About this mod

An addition to the Napoleonic Warfare - Open Source mod released by Team-Leader DarthKiller. Introduces the first variation of Napoleonic Assets and various new and never-seen before features. Authentic Uniforms, Firearms, Artillery and new Game-Features.

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Napoleonic Warfare - Multiplayer Beta
The battlefield calls once more! Napoleonic Warfare now enters a new era with a new multiplayer update! Rally your comrades, sharpen your bayonets, and prepare to march into the fray!

Official Discord Server: https://discord.gg/CbhqKrnUZZ

About Napoleonic Warfare:
Napoleonic Warfare is a historical modification that brings the grandeur and brutality of the early 19th-century battlefields to life. Engage in intense, large-scale combat featuring authentic weaponry, formations, and tactics of the Napoleonic era. Whether you fight for the glory of France, Austria, Britain, Prussia or another great power, your skill and discipline will determine the tide of battle.

Multiplayer Update Features:
- Fight alongside friends and foes in large-scale multiplayer battles
- Command regiments, form ranks, and execute battlefield tactics
- Authentic period weapons and uniforms for immersive warfare
- Updated mechanics for a more refined combat experience
- Advanced Admin Menu with many customizable settings
- Stunning new Artillery Cannon features.
- Different Classes with various specific possibilities.
- Deathmatch GameMode with working team selection.
- Two fully fleshed out factions with more to come, Austria and France begin to struggle against each other as Prussia and Britain try to support them for now
- A vast range of Sound and Particle Effects to help deliver that unique feeling of being on a Napoleonic Battlefield
- Fully working Deathmatch Mode with two selectable factions
- Custom Commander Battle Features that allow you to deploy the entire mod's worth of content into battle and command them on various formations using a custom spawn interface (Admin Feature)

Join the Ranks!

Do you have what it takes to stand with your brothers-in-arms and etch your name into history? Enlist now, and prepare for war!

Subscribe & Play Now!


⚔️ Want a Server? ⚔️

Detailed Server Hosting Guide includes Link in the description

Support Napoleonic Warfare
If you enjoy the mod and want to support its development, consider giving accurate feedback, don't be upset about uniforms or units not performing as they should or balance issues, everything is still Work-in-Progress! Every contribution helps us improve features, add new content, and keep the project going strong.

Your support means a lot and helps ensure the future of Napoleonic Warfare!
Thank you for being part of the community!



List of Known Bugs/Issues:
- Some rigging needs refinement
- Some LOD's are not properly done and might look visually displeasing from a distance.
- Artillery Cannon Rotation gets stuck at about 180° degrees (you have to turn around the other way then).
- Cannon mechanics are still a heavy WIP and Cannonballs might not behave like expected.
- Native Factions are the only ones listed in the Main Menu
- Faction Selection shows half-naked Men for NW Factions
- Multiple Factions may miss their icons in some menus due to some possible oversights.
- Native Factions remain selectable options if faction_polls are enabled
- Several Class Limits are not implemented
- Some external (not yet disabled/removed) features might cause the client to crash. Usually related to SAE. Please leave this DISABLED at ALL times.
- If you manage to get the Player Commander Game-Mode working, Expect that only admins can reliably use the recruiting function. It is very WIP taken-over from a different module.
- Commander Battle / Captain is currently not working as expected. I am unsure if the module works properly as it was untested after various work
- No Groupfighting / Melee-Only mode. ( Will come )
- Bots reloading Artillery Cannons seem to cause crashes (non-traceable)
- Bots don't work on all maps.
- You need to be logged in as an admin with AdminPassword to access the admin features, even when set as admin in your own config
- Reviving a Player in GameModes with a Respawn Timer Active might cause a you to freeze in the menu due to it loading twice (needing you to rejoin the server in worst-case)
- As Admin you have the ability to change to local-only maps which might not be installed on the server. Avoid this if possible and instead rely on using the proper Native / NWF Maps (when they are there)
- Certain Behaviours may seem like bugs (but are either not fully implemented or leftover code) including but not limited to:
 * Spawning in Warm-Up does not let you choose equipment
 * Being in God-Mode still lets you die (it only sets your life really high)
 * You cannot disable God-Mode properly (the health increase still stays)
 * You cannot shoot or reload while crouching (Future TaleWorlds Update might address this)
 * Using Native TW GameModes has a very likely chance of crashing the server or causing unexpected behaviour (REFER TO THE UPCOMING SERVERHOSTING GUIDE)
 * Various Interfaces which include the Animation Menu are placeholders and don't actually function since they aren't set-up
 * GameModes like Scenario, BattleRoyale and CvC and PvC are not implemented or lack support due to missing maps / prefabs to make them work.

Credits:
- DarthKiller -> All custom assets created aswell as almost the entire .xml code crafted. Including Sword & Musket Content that was created by myself (Austrian Assets) / Napoleonic Warfare Content that was created by myself. Several Coding additions including working custom weapon damage, particle system design, refactoring of code for custom Team-Deathmatch and Deathmatch Gamemodes, New Admin Features, New Cannon Designs. 
- S&M -> For being the Bridge for now and most of the stuff I learned about while being in their Dev Team
- Various Wikipedia Articles of Heraldics and Nation Banners -> 2D Art for Banner Icons.
- Forge des Combattants & especially Byako -> Code for custom Admin Menu interface aswell as stable gamemode
- PersistentEmpires -> Several Codes related to creating equipments on maps (untested) for future sapper system and moveable cannons?
- The Old Realms -> Inspiration of their Source Code for Artillery related changes (restricted StandingPoints adapted)