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unravellong

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unravellong

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About this mod

Just like White Walkers, enemies knocked out in combat will become wights to fight for you. Highly configurable.
化身异鬼,在战斗中被击倒的敌人将变成尸鬼为你战斗,高度可配置。

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Enemies that fall in battle will be infected and join the other side to fight for them. Press TAB and you will see the newly added "Infected Troops" in the Troop List

- Generated infected units are only valid in battle scenes and will not join the troops after the battle.
- They will not obey any orders, they will only fight, fight and fight...
- You can set the existence time of the infected unit, and it will disappear from the battlefield when the time is up.
- Supports enabling abilities for player/friendly/enemy heroes or soldiers, and can be enabled in scenes such as field battle/siege/hideout.
- Because infected heroes will have abnormal behavior after the battle, infected hero units are not supported for the time being.
(For performance considerations, when there are more than 1500 units on the battlefield, infection behavior will no longer occur)

Note: Infected units will not be involved in the calculation of the result of whether the battle is won or not. This means that if your native troops are defeated, even if there are still many infected units on the battlefield, you will still be judged as defeated.

战斗中倒下的敌人将被感染,加入另一方为其战斗。按住TAB你会看见部队列表中新添加的“被感染的部队”

- 生成的被感染单位仅在战斗场景中有效,战斗结束后并不会加入部队。
- 它们不会听从任何命令,只会战斗、战斗和战斗......
- 可以设置被感染单位的存在时间,时间到了就会从战场上消失。
- 支持为玩家/友军/敌方的英雄或士兵开启能力,可以选择在野战/攻城/藏身处等场景中开启。
- 由于感染英雄在战斗结束后会产生异常行为,因此暂不支持感染英雄单位。
(为了性能考虑,当战场上存在超过1500个单位时,将不会再发生感染行为)

注意:被感染的单位不会被介入战斗胜利与否的结果运算中。这意味着如果你的原生部队被击败,即使战场上还有很多被感染的单位,你一样会被判定为战败。