About this mod
Provides granular control over player animation speeds in-game.
- Permissions and credits
- Donations
To change an animation speed, trigger the animation in game, then open this file with a text editor:
My Time at Sandrock\BepInEx\config\aedenthorn.AnimationSpeed.speeds.txt
Each detected animation will have an entry, e.g.:
{
"ForwardMove": -1.0,
"IsGrounded": -1.0,
"TryMove": -1.0,
"Jump": -1.0,
"Stand": -1.0,
"Walk": -1.0,
"Run": -1.0,
"FastRun": -1.0,
"CutTree_1Start": -1.0,
"CutTree_1": -1.0,
"CutTree_2Start": -1.0,
"CutTree_2": -1.0,
"CutTree_2End": -1.0,
"Stone_1Start": -1.0,
"Stone_1": -1.0,
"Stone_1End": -1.0,
"CutTree_1End": -1.0,
"CutTree_Low_1Start": -1.0,
"CutTree_Low_1": -1.0,
"CutTree_Low_1End": -1.0
}
New entries are automatically given a negative speed which disables any change. To change the speed, change the -1 to some positive decimal. 1.0 is default speed. Notice that certain actions have multiple animation clips associated with them.
Once you have edited and saved the file, press the reload key (default End) in game to update the animation speeds.
The file will update for each new animation you trigger, so reload it in the text editor each time you trigger a new animation.
Config
A config file for this mod is created in the folder BepInEx\config after running the game once with the mod installed.
You can adjust the config values by editing the config file using a text editor.
Technical
To install this mod, first install BepInEx for My Time at Sandrock, then place the dll file in BepInEx\plugins.
You can use this tool to install BepInEx.
Source code is at https://github.com/aedenthorn/MTASMods.
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.