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Changelogs
Version 1.17
Fixed attaching system
Changed Launch Control to just 2 Step Rev Limiter
Made it so you have to buy it from mods shop in fleetaris shop
Version 1.16
Hotfix that just throws a warning when an incompatible mod is installed instead of breaking the mod
Version 1.15
Fixed bootup bugs
Removed car tweaks being disabled
Packed assets in to the dll
Version 1.1
Added methods OpenConsole(), ClearConsole(), PrintLn(object message) to DisplayHandler
Fixed bootup bugs
Version 1.0
Added cruise control left arrows are the top speed (1 - 200kmh), right arrows are the acceleration speed (0.1 - 1.0)
Fixed attaching system
Added log to the bootup screen
Version 0.95
Fixed radio related bugs
Added a script loader to load scripts from dlls
Version 0.9
Fixed display not booting
Version 0.8
Updated song text shower
Bug fixes
Version 0.7
Bug fixes
Version 0.6
Improved song name reader
Removed toggling checkboxes with enter
Attaches now to either the top or bottom randomly when attaching the display
Version 0.5.1
Added save reset button
Made cd player spawn with the display
Version 0.5
Added seperate cd player
Added support for cd's (uses CD Player Enhanced)
Version 0.4
Changed to old position
Added navigation
Optimized
Version 0.3
Updated interface
Made usable with radio/cd player
Version 0.2
Improved the look of the display to more fit the games era
Fixed model not being in the file
Made unrealistic features toggleable e.g. launch control, as they don't have the physical things to work
Display goes where the radio goes on the dashboard
CD player goes on the dashboard above the glovebox
ECU goes in the passenger leg area under the glovebox
For mods, create a new folder for your mod and with visual studio (or any compiler), create a dll (or dlls) that contain your scripts. You can import UnityEngine.dll for the Start and Update methods and ECU.dll to access any variable in the mod