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About this mod

Simple mod. Simple purpose. Expand the troop trees of the Realm of Thrones mod for more unit variety, as well as visual and cultural diversity. Realm of Thrones has 28 cultures. I wanted more soldiers types for all of them.

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:Description:
Well I want a little crazy with MyLittleWarband and Realm of Thrones an ended up making custom trees for every culture in the mod, then I decided that I wanted the AI to also use them, so I went into notepad and overwrote the old Realm of Thrones trees with my new ones. After checking with the mod team I figured I'd share my work with the community. Pictures of all the troop trees are provided in images for reference. Works with ROT 5.5.


:WHAT I DID:
:I overhauled the trees for more variety in unit choice
:I filled in the gaps using native models and the custom assets already included. No outside work was added. No models were changed or edited. This does not require anything other than Realm of Thrones to function.
:I rebalanced the units for better scaling, although this is my subjective opinion and I need and want feed back on it.
:I developed a decent **nomenclature** to make them more distinct and representative of the lore. Troops are named after the locations they come from rather then factions that own those areas. This means unit names still make sense even after factions start going extinct.

:THINGS TO KNOW:
:This only edits the basic troop tree's available from the recruits and elite recruits respective to each faction. This does not modify the Mercenaries or any troops acquired through any other method other then those recruits.
:I do plan to edit Mercenary and Caravan units to go with these changes but that's a project in itself. Just editing the basic troop trees took around 3 months because their are 28 cultures currently. I spent a lot of time trying to use what was available and stretch it as far as I could.
:There is still some visual overlap and its weighted by my own biases on what I think looks good and how I think the factions should play. It's very subjective but I did the best with what I had.
:Appears to be save compatible. As long as your only running ROT. I cant account for what other mods you might have.
:Lastly: The regular Realm of Thrones troops are still in the game, they are just no longer recruitable.(as far as I know). But this means that they will still have the initial starting populations of base game units until they die off over time. 

:HOW TO INSTALL:
:STEP1: Download the file. (I usually stick it on the desktop)
:STEP2: Inside the file is 4 Rework Modules.
:WiidsSevenKingdomsReworkModule
:WiidsPettyKingdomsReworkModule
:WiidsFreeCityReworkModule
:WiidsEssosReworkModule
:STEP3: Locate the Realm of Thrones files. (If you successfully installed ROT and are seeking to modify it, further, you should know where they are.)
:STEP4: Select the Rework Modules and copy & paste them in the same location as the Realm of Thrones files.
This is how it should look not factoring other mods you might have.

:STEP5: Start the game. Go into the Mods menu in the game launcher.
:STEP6: MAKE SURE that the Rework Modules are AFTER/UNDER the Realm of Thrones files in the load order. (I'm overwriting their troop tree's so my files have to be last in the load order to do so. The order of the modules themselves does not matter as long as they are all after/under the ROT files.)



:Full Credit for the World Map and the custom assets goes to the Realm of Thrones team.
https://www.nexusmods.com/mountandblade2bannerlord/mods/2907
All I did was edit some data. The only reason I was able to make anything at all was because they busted their asses making the models and a world for them to exist in.
:Shout out to MyLittleWarband for helping me get started.
https://www.nexusmods.com/mountandblade2bannerlord/mods/3164