was working great but x many years have passed and it crashed. What to do?
Unlikely that this is related to this mod. Unless you have strong evidence. Because this mod does modifications only during startup. So if you somehow managed to play it for a certain amount of game years, it will work just fine (assuming that Native game doesn't have bugs already).
Can I play this with ABC mod?
No idea. Try and let us know in posts. Say "I tried with ABC with XYZ version and it works great."
Can I ask if I can play with ABC mod?
As long as you don't ask it to me, I don't care. Here is a template for you to use: "Hey folks, can I play this with ABC with version XYZ? Anyone tried that?"