About this mod
A inventory/backpack mod with lots of customization.
- Permissions and credits
- Donations
In vanilla MSC, you can only carry one item at a time. This mod adds an inventory mechanic, allowing you to hold an arbitrary number of things at once and carry them around with you. In an effort to emulate the game's signature crustiness, it also features weight and length restrictions that prevent you from carrying overly-large objects. You can also turn this off if you want to emulate the functionality of the old Carry More mod, or tune the specifics to give yourself some wiggle room (or to make it worse, if you want that.)
Built and tested on MSCLoader 1.3.1. You can find the source code for this mod on GitHub, under the GPL v3 license; see Permissions on this page for more info. If you find any issues or bugs, you can report them there or in the comments here. Bug reports without a provided output_log.txt file will be closed! You can use pastebin, hastebin, or any other similar sites to upload the text and link to it in your report.
Mechanics
YAIM features two usage modes. You can switch between them at any time in the mod settings.
- Default: Tracks by carry weight, and enforces length restrictions when picking up items. You can cram your inventory full of engine bits, but you won't be able to fit a bucket and a jerrycan in there. Default values are quite generous and meant to emulate a small backpack, but you can tune the weight and length limits as much as you like.
- Legacy mode: For if you want to mirror the functionality of the old Carry More mod. The inventory has a flat number of slots, each of which can hold any item; there's no difference between an axe and a pack of sausages, for instance. The default number is 10, but it can go as high as 15 if you want.
Controls/keybinds
All of these can be changed in the config:
- X turns the inventory display on and off.
- E will attempt to pick up an item that you're looking at and add it to your inventory.
- Y will drop your highlighted item. It'll end up wherever you're looking, more or less.
Compatibility
These listings aren't guarantees; they're just what I've discovered in my own testing. Your mileage may vary.
- Modern Optimization Patch/MOP: Unstable and not supported. MOP is unfortunately abandoned, so no changes can be made to fix this. You can feel free to try, but you do so at your own risk -- help won't be provided!
- Save Anywhere: Not compatible. Items apparently won't load properly.
- Most item mods, like Expanded Shop and Pickable parts catalog, should be compatible out of the box. If you run into issues, report them!
Q: Why not just use one of the other inventory mods?
A: You can if you like! There's been a lot of them throughout My Summer Car's history. I made this one because all of the public alternatives at the time of writing (early 2025) are either built for old versions of the game, have unresolved bugs that seem to have been abandoned by the authors, or both. So I made this new one, with a lot of effort put into UI polish and stability where other ones seem to have failed. But if you're not sure, I'd recommend you try all of them and pick whichever you prefer!
Q: I saved with items in my inventory, and now some/all of them are missing after I loaded the game.
A: Remember that some items, like things from Pub Nappo, don't persist through a save-load. If it's something that should, though, then check the compost bin behind the house as well as the area around it; under the hood, the mod "stores" items in the sky roughly above this position, and so anything that doesn't load correctly will fall harmlessly from above and land here. If this happens, please report it as a bug -- I'm putting it here preemptively just in case, because while I think I've fixed it, I'm not entirely sure either way.
Q: I found a bug!
A: Please report it! You can use the Bugs tab of this mod page, or submit an issue on GitHub. The mod settings have a variety of debug toggles that you should turn on; they'll provide a lot of diagnostic information in the log. Bug reports without an attached output_log.txt file will be closed!
Attributions
- The audio files used for opening and closing the inventory are graciously sourced from FilmCow's Royalty Free Sound Effects Library on itch.io.
- This mod borrows and modifies segments of code from Carry More (backpack) by Wampa842 (GPL v3 license), which is now abandoned. This mod very much stands on Carry More's shoulders, and almost certainly wouldn't exist without it, so thank you very much!