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This mod is an edited version of the original files and is an attempt to revive dead features of the game that players do not use due to their uselessness. Each new version is a separate experiment. You can use any idea from these experiments in your mods, and also refer to them when making suggestions to the game developers.
Revival Experiment #1: "Stage a Prison Break"
Removed the delay between prison escapes.
Reduced escape fee, fixed price for any prisoner, price depends on the security in the settlement, lower price at night.
Added monetary reward from the prisoner.
The amount of relationship improvement that depends on the prisoner's status has been increased.
Added a gift from a prisoner (clan leader, faction leader), provided that your relations are positive, the quality of the gift depends on the prisoner's status.
Revival Experiment #2: "Alley"
Changed income from alleys, added dependence on security and criminal rating.
Security - lower, income higher.
Criminal rating - higher, income higher.
Prosperity - higher, income higher.
Increased the impact of crime rating from owning alleys.
In rebellious cities, any companion can be appointed as the alley leader.
Installation: Move the TaleWorlds.CampaignSystem.dll file to Mount & Blade II Bannerlord\bin\Win64_Shipping_Client and replace it, keep the original file as a backup and then you can always go back to the vanilla version of the game.